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Posted: Wed Apr 07, 2010 4:42 pm
by deeter
Or maybe they should just increase the amount of territory you have to defend. either with the local militia or with one of your three armies. I'm remined of many campaign games such as the Total War series where once you reach a certain size, you're unstopable because the more you conquer, the more troops you can raise even though you may be far from home occupying lands that are hostile to you.

Deeter

Posted: Wed Apr 07, 2010 6:32 pm
by Scarz
I am a little late into this discussion, but I would vote for a couple changes.

1. You should be able to resign (withdraw) from a battle on turn 1 with only a lose of national moral. Thus you decided things were not right, and your army just refused battle.

2. If the battle starts, maybe the rule should be no resignation for 6-8 turns or such.

3. I think managing 6 battles in defense and 6 in offense is a bit too much. I would vote for one army in offense, one in defense, and then any other defense you must play with a 400 point army. In addition, can only be attacked 3 times. Thus one defense army could be a big 650 point but the other two would be more local and at 400 or so.

Just thoughts.

Posted: Wed Apr 07, 2010 6:47 pm
by Ironclad
I withdraw my suggestion for limiting counter-invasions, as I think the ideas of TheGrayMouser and others focusing on numbers of armies and territories held would achieve that and be far more realistic. ie max of three 650 point armies at start, only three outer areas can be attacked initially, extra points (for poor quality?) garrisons for cities and capital area, every extra 3 areas gained allows one more 650 pointer but would also allow more enemies to attack.

Higher maintenance costs for operating in enemy territory would be a useful additional constraint.

Posted: Wed Apr 07, 2010 7:19 pm
by TheGrayMouser
I like your suggestion of higher costs for the attacker Ironclad.

Not sure what can/ will be changed and not speak out of turn but to generalize it appears players are looking for:

*defeats be more decisive

*> harsher penalties for doing things that would either slow gameplay and be difficult/problematic to do in reality(ie resigning from the middle of a raging battle)

*avoid a steamroller effect aka TL games as Deeter mentioned which would mean limits of Field Armies

*not sure if i am getting too far ahead but maybe to at least narrow down an end game? ( I like how it is open ended and if knockedout you can rejoin w same or new army, new players can join etc, but at some point would be nice to have a final victor? (well maybe not one as i cant see someone wanting to host a campaign beteen two players each controlling 60 territories each going back and forth WW1 style) Maybe some kind of "national" goal would be good

Of course the game just started and its not even the summer season yet!

Now I must mention the second victory of Roman arms versus the tribes of the Nervii, news at 11

Posted: Wed Apr 07, 2010 7:41 pm
by deeter
Scar,

You may have missed this, but I am invading you. The challenge is up and the password is Scar.

Regards,

Deeter

Posted: Wed Apr 07, 2010 8:40 pm
by Scarz
deeter wrote:Scar,

You may have missed this, but I am invading you. The challenge is up and the password is Scar.

Regards,

Deeter
Ok great, I need another battle. :) I will of course be forced to counter invade! I will put up the challeneg with the same pass word!

Thanks, sorry must have missed it.

Posted: Wed Apr 07, 2010 9:01 pm
by Morbio
I know everyone is excited about the game, but is anyone keeping track of the armies they are raising? ... the casualty lists? ... the cost of all this?

I'm just wondering that if, when Peter returns, we find that some countries are bankrupt!: :shock: Now, i know that many of these armies are Greek or derivatives, but it is important that the national debt doesn't get completely our of control :lol:

For example, if you are fighting on 6 home regions and 6 away regions at the same time then that is 12 armies! That's 7,800 coins of the 20,000 just to raise the armies. By my calculations maintenance per year per army is 2.5 times the cost of raising the army, so that's 19,500. Giving a total of 27,300. Now unless your defence has been superb and you've captured a number of regions then you're going to have big trouble at the end of year 1, because you only have 20,000 plus the harvest money, 4,000 coins, if there is no growth.

Posted: Wed Apr 07, 2010 9:15 pm
by batesmotel
Morbio wrote:I know everyone is excited about the game, but is anyone keeping track of the armies they are raising? ... the casualty lists? ... the cost of all this?

I'm just wondering that if, when Peter returns, we find that some countries are bankrupt!: :shock: Now, i know that many of these armies are Greek or derivatives, but it is important that the national debt doesn't get completely our of control :lol:

For example, if you are fighting on 6 home regions and 6 away regions at the same time then that is 12 armies! That's 7,800 coins of the 20,000 just to raise the armies. By my calculations maintenance per year per army is 2.5 times the cost of raising the army, so that's 19,500. Giving a total of 27,300. Now unless your defence has been superb and you've captured a number of regions then you're going to have big trouble at the end of year 1, because you only have 20,000 plus the harvest money, 4,000 coins, if there is no growth.
As an alternative, you can always get your armies slaughtered before you have to maintain them :twisted:

I believe your taxes at the end of the year can increase if you are feeling exceptionally extortionate so the 4,000 isn't quite a hard limit :shock:

Bessus
Shahanshah of Phanagoria

Posted: Wed Apr 07, 2010 9:41 pm
by Morbio
I'm working on the slaughtering of armies as we speak.... cavalry charging walls of pikes I find particularly effective :twisted:

Posted: Wed Apr 07, 2010 11:59 pm
by TheGrayMouser
batesmotel wrote:
Morbio wrote:I know everyone is excited about the game, but is anyone keeping track of the armies they are raising? ... the casualty lists? ... the cost of all this?

I'm just wondering that if, when Peter returns, we find that some countries are bankrupt!: :shock: Now, i know that many of these armies are Greek or derivatives, but it is important that the national debt doesn't get completely our of control :lol:

For example, if you are fighting on 6 home regions and 6 away regions at the same time then that is 12 armies! That's 7,800 coins of the 20,000 just to raise the armies. By my calculations maintenance per year per army is 2.5 times the cost of raising the army, so that's 19,500. Giving a total of 27,300. Now unless your defence has been superb and you've captured a number of regions then you're going to have big trouble at the end of year 1, because you only have 20,000 plus the harvest money, 4,000 coins, if there is no growth.
As an alternative, you can always get your armies slaughtered before you have to maintain them :twisted:

I believe your taxes at the end of the year can increase if you are feeling exceptionally extortionate so the 4,000 isn't quite a hard limit :shock:

Bessus
Shahanshah of Phanagoria

Hmm, not sure how this works I got the impression from one of Peter's posts buried hear somewhere that it would work like this:
1 raise 650 army , 650 deducted from treasury
take army to war, say 500 survive battle 1 , war is over and you either retreat or conqurer, the army dispurses and 500 goes back into treasury
i think the only time you pay additional maintanance is when your armies are still contesting a territory and the season ENDS and then you pay the maint. costs of the survivers?

does this sound correct?

Posted: Thu Apr 08, 2010 12:15 am
by Blathergut
Yep. How long the seasons are is random/unknown to mortals. If you finish up before the season ends, army returns/disbands. No maintenance.

If, however, the season ends... :roll:

Posted: Thu Apr 08, 2010 7:47 pm
by Ironclad
Arrakis:

Outer
Funeral Plain
Great Flat
Broken Land

Inner
Sietch
Rimwall
Palmaries

Capital
Arrakeen

Map

Posted: Thu Apr 08, 2010 8:04 pm
by Scarz
Only two Kingdoms left for naming on the map. Be sure to let me know if any provinces change hands.

Image

Posted: Thu Apr 08, 2010 10:45 pm
by petergarnett
Wow - that's a lot of PM's & posts to go through. Just got back home - will read in more detail tomorrow but in principal I'm happy to make changes the majority want to see. IMO it's your campaign guys.

Cheers

Posted: Thu Apr 08, 2010 10:46 pm
by petergarnett
There's also 2 new players coming on board shortly.

Posted: Fri Apr 09, 2010 12:54 am
by TheGrayMouser
petergarnett wrote:There's also 2 new players coming on board shortly.
Sounds good, but I hope its not the Rhhomans and the Rhhhomans :D

Marching through Georgia (to get to Parthia)

Posted: Fri Apr 09, 2010 12:54 am
by iversonjm
The Crimean advance on Parthia continues.

Crimea
27/69
8973/56000

Parthia
67/61
10396/41520

Erm... Now what? :?:

Re: Marching through Georgia (to get to Parthia)

Posted: Fri Apr 09, 2010 12:57 am
by TheGrayMouser
iversonjm wrote:The Crimean advance on Parthia continues.

Crimea
27/69
8973/56000

Parthia
67/61
10396/41520

Erm... Now what? :?:
I think you (or your opponent) needs to pm Peter w the results, and assuming his inbox isnt full he will work out the new #s in his lab

BTW Marching Thru Georgia, reference to David Drake novel?

Re: Marching through Georgia (to get to Parthia)

Posted: Fri Apr 09, 2010 1:13 am
by iversonjm
TheGrayMouser wrote:
BTW Marching Thru Georgia, reference to David Drake novel?
Good catch! :wink:

Posted: Fri Apr 09, 2010 11:35 am
by petergarnett
Just got the PM & no the inbox is not full as I've moved it all to Saved. Working my way through now as I've just finished work & have a week off!