Page 16 of 17
Re: Modern Conflicts –Maps by Tomáš
Posted: Fri May 22, 2026 9:36 am
by bondjamesbond
https://www.istockphoto.com/ru/фото/вид ... -409217404
These hexes look brilliant – I’m actually curious to see how they’ll look on the map! I hope these objects will have destruction animations too!?
Re: Modern Conflicts –Maps by Tomáš
Posted: Fri May 22, 2026 10:42 am
by Tomas45
I have no idea how to make animations and sounds. Does anyone have any ideas or instructions on how to do this?
Re: Modern Conflicts –Maps by Tomáš
Posted: Fri May 22, 2026 11:12 am
by bondjamesbond
Tomas45 wrote: ↑Fri May 22, 2026 10:42 am
I have no idea how to make animations and sounds. Does anyone have any ideas or instructions on how to do this?

Judging by the silence when you ask these questions, those in the know have observed a day of silence and joined the ‘syndicate of silence’ )))
Re: Modern Conflicts –Maps by Tomáš
Posted: Fri May 22, 2026 12:16 pm
by Tomas45
bondjamesbond wrote: ↑Fri May 22, 2026 11:12 am
Tomas45 wrote: ↑Fri May 22, 2026 10:42 am
I have no idea how to make animations and sounds. Does anyone have any ideas or instructions on how to do this?

Judging by the silence when you ask these questions, those in the know have observed a day of silence and joined the ‘syndicate of silence’ )))
I'll figure it out on my own anyway, without their help.
Re: Modern Conflicts –Maps by Tomáš
Posted: Fri May 22, 2026 6:34 pm
by Tomas45
Hello, I tried to get the explosion animations working, but I haven't been successful. I've been trying for about 6 hours and still nothing. Here are two photos showing how they look.
https://freeimage.host/i/CH54orb
https://freeimage.host/i/CH54z2j
Re: Modern Conflicts –Maps by Tomáš
Posted: Fri May 22, 2026 10:18 pm
by bondjamesbond
Tomas45 wrote: ↑Fri May 22, 2026 12:16 pm
bondjamesbond wrote: ↑Fri May 22, 2026 11:12 am
Tomas45 wrote: ↑Fri May 22, 2026 10:42 am
I have no idea how to make animations and sounds. Does anyone have any ideas or instructions on how to do this?

Judging by the silence when you ask these questions, those in the know have observed a day of silence and joined the ‘syndicate of silence’ )))
I'll figure it out on my own anyway, without their help.

That’s very commendable! Thanks to your persistence, I hope we’ll see a remaster of *Panzer Corps: Modern Conflicts*!
Re: Modern Conflicts –Maps by Tomáš
Posted: Sun May 24, 2026 7:11 am
by Tomas45
Hi, I can say that as a complete beginner I managed to create a nuclear explosion for the Topol missile — maybe not only for it, but I also tested it on the Topol. It looks amazing, I just need to improve it a bit. When it's done, I'll add some screenshots or a video.
The more I test it, the more I’m like — damn, this is actually super good. 4K nuclear explosion
Re: Modern Conflicts –Maps by Tomáš
Posted: Sun May 24, 2026 2:04 pm
by bondjamesbond
Tomas45 wrote: ↑Sun May 24, 2026 7:11 am
Hi, I can say that as a complete beginner I managed to create a nuclear explosion for the Topol missile — maybe not only for it, but I also tested it on the Topol. It looks amazing, I just need to improve it a bit. When it's done, I'll add some screenshots or a video.
The more I test it, the more I’m like — damn, this is actually super good. 4K nuclear explosion

As for thermonuclear warfare, it’s only in the second part of Panzer Corps so far. I wonder how you’ll implement it in the first one, as no one has managed to do that in any mod yet, as far as I know.
Re: Modern Conflicts –Maps by Tomáš
Posted: Sun May 24, 2026 3:47 pm
by Tomas45
bondjamesbond wrote: ↑Sun May 24, 2026 2:04 pm
Tomas45 wrote: ↑Sun May 24, 2026 7:11 am
Hi, I can say that as a complete beginner I managed to create a nuclear explosion for the Topol missile — maybe not only for it, but I also tested it on the Topol. It looks amazing, I just need to improve it a bit. When it's done, I'll add some screenshots or a video.
The more I test it, the more I’m like — damn, this is actually super good. 4K nuclear explosion
As for thermonuclear warfare, it’s only in the second part of Panzer Corps so far. I wonder how you’ll implement it in the first one, as no one has managed to do that in any mod yet, as far as I know.
Hi, I don't know what you imagine. But I just made a new nuclear explosion animation in 4K. I think the game will pull it down graphically.
Re: Modern Conflicts –Maps by Tomáš
Posted: Sun May 24, 2026 7:36 pm
by bondjamesbond
Tomas45 wrote: ↑Sun May 24, 2026 3:47 pm
bondjamesbond wrote: ↑Sun May 24, 2026 2:04 pm
Tomas45 wrote: ↑Sun May 24, 2026 7:11 am
Hi, I can say that as a complete beginner I managed to create a nuclear explosion for the Topol missile — maybe not only for it, but I also tested it on the Topol. It looks amazing, I just need to improve it a bit. When it's done, I'll add some screenshots or a video.
The more I test it, the more I’m like — damn, this is actually super good. 4K nuclear explosion
As for thermonuclear warfare, it’s only in the second part of Panzer Corps so far. I wonder how you’ll implement it in the first one, as no one has managed to do that in any mod yet, as far as I know.
Hi, I don't know what you imagine. But I just made a new nuclear explosion animation in 4K. I think the game will pull it down graphically.
https://store.steampowered.com/sub/63830/
I imagine a nuclear explosion like this: for example, there’s a huge megacity covering several hexes on the map; a missile strikes or a bomb falls on it, and for 100 years nothing will grow there and a deathly silence will descend, in short, a radioactive wasteland. Any other units visiting it would suffer significant damage, unless, of course, they are chemical defence troops equipped with special suits and equipment!
https://ru.wikipedia.org/wiki/Войска_ра ... _Федерации
Re: Modern Conflicts –Maps by Tomáš
Posted: Sun May 24, 2026 8:18 pm
by Tomas45
bondjamesbond wrote: ↑Sun May 24, 2026 7:36 pm
Tomas45 wrote: ↑Sun May 24, 2026 3:47 pm
bondjamesbond wrote: ↑Sun May 24, 2026 2:04 pm
As for thermonuclear warfare, it’s only in the second part of Panzer Corps so far. I wonder how you’ll implement it in the first one, as no one has managed to do that in any mod yet, as far as I know.
Hi, I don't know what you imagine. But I just made a new nuclear explosion animation in 4K. I think the game will pull it down graphically.
https://store.steampowered.com/sub/63830/
I imagine a nuclear explosion like this: for example, there’s a huge megacity covering several hexes on the map; a missile strikes or a bomb falls on it, and for 100 years nothing will grow there and a deathly silence will descend, in short, a radioactive wasteland. Any other units visiting it would suffer significant damage, unless, of course, they are chemical defence troops equipped with special suits and equipment!
https://ru.wikipedia.org/wiki/Войска_ра ... _Федерации
Oh, I see, so it's not that, I just made a proper nuclear explosion animation in 4K, for what you would want I would need to know how to program.
Re: Modern Conflicts –Maps by Tomáš
Posted: Sun May 24, 2026 8:37 pm
by bondjamesbond
Tomas45 wrote: ↑Sun May 24, 2026 8:18 pm
bondjamesbond wrote: ↑Sun May 24, 2026 7:36 pm
Tomas45 wrote: ↑Sun May 24, 2026 3:47 pm
Hi, I don't know what you imagine. But I just made a new nuclear explosion animation in 4K. I think the game will pull it down graphically.
https://store.steampowered.com/sub/63830/
I imagine a nuclear explosion like this: for example, there’s a huge megacity covering several hexes on the map; a missile strikes or a bomb falls on it, and for 100 years nothing will grow there and a deathly silence will descend, in short, a radioactive wasteland. Any other units visiting it would suffer significant damage, unless, of course, they are chemical defence troops equipped with special suits and equipment!
https://ru.wikipedia.org/wiki/Войска_ра ... _Федерации
Oh, I see, so it's not that, I just made a proper nuclear explosion animation in 4K, for what you would want I would need to know how to program.
What’s programming got to do with it? ))) Or do you want to fire nuclear weapons at every single tank or armoured personnel carrier!? That would be ridiculous and far from realistic! This weapon has a massive blast radius and extremely serious consequences! And who needs a war of conquest over natural resources in radioactive areas? )))
https://www.kp.ru/putevoditel/interesny ... vaya-ruka/
https://cont.ws/@stalingrad1412/1741643

Re: Modern Conflicts –Maps by Tomáš
Posted: Mon May 25, 2026 4:29 am
by Tomas45
bondjamesbond wrote: ↑Sun May 24, 2026 8:37 pm
Tomas45 wrote: ↑Sun May 24, 2026 8:18 pm
bondjamesbond wrote: ↑Sun May 24, 2026 7:36 pm
https://store.steampowered.com/sub/63830/
I imagine a nuclear explosion like this: for example, there’s a huge megacity covering several hexes on the map; a missile strikes or a bomb falls on it, and for 100 years nothing will grow there and a deathly silence will descend, in short, a radioactive wasteland. Any other units visiting it would suffer significant damage, unless, of course, they are chemical defence troops equipped with special suits and equipment!
https://ru.wikipedia.org/wiki/Войска_ра ... _Федерации
Oh, I see, so it's not that, I just made a proper nuclear explosion animation in 4K, for what you would want I would need to know how to program.
What’s programming got to do with it? ))) Or do you want to fire nuclear weapons at every single tank or armoured personnel carrier!? That would be ridiculous and far from realistic! This weapon has a massive blast radius and extremely serious consequences! And who needs a war of conquest over natural resources in radioactive areas? )))
https://www.kp.ru/putevoditel/interesny ... vaya-ruka/
https://cont.ws/@stalingrad1412/1741643
Hi, I have no clue how to do it, or if it's possible to put one nuclear explosion onto 7 hexes, like a circle.
Re: Modern Conflicts –Maps by Tomáš
Posted: Mon May 25, 2026 6:21 am
by terminator
Tomas45 wrote: ↑Mon May 25, 2026 4:29 am
Hi, I have no clue how to do it, or if it's possible to put one nuclear explosion onto 7 hexes, like a circle.
Making a script in the Editor seems to me to be the only solution ?
Re: Modern Conflicts –Maps by Tomáš
Posted: Mon May 25, 2026 6:46 am
by Tomas45
terminator wrote: ↑Mon May 25, 2026 6:21 am
Tomas45 wrote: ↑Mon May 25, 2026 4:29 am
Hi, I have no clue how to do it, or if it's possible to put one nuclear explosion onto 7 hexes, like a circle.
Making a script in the Editor seems to me to be the only solution ?
I don't know scripting, I'm glad I learned how to create units and new animations, for now I have a problem with how to assign them to specific units.
Re: Modern Conflicts –Maps by Tomáš
Posted: Mon May 25, 2026 7:11 am
by Tomas45
Re: Modern Conflicts –Maps by Tomáš
Posted: Mon May 25, 2026 12:58 pm
by bondjamesbond
Tomas45 wrote: ↑Mon May 25, 2026 6:46 am
terminator wrote: ↑Mon May 25, 2026 6:21 am
Tomas45 wrote: ↑Mon May 25, 2026 4:29 am
Hi, I have no clue how to do it, or if it's possible to put one nuclear explosion onto 7 hexes, like a circle.
Making a script in the Editor seems to me to be the only solution ?
I don't know scripting, I'm glad I learned how to create units and new animations, for now I have a problem with how to assign them to specific units.
As far as I can remember, one of the maps in the original game featured a map and a mission where hexes were flooded to hold back the Allied hordes advancing against the USSR. I suppose we need something similar: a missile strikes, and a script causes the hexes containing cities, terrain and the units stationed on them to disappear!
Re: Modern Conflicts –Maps by Tomáš
Posted: Mon May 25, 2026 2:55 pm
by Tomas45
bondjamesbond wrote: ↑Mon May 25, 2026 12:58 pm
Tomas45 wrote: ↑Mon May 25, 2026 6:46 am
terminator wrote: ↑Mon May 25, 2026 6:21 am
Making a script in the Editor seems to me to be the only solution ?
I don't know scripting, I'm glad I learned how to create units and new animations, for now I have a problem with how to assign them to specific units.
As far as I can remember, one of the maps in the original game featured a map and a mission where hexes were flooded to hold back the Allied hordes advancing against the USSR. I suppose we need something similar: a missile strikes, and a script causes the hexes containing cities, terrain and the units stationed on them to disappear!
I seriously don't know, maybe through scripts, I don't understand that, what I'm doing I'm just doing on my own, so I have no clue for now.
Re: Modern Conflicts –Maps by Tomáš
Posted: Mon May 25, 2026 3:02 pm
by bondjamesbond
Tomas45 wrote: ↑Mon May 25, 2026 2:55 pm
bondjamesbond wrote: ↑Mon May 25, 2026 12:58 pm
Tomas45 wrote: ↑Mon May 25, 2026 6:46 am
I don't know scripting, I'm glad I learned how to create units and new animations, for now I have a problem with how to assign them to specific units.
As far as I can remember, one of the maps in the original game featured a map and a mission where hexes were flooded to hold back the Allied hordes advancing against the USSR. I suppose we need something similar: a missile strikes, and a script causes the hexes containing cities, terrain and the units stationed on them to disappear!
I seriously don't know, maybe through scripts, I don't understand that, what I'm doing I'm just doing on my own, so I have no clue for now.
When the time comes, you’ll master this skill too! Your persistence has already resulted in us having realistic Russian units.
Re: Modern Conflicts –Maps by Tomáš
Posted: Mon May 25, 2026 3:07 pm
by terminator
Tomas45 wrote: ↑Mon May 25, 2026 2:55 pm
I seriously don't know, maybe through scripts, I don't understand that, what I'm doing I'm just doing on my own, so I have no clue for now.
The best way to learn is to play official campaigns or mods and then study the scripts in the Editor.
If you have a very small programming base, it’s even easier to find new scripts, but it’s really not essential.