Re: Commendations, Caches, and Collectables
Posted: Tue Nov 29, 2022 2:50 pm
Case Orange also has a prestige reset.
The second L'vov 1944 should be Kolozsvar.
The second L'vov 1944 should be Kolozsvar.
not sure if it was 41 or 42 but u get a 2nd one.QSertorius wrote: ↑Tue May 23, 2023 3:05 am I tried searching, but did not find a clear answer. Is it possible to get a second Azul infantry at some point? I ask only because I organize my units into "divisions", or possibly "battle groups" is more accurate, consisting of two infantry, one artillery, one FLAK, one PAK, and one recon unit. I have kept my lovely Azul infantry in reserve thus far, because they have no sister battalion. Well... that and it's only 1939 in my current progress, the Spanish volunteers have showed up much too soon, imo. I don't intend to use them at all until 1941. But it would be nice to know whether I am going to eventually get more.
You get a second one after Operation Barbarossa starts.QSertorius wrote: ↑Tue May 23, 2023 3:05 am I tried searching, but did not find a clear answer. Is it possible to get a second Azul infantry at some point? I ask only because I organize my units into "divisions", or possibly "battle groups" is more accurate, consisting of two infantry, one artillery, one FLAK, one PAK, and one recon unit. I have kept my lovely Azul infantry in reserve thus far, because they have no sister battalion. Well... that and it's only 1939 in my current progress, the Spanish volunteers have showed up much too soon, imo. I don't intend to use them at all until 1941. But it would be nice to know whether I am going to eventually get more.
if u have a camouflage, try elsa on a 21cm with said camouflage.QSertorius wrote: ↑Sun Jun 04, 2023 1:29 am I noticed that my new best friend, Elsa Kloss, cannot be put on my beloved armored train. So, I stuck her on my new rocket launchers instead. I think this will end up being an absolutely devastating unit. Five ammo, three range, double attack, rapid fire (has it by default).
That sounds evil... I have a house rule against 21cm guns until I get to a truly dedicated siege situation (like Sebastopol). Long ranged artillery is basically a cheat code in this game, since it can untangle almost any tactical knot. I prefer to use more commonly available units, rather than the big super units. So, most of my artillery is 10.5cm howitzers. All my Paks are Pak 36. Etc. I really like camouflage heroes on light Flak or Paks. It's lovely getting double support and camouflage together, without feeling like I enabled cheat mode.Grondel wrote: ↑Sun Jun 04, 2023 1:55 amif u have a camouflage, try elsa on a 21cm with said camouflage.QSertorius wrote: ↑Sun Jun 04, 2023 1:29 am I noticed that my new best friend, Elsa Kloss, cannot be put on my beloved armored train. So, I stuck her on my new rocket launchers instead. I think this will end up being an absolutely devastating unit. Five ammo, three range, double attack, rapid fire (has it by default).
sers,
Thomas
Firing ranges are heavily distorted in the game. Ur 10.5cm should have the longest range until the 17cm comes up.QSertorius wrote: ↑Sun Jun 04, 2023 3:48 am That sounds evil... I have a house rule against 21cm guns until I get to a truly dedicated siege situation (like Sebastopol). Long ranged artillery is basically a cheat code in this game, since it can untangle almost any tactical knot. I prefer to use more commonly available units, rather than the big super units. So, most of my artillery is 10.5cm howitzers. All my Paks are Pak 36. Etc. I really like camouflage heroes on light Flak or Paks. It's lovely getting double support and camouflage together, without feeling like I enabled cheat mode.
On the other hand, Elsa Kloss plus the mobile rocket launcher is basically cheat mode, especially with double attack and double move. I can move in, take out an AAA, then move back and support my infantry as they get into good assault positions.
Status of arty in this game is basically copy-pasted for all guns with the same caliber, something I think will need to be revised one day... Maybe they did that for MP balance.Grondel wrote: ↑Sun Jun 04, 2023 4:07 am
Firing ranges are heavily distorted in the game. Ur 10.5cm should have the longest range until the 17cm comes up.
Maybe i´ll do a clean-up on that in the 2nd half of the year for the mod. That sounds like a nice idea....
Thx for putting that in my head.
sers,
Thomas
Does the 1,5 rapidfire hero work on that unit (Wurfrahmen)?QSertorius wrote: ↑Sun Jun 04, 2023 1:29 am I noticed that my new best friend, Elsa Kloss, cannot be put on my beloved armored train. So, I stuck her on my new rocket launchers instead. I think this will end up being an absolutely devastating unit. Five ammo, three range, double attack, rapid fire (has it by default).
haven´t tested in a while but last time i did they did not stack. hit L after u fight with it and check the number of shots.DefiantXYX wrote: ↑Sun Jun 04, 2023 9:37 amDoes the 1,5 rapidfire hero work on that unit (Wurfrahmen)?QSertorius wrote: ↑Sun Jun 04, 2023 1:29 am I noticed that my new best friend, Elsa Kloss, cannot be put on my beloved armored train. So, I stuck her on my new rocket launchers instead. I think this will end up being an absolutely devastating unit. Five ammo, three range, double attack, rapid fire (has it by default).
I always thought these multiplieres cant stuck, but recently I put a 1,5 rapidfire hero and my neubaufahrzeug by mistake just to realize the units gets even stronger. Bug or feature?
You can only assign/unassign heroes for units that's not deployed yet after the deployment phase ends.DefiantXYX wrote: ↑Mon Jun 05, 2023 1:15 pm Crap, I just upgraded my neubaufahrzeug to an T-34.
But I can try it with my AA-vehicle that got the 2x multiplier. Maybe there is the same effect.
It is also strange, that I can sometimes add and remove heroes during an scenario. Is this a feature? I always thought you can only do that in the deployment phase, but I think I never really tried to do that later...
I assumed they did not stack, but I would love to know if they did. Stacking QuadripleFire hero on top of QuadripleFire trait sounds hilariously broken. That would be 4x base damage.DefiantXYX wrote: ↑Sun Jun 04, 2023 9:37 amDoes the 1,5 rapidfire hero work on that unit (Wurfrahmen)?QSertorius wrote: ↑Sun Jun 04, 2023 1:29 am I noticed that my new best friend, Elsa Kloss, cannot be put on my beloved armored train. So, I stuck her on my new rocket launchers instead. I think this will end up being an absolutely devastating unit. Five ammo, three range, double attack, rapid fire (has it by default).
I always thought these multiplieres cant stuck, but recently I put a 1,5 rapidfire hero and my neubaufahrzeug by mistake just to realize the units gets even stronger. Bug or feature?
tested a little. rapidfire will only use the strongest one on the unit. be it trait or hero.DefiantXYX wrote: ↑Mon Jun 05, 2023 1:15 pm Crap, I just upgraded my neubaufahrzeug to an T-34.
But I can try it with my AA-vehicle that got the 2x multiplier. Maybe there is the same effect.
It is also strange, that I can sometimes add and remove heroes during an scenario. Is this a feature? I always thought you can only do that in the deployment phase, but I think I never really tried to do that later...
Should be like that, looks like my game is broken.VirgilInTheSKY wrote: ↑Mon Jun 05, 2023 2:26 pm You can only assign/unassign heroes for units that's not deployed yet after the deployment phase ends.
Deployment Phase: everything is ok
During Battle: only units not deployed