v2.2 is ready for download:
https://www.dropbox.com/s/kjrwbf8o1228n ... 2.zip?dl=0
Changes in v2.2
- Red Army June 1941 order of battle reworked, Soviet military districts have (more) historical number of tanks in turn 1
- Tunisian theatre is reworked, more precise map, more precise events and starting army set up
- Maximum fuel of Axis naval units revised, smaller ships have shorter range, more in line with their historical range
- Losing the Scharnhorst, Gneisenau and Tirpitz results in a prestige penalty for the Axis a few turns later
- Some German 2 cm AA guns are now unable to move to provide fixed air defense to port cities
- Hurricanes have shorter range so they are unable to provide air escort from England to Allied bombers attacking the German cities
- Alexandria is no longer a unit upgrade/purchase city in the harder difficulty versions of the mod
- Soviet T-37A, T-38 and T-40 light tanks have amphibious movement, they can cross rivers in one turn
- Early verisons of Soviet T-26 light tank added, including ones equipped with a flamethrower
- Italian Re.2001, Re.2002 and Re.2005 fighters added. These are in the same upgrade family with the CR.42.
- 3 Bf 109 units can be upgraded to Fw 190 at a reduced price (200 prestige points) from mid 1942
- In multiplayer British replacement destroyers appear in the Irish Sea at strength 2
- In multiplayer some British capital ships of the Home Fleet are out of fuel and are only activated in case of a Sealion attempt or if the Axis player brings his capital ships near the convoy routes
- In multiplayer the Allied side loses 25 prestige points (instead of 50) for each Axis naval unit on the convoy routes
Earlier changes from v2.0 to 2.15
- max core slot limit is reduced to 175 at the beginning, but will increase to 225 in 1942 and to 250 in 1943
- units which cannot be upgraded to another unit and/or receive either green or veteran replacements (strength points) now have a small symbol in the unit information screen (for more check the Changes section of the in game Library)
- several unit icons improved
- "meaningful" German spies added to Tangier in turn 2
- camo trait removed from U-2 and Go 145
- bombardment zones of the Allied landings will be visible
- some bomber unit stats revised, most notably British strategic bombers have much lower ground attack stats (being used almost exclusively as night bombers they were less precise)
- some strategic bomber units can be retrained as fighters: a German medium bomber (with "KG" in its name) has to move to the Wien airfield and land after which it will disappear and 6 months later a new fighter unit will appear.
- in multiplayer and realistic+ versions each Axis capital city brings 10 prestige points less in each turn but these countries will contribute to the upkeep of the minor Axis infantry units as long as they survive
- in multiplayer and realistic+ versions there will be less prestige in the beginning, but more towards the end
- Some small multiplayer fixes:
--- unit uprgades now possible in Ufa
--- easier to defend the Axis ships in the French ports
--- Allied air units due for Malta now appear near Gibraltar and have to be taken there (or wherever) by aircraft carrier
--- Hexes where Allied units can "freeze" (run out of fuel for a while) are marked on the map with a red fuel tank marker
--- Unit upgrade charts for Allied side added to the Library, a few changes here e.g. Spitfire VB and IX available for upgrade later
--- one of the British battleships at Alexandria is activated as soon as the Axis captures a victory objective in the Mediterranean/North Africa, both are activated if the Axis tries to invade Cyprus or Palestina by sea, one is activated anyway in 1943 the latest
--- land defense of Britain is a bit weaker
--- airfields in Britian moved a bit so that Spitfires based there can no longer escort Allied bomber raids against Germany
--- Allied reinfocements in the Soviet Union in 1941-42 slightly reworked