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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.50
Posted: Tue Jan 26, 2021 12:43 pm
by ajs81
phcas wrote: βTue Jan 26, 2021 12:17 pm
ajs81 wrote: βTue Jan 26, 2021 11:22 am
47 rounds and game over comrade Stalin

Nice map!
Hi ajs81,
Thanks for testplaying. Please answer this questions:
After turn 30 when the border goes down the Uranus USSR counter offensive starts. The USSR units have to go to programed zones and will surround Stalingrad with that. I see you won as German side. How did it go with the USSR attack? Was it (to) easy to beat them? Did it work well?
As you know, I am a fan of the Second World War, so I can guess what will happen after November 19, 1942;) The defense was prepared. I mixed a few Italian, Romanian and German units so it wasn't that hard to defend myself.
I was surprised that no one attacked Hungarian units after 19/11. So it looks like this, I mean Uranus. But! What was strange to me was the lack of a Soviet counter-defense from Kharkiv to Stalingrad. As we know from history, the 62 and 64 Armies forces supported in the right order, they were not slaughtered as was normal in the Soviet Army June-September 1941. I was only marching East with almost no defense. I think you should add 2x more Soviet troops (Uranus) or put pressure on the entire front. Especially from the south on the Astrakhan - Stalingrad line.
You should set the smaller minor Axis units to a max of 6-8 HP and no more. So they started with 10 but after loose, some HP max should be 6-8 By the way, no one defends the Black Sea coast. I managed to transport my units from Sevastopol to Novorossiysk or Sochi. Soviet Navy is very poor at this scenario. The Soviet defense in the Caucasus was not very strong.
By the way, if Axis is unable to purchase units, all smaller cities should not be cities. Why? Because after a few rounds I sow the Soviet partisans, and after another 2-3 rounds they had Tetrarch tanks: D It was fun.
PS Kerch should be at German hands at 28th June 42 (Crimea)
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.50
Posted: Tue Jan 26, 2021 12:43 pm
by Sapa
Many thanks for the new Norway scenario!


Regards Mats
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.50
Posted: Tue Jan 26, 2021 3:28 pm
by uzbek2012
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.50
Posted: Tue Jan 26, 2021 3:34 pm
by phcas
ajs81 wrote: βTue Jan 26, 2021 12:43 pm
phcas wrote: βTue Jan 26, 2021 12:17 pm
ajs81 wrote: βTue Jan 26, 2021 11:22 am
47 rounds and game over comrade Stalin

Nice map!
Hi ajs81,
Thanks for testplaying. Please answer this questions:
After turn 30 when the border goes down the Uranus USSR counter offensive starts. The USSR units have to go to programed zones and will surround Stalingrad with that. I see you won as German side. How did it go with the USSR attack? Was it (to) easy to beat them? Did it work well?
As you know, I am a fan of the Second World War, so I can guess what will happen after November 19, 1942;) The defense was prepared. I mixed a few Italian, Romanian and German units so it wasn't that hard to defend myself.
I was surprised that no one attacked Hungarian units after 19/11. So it looks like this, I mean Uranus. But! What was strange to me was the lack of a Soviet counter-defense from Kharkiv to Stalingrad. As we know from history, the 62 and 64 Armies forces supported in the right order, they were not slaughtered as was normal in the Soviet Army June-September 1941. I was only marching East with almost no defense. I think you should add 2x more Soviet troops (Uranus) or put pressure on the entire front. Especially from the south on the Astrakhan - Stalingrad line.
You should set the smaller minor Axis units to a max of 6-8 HP and no more. So they started with 10 but after loose, some HP max should be 6-8 By the way, no one defends the Black Sea coast. I managed to transport my units from Sevastopol to Novorossiysk or Sochi. Soviet Navy is very poor at this scenario. The Soviet defense in the Caucasus was not very strong.
By the way, if Axis is unable to purchase units, all smaller cities should not be cities. Why? Because after a few rounds I sow the Soviet partisans, and after another 2-3 rounds they had Tetrarch tanks: D It was fun.
PS Kerch should be at German hands at 28th June 42 (Crimea)
Thanks very much for the feetback. I am going te rework the Stalingrad scenario with your feetback. What about the Soviet Navy? What units are you missing?
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.50
Posted: Tue Jan 26, 2021 3:38 pm
by phcas
Sapa wrote: βTue Jan 26, 2021 12:43 pm
Many thanks for the new Norway scenario!


Regards Mats
OK your welcome. By the way if you wonder why the Norge Eisvold has no ammo, it was sunk by German torpedos without firing one shot.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.50
Posted: Tue Jan 26, 2021 4:27 pm
by phcas

- x Stalingrad.jpg (67.25 KiB) Viewed 2559 times

- STG.jpg (129.04 KiB) Viewed 2559 times
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.50
Posted: Tue Jan 26, 2021 6:46 pm
by uzbek2012
phcas wrote: βTue Jan 26, 2021 3:34 pm
ajs81 wrote: βTue Jan 26, 2021 12:43 pm
phcas wrote: βTue Jan 26, 2021 12:17 pm
Hi ajs81,
Thanks for testplaying. Please answer this questions:
After turn 30 when the border goes down the Uranus USSR counter offensive starts. The USSR units have to go to programed zones and will surround Stalingrad with that. I see you won as German side. How did it go with the USSR attack? Was it (to) easy to beat them? Did it work well?
As you know, I am a fan of the Second World War, so I can guess what will happen after November 19, 1942;) The defense was prepared. I mixed a few Italian, Romanian and German units so it wasn't that hard to defend myself.
I was surprised that no one attacked Hungarian units after 19/11. So it looks like this, I mean Uranus. But! What was strange to me was the lack of a Soviet counter-defense from Kharkiv to Stalingrad. As we know from history, the 62 and 64 Armies forces supported in the right order, they were not slaughtered as was normal in the Soviet Army June-September 1941. I was only marching East with almost no defense. I think you should add 2x more Soviet troops (Uranus) or put pressure on the entire front. Especially from the south on the Astrakhan - Stalingrad line.
You should set the smaller minor Axis units to a max of 6-8 HP and no more. So they started with 10 but after loose, some HP max should be 6-8 By the way, no one defends the Black Sea coast. I managed to transport my units from Sevastopol to Novorossiysk or Sochi. Soviet Navy is very poor at this scenario. The Soviet defense in the Caucasus was not very strong.
By the way, if Axis is unable to purchase units, all smaller cities should not be cities. Why? Because after a few rounds I sow the Soviet partisans, and after another 2-3 rounds they had Tetrarch tanks: D It was fun.
PS Kerch should be at German hands at 28th June 42 (Crimea)
Thanks very much for the feetback. I am going te rework the Stalingrad scenario with your feetback. What about the Soviet Navy? What units are you missing?
https://flot.com/blog/piton56/chernomor ... diya-z.php
https://may9.ru/history/articles/oboron ... olya-long/
https://weapon.temadnya.com/19592978588 ... 1941-1942/
Perhaps Stalingrad itself is a city that needs to be done more )
https://topwar.ru/27718-rechnye-tanki-stalingrada.html
https://worldofwarships.ru/ru/news/hist ... talingrad/
http://muzrechflot.ru/volzhsk_voen_flotiliya/
https://oper-1974.livejournal.com/758392.html
https://ava.md/2013/02/12/kak-soyuzniki ... lingradom/
https://www.stena.ee/blog/vengry-na-pod ... talingradu
https://maxpark.com/community/14/content/6998777
https://nic-pnb.ru/analytics/satellity- ... -na-volge/
http://www.streitmacht.com/viewtopic.ph ... 60#p346460
https://www.youtube.com/watch?v=C2sbtjK ... 0%B4%D0%B0

Can you draw the Red Army planes that are on the ground something like this )
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.50
Posted: Wed Jan 27, 2021 10:26 am
by phcas
Update v0.50b Updated, expanded and better balanced Stalingrad scenario. Now 45 core slots (was 30). Needs v0.50a update. This all will also be in coming update v0.51.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.50
Posted: Wed Jan 27, 2021 10:31 am
by phcas

- seb1.jpg (89.5 KiB) Viewed 2449 times

- seb2.jpg (72.84 KiB) Viewed 2449 times
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.50
Posted: Wed Jan 27, 2021 5:20 pm
by uzbek2012
phcas wrote: βWed Jan 27, 2021 10:26 am
Update v0.50b Updated, expanded and better balanced Stalingrad scenario. Now 45 core slots (was 30). Needs v0.50a update. This all will also be in coming update v0.51.
Panzer Corps - Update v0.50b (Part 1).rar
Panzer Corps - Update v0.50b (Part 2).rar
Panzer Corps - Update v0.50b (Part 3).rar
I didn't quite understand the three archives you need to download and where to install in the mods folder D:\Program Files (x86)\Panzer Corps\MODS\PAKMOD !?
Or do you get one from 3 archives ?
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.50
Posted: Wed Jan 27, 2021 9:41 pm
by phcas
uzbek2012 wrote: βWed Jan 27, 2021 5:20 pm
phcas wrote: βWed Jan 27, 2021 10:26 am
Update v0.50b Updated, expanded and better balanced Stalingrad scenario. Now 45 core slots (was 30). Needs v0.50a update. This all will also be in coming update v0.51.
Panzer Corps - Update v0.50b (Part 1).rar
Panzer Corps - Update v0.50b (Part 2).rar
Panzer Corps - Update v0.50b (Part 3).rar
I didn't quite understand the three archives you need to download and where to install in the mods folder D:\Program Files (x86)\Panzer Corps\MODS\PAKMOD !?
Or do you get one from 3 archives ?
Hi. It is one small update in 3 parts because the files posted can not be too big. Pictures in the UI folder Stalingrad files in the Data folder that's all
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.50
Posted: Wed Jan 27, 2021 9:45 pm
by uzbek2012
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.50
Posted: Thu Jan 28, 2021 8:30 am
by terminator
Weβre a little lost with all these hotfix

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.50
Posted: Thu Jan 28, 2021 8:38 am
by ajs81
terminator wrote: βThu Jan 28, 2021 8:30 am
Weβre a little lost with all these hotfix
Those problems are easy to fix but need time and good feedback. Right now I'm testing Stalingrad scenario. Soon I will finish.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.50
Posted: Thu Jan 28, 2021 10:40 am
by phcas
terminator wrote: βThu Jan 28, 2021 8:30 am
Weβre a little lost with all these hotfix
The Stalingrad scenario is a BETA version. Together with some forum members we improve this scenario. The hotfixes improve some important balance issues. You do not need to use the hotfixes, it will all be in the coming v0.51 update.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.50
Posted: Thu Jan 28, 2021 11:43 am
by uzbek2012
phcas wrote: βThu Jan 28, 2021 10:40 am
terminator wrote: βThu Jan 28, 2021 8:30 am
Weβre a little lost with all these hotfix
The Stalingrad scenario is a BETA version. Together with some forum members we improve this scenario. The hotfixes improve some important balance issues. You do not need to use the hotfixes, it will all be in the coming v0.51 update.
If you do not install all your fixes how will we find the truth in this beta of Stalingrad )
Panzer Corps - Update v0.50a
Panzer Corps - Update v0.50b (Part 1)
Panzer Corps - Update v0.50b (Part 2)
Panzer Corps - Update v0.50b (Part 3)
I hope all our observations and suggestions are taken into account )
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.50
Posted: Thu Jan 28, 2021 12:09 pm
by phcas
uzbek2012 wrote: βThu Jan 28, 2021 11:43 am
phcas wrote: βThu Jan 28, 2021 10:40 am
terminator wrote: βThu Jan 28, 2021 8:30 am
Weβre a little lost with all these hotfix
The Stalingrad scenario is a BETA version. Together with some forum members we improve this scenario. The hotfixes improve some important balance issues. You do not need to use the hotfixes, it will all be in the coming v0.51 update.
If you do not install all your fixes how will we find the truth in this beta of Stalingrad )
Panzer Corps - Update v0.50a
Panzer Corps - Update v0.50b (Part 1)
Panzer Corps - Update v0.50b (Part 2)
Panzer Corps - Update v0.50b (Part 3)
I hope all our observations and suggestions are taken into account )
I can not make other hotfixes now because the work on update v0.51 is changing too much in the equipment file already. Just give your sugestions and wait for update v0.51 to see the next level of the scenario. A BETA version of a scenario gives this kind of strugle but you can play the scenario more early, have you comment on the development and at the end the scenario will be better. You also can wait playing the scenario till it's finished in the Future.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.50
Posted: Thu Jan 28, 2021 12:53 pm
by uzbek2012
phcas wrote: βThu Jan 28, 2021 12:09 pm
uzbek2012 wrote: βThu Jan 28, 2021 11:43 am
phcas wrote: βThu Jan 28, 2021 10:40 am
The Stalingrad scenario is a BETA version. Together with some forum members we improve this scenario. The hotfixes improve some important balance issues. You do not need to use the hotfixes, it will all be in the coming v0.51 update.
If you do not install all your fixes how will we find the truth in this beta of Stalingrad )
Panzer Corps - Update v0.50a
Panzer Corps - Update v0.50b (Part 1)
Panzer Corps - Update v0.50b (Part 2)
Panzer Corps - Update v0.50b (Part 3)
I hope all our observations and suggestions are taken into account )
I can not make other hotfixes now because the work on update v0.51 is changing too much in the equipment file already. Just give your sugestions and wait for update v0.51 to see the next level of the scenario. A BETA version of a scenario gives this kind of strugle but you can play the scenario more early, have you comment on the development and at the end the scenario will be better. You also can wait playing the scenario till it's finished in the Future.
I understand this but it is probably possible to put Soviet troops in Grozny and Baku right now ))) + add chechen bandits )
P.S.
https://popgun.ru/viewtopic.php?f=149&t=429371
The main thing for us is to be bold parliamentarians with knowledge of the Japanese language. )))
http://visualrian.ru/fixes/archive/67315.html
https://bigra.livejournal.com/58859.html
Although archers can be added though to the Ethiopians )))
https://mil-history.livejournal.com/934674.html
https://humus.livejournal.com/2498734.html
https://www.pynop.com/301111.htm
https://www.pynop.com/191111.htm
At Stalingrad there were Cossack legions for the Germans and other traitors
https://pynop.com/vlasovcy.htm
viewtopic.php?f=58&t=103380&p=902874#p902874
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.50
Posted: Thu Jan 28, 2021 8:08 pm
by goose_2
so nothing different with Afrika than?
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.50
Posted: Thu Jan 28, 2021 8:51 pm
by uzbek2012