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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.50

Posted: Tue Jan 26, 2021 12:43 pm
by ajs81
phcas wrote: ↑Tue Jan 26, 2021 12:17 pm
ajs81 wrote: ↑Tue Jan 26, 2021 11:22 am 47 rounds and game over comrade Stalin :D Nice map!
Hi ajs81,
Thanks for testplaying. Please answer this questions:

After turn 30 when the border goes down the Uranus USSR counter offensive starts. The USSR units have to go to programed zones and will surround Stalingrad with that. I see you won as German side. How did it go with the USSR attack? Was it (to) easy to beat them? Did it work well?
As you know, I am a fan of the Second World War, so I can guess what will happen after November 19, 1942;) The defense was prepared. I mixed a few Italian, Romanian and German units so it wasn't that hard to defend myself.
I was surprised that no one attacked Hungarian units after 19/11. So it looks like this, I mean Uranus. But! What was strange to me was the lack of a Soviet counter-defense from Kharkiv to Stalingrad. As we know from history, the 62 and 64 Armies forces supported in the right order, they were not slaughtered as was normal in the Soviet Army June-September 1941. I was only marching East with almost no defense. I think you should add 2x more Soviet troops (Uranus) or put pressure on the entire front. Especially from the south on the Astrakhan - Stalingrad line.
You should set the smaller minor Axis units to a max of 6-8 HP and no more. So they started with 10 but after loose, some HP max should be 6-8 By the way, no one defends the Black Sea coast. I managed to transport my units from Sevastopol to Novorossiysk or Sochi. Soviet Navy is very poor at this scenario. The Soviet defense in the Caucasus was not very strong.
By the way, if Axis is unable to purchase units, all smaller cities should not be cities. Why? Because after a few rounds I sow the Soviet partisans, and after another 2-3 rounds they had Tetrarch tanks: D It was fun.

PS Kerch should be at German hands at 28th June 42 (Crimea)

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.50

Posted: Tue Jan 26, 2021 12:43 pm
by Sapa
Many thanks for the new Norway scenario! πŸ‘πŸ™‚
Regards Mats

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.50

Posted: Tue Jan 26, 2021 3:28 pm
by uzbek2012
The Balkans all seem fine but did not manage to capture the last point )
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The Greeks can also be made more active )))
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.50

Posted: Tue Jan 26, 2021 3:34 pm
by phcas
ajs81 wrote: ↑Tue Jan 26, 2021 12:43 pm
phcas wrote: ↑Tue Jan 26, 2021 12:17 pm
ajs81 wrote: ↑Tue Jan 26, 2021 11:22 am 47 rounds and game over comrade Stalin :D Nice map!
Hi ajs81,
Thanks for testplaying. Please answer this questions:

After turn 30 when the border goes down the Uranus USSR counter offensive starts. The USSR units have to go to programed zones and will surround Stalingrad with that. I see you won as German side. How did it go with the USSR attack? Was it (to) easy to beat them? Did it work well?
As you know, I am a fan of the Second World War, so I can guess what will happen after November 19, 1942;) The defense was prepared. I mixed a few Italian, Romanian and German units so it wasn't that hard to defend myself.
I was surprised that no one attacked Hungarian units after 19/11. So it looks like this, I mean Uranus. But! What was strange to me was the lack of a Soviet counter-defense from Kharkiv to Stalingrad. As we know from history, the 62 and 64 Armies forces supported in the right order, they were not slaughtered as was normal in the Soviet Army June-September 1941. I was only marching East with almost no defense. I think you should add 2x more Soviet troops (Uranus) or put pressure on the entire front. Especially from the south on the Astrakhan - Stalingrad line.
You should set the smaller minor Axis units to a max of 6-8 HP and no more. So they started with 10 but after loose, some HP max should be 6-8 By the way, no one defends the Black Sea coast. I managed to transport my units from Sevastopol to Novorossiysk or Sochi. Soviet Navy is very poor at this scenario. The Soviet defense in the Caucasus was not very strong.
By the way, if Axis is unable to purchase units, all smaller cities should not be cities. Why? Because after a few rounds I sow the Soviet partisans, and after another 2-3 rounds they had Tetrarch tanks: D It was fun.

PS Kerch should be at German hands at 28th June 42 (Crimea)
Thanks very much for the feetback. I am going te rework the Stalingrad scenario with your feetback. What about the Soviet Navy? What units are you missing?

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.50

Posted: Tue Jan 26, 2021 3:38 pm
by phcas
Sapa wrote: ↑Tue Jan 26, 2021 12:43 pm Many thanks for the new Norway scenario! πŸ‘πŸ™‚
Regards Mats
OK your welcome. By the way if you wonder why the Norge Eisvold has no ammo, it was sunk by German torpedos without firing one shot.

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.50

Posted: Tue Jan 26, 2021 4:27 pm
by phcas
x Stalingrad.jpg
x Stalingrad.jpg (67.25 KiB) Viewed 2559 times
STG.jpg
STG.jpg (129.04 KiB) Viewed 2559 times

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.50

Posted: Tue Jan 26, 2021 6:46 pm
by uzbek2012
phcas wrote: ↑Tue Jan 26, 2021 3:34 pm
ajs81 wrote: ↑Tue Jan 26, 2021 12:43 pm
phcas wrote: ↑Tue Jan 26, 2021 12:17 pm

Hi ajs81,
Thanks for testplaying. Please answer this questions:

After turn 30 when the border goes down the Uranus USSR counter offensive starts. The USSR units have to go to programed zones and will surround Stalingrad with that. I see you won as German side. How did it go with the USSR attack? Was it (to) easy to beat them? Did it work well?
As you know, I am a fan of the Second World War, so I can guess what will happen after November 19, 1942;) The defense was prepared. I mixed a few Italian, Romanian and German units so it wasn't that hard to defend myself.
I was surprised that no one attacked Hungarian units after 19/11. So it looks like this, I mean Uranus. But! What was strange to me was the lack of a Soviet counter-defense from Kharkiv to Stalingrad. As we know from history, the 62 and 64 Armies forces supported in the right order, they were not slaughtered as was normal in the Soviet Army June-September 1941. I was only marching East with almost no defense. I think you should add 2x more Soviet troops (Uranus) or put pressure on the entire front. Especially from the south on the Astrakhan - Stalingrad line.
You should set the smaller minor Axis units to a max of 6-8 HP and no more. So they started with 10 but after loose, some HP max should be 6-8 By the way, no one defends the Black Sea coast. I managed to transport my units from Sevastopol to Novorossiysk or Sochi. Soviet Navy is very poor at this scenario. The Soviet defense in the Caucasus was not very strong.
By the way, if Axis is unable to purchase units, all smaller cities should not be cities. Why? Because after a few rounds I sow the Soviet partisans, and after another 2-3 rounds they had Tetrarch tanks: D It was fun.

PS Kerch should be at German hands at 28th June 42 (Crimea)
Thanks very much for the feetback. I am going te rework the Stalingrad scenario with your feetback. What about the Soviet Navy? What units are you missing?

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https://flot.com/blog/piton56/chernomor ... diya-z.php
https://may9.ru/history/articles/oboron ... olya-long/
https://weapon.temadnya.com/19592978588 ... 1941-1942/


Perhaps Stalingrad itself is a city that needs to be done more )
https://topwar.ru/27718-rechnye-tanki-stalingrada.html
https://worldofwarships.ru/ru/news/hist ... talingrad/
http://muzrechflot.ru/volzhsk_voen_flotiliya/
https://oper-1974.livejournal.com/758392.html
https://ava.md/2013/02/12/kak-soyuzniki ... lingradom/
https://www.stena.ee/blog/vengry-na-pod ... talingradu
https://maxpark.com/community/14/content/6998777
https://nic-pnb.ru/analytics/satellity- ... -na-volge/

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http://www.streitmacht.com/viewtopic.ph ... 60#p346460

https://www.youtube.com/watch?v=C2sbtjK ... 0%B4%D0%B0

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Can you draw the Red Army planes that are on the ground something like this )

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.50

Posted: Wed Jan 27, 2021 10:26 am
by phcas
Update v0.50b Updated, expanded and better balanced Stalingrad scenario. Now 45 core slots (was 30). Needs v0.50a update. This all will also be in coming update v0.51.
Panzer Corps - Update v0.50b (Part 1).rar
(972.25 KiB) Downloaded 118 times
Panzer Corps - Update v0.50b (Part 2).rar
(503.92 KiB) Downloaded 115 times
Panzer Corps - Update v0.50b (Part 3).rar
(844.12 KiB) Downloaded 122 times

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.50

Posted: Wed Jan 27, 2021 10:31 am
by phcas
seb1.jpg
seb1.jpg (89.5 KiB) Viewed 2449 times
seb2.jpg
seb2.jpg (72.84 KiB) Viewed 2449 times

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.50

Posted: Wed Jan 27, 2021 5:20 pm
by uzbek2012
phcas wrote: ↑Wed Jan 27, 2021 10:26 am Update v0.50b Updated, expanded and better balanced Stalingrad scenario. Now 45 core slots (was 30). Needs v0.50a update. This all will also be in coming update v0.51.

Panzer Corps - Update v0.50b (Part 1).rar
Panzer Corps - Update v0.50b (Part 2).rar
Panzer Corps - Update v0.50b (Part 3).rar
I didn't quite understand the three archives you need to download and where to install in the mods folder D:\Program Files (x86)\Panzer Corps\MODS\PAKMOD !?
Or do you get one from 3 archives ?

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.50

Posted: Wed Jan 27, 2021 9:41 pm
by phcas
uzbek2012 wrote: ↑Wed Jan 27, 2021 5:20 pm
phcas wrote: ↑Wed Jan 27, 2021 10:26 am Update v0.50b Updated, expanded and better balanced Stalingrad scenario. Now 45 core slots (was 30). Needs v0.50a update. This all will also be in coming update v0.51.

Panzer Corps - Update v0.50b (Part 1).rar
Panzer Corps - Update v0.50b (Part 2).rar
Panzer Corps - Update v0.50b (Part 3).rar
I didn't quite understand the three archives you need to download and where to install in the mods folder D:\Program Files (x86)\Panzer Corps\MODS\PAKMOD !?
Or do you get one from 3 archives ?
Hi. It is one small update in 3 parts because the files posted can not be too big. Pictures in the UI folder Stalingrad files in the Data folder that's all

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.50

Posted: Wed Jan 27, 2021 9:45 pm
by uzbek2012
I downloaded three files became one and threw it into the folder of your mod for merging ()

I installed all the fixes and updates and began to replay them, but already for the Soviet Union ( since I already played for the Germans and it's boring to repeat it ) but initially there are no troops in Baku and Grozny ( so whether the AI is smarter, it is very easy to throw a landing force or just send troops to an empty Soviet airfield )


Tell me, will there be an uprising of Chechens and Crimean Tatars that would already send their NKVD troops to Baku and Grozny !?
https://life.ru/p/1084604
https://topwar.ru/40198-mif-o-nespraved ... -godu.html
https://fishki.net/anti/2035277-deporta ... tatar.html
https://eto-fake.livejournal.com/217963.html

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I played the original Soviet Corps with your mod ) Chechens with the red flag icon but for one thing with the Germans )))

viewtopic.php?f=58&t=103380&p=902874#p902874

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http://rushforberlin.uw.hu/downloads.htm

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.50

Posted: Thu Jan 28, 2021 8:30 am
by terminator
We’re a little lost with all these hotfix :?

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.50

Posted: Thu Jan 28, 2021 8:38 am
by ajs81
terminator wrote: ↑Thu Jan 28, 2021 8:30 am We’re a little lost with all these hotfix :?
Those problems are easy to fix but need time and good feedback. Right now I'm testing Stalingrad scenario. Soon I will finish.

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.50

Posted: Thu Jan 28, 2021 10:40 am
by phcas
terminator wrote: ↑Thu Jan 28, 2021 8:30 am We’re a little lost with all these hotfix :?
The Stalingrad scenario is a BETA version. Together with some forum members we improve this scenario. The hotfixes improve some important balance issues. You do not need to use the hotfixes, it will all be in the coming v0.51 update.

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.50

Posted: Thu Jan 28, 2021 11:43 am
by uzbek2012
phcas wrote: ↑Thu Jan 28, 2021 10:40 am
terminator wrote: ↑Thu Jan 28, 2021 8:30 am We’re a little lost with all these hotfix :?
The Stalingrad scenario is a BETA version. Together with some forum members we improve this scenario. The hotfixes improve some important balance issues. You do not need to use the hotfixes, it will all be in the coming v0.51 update.
If you do not install all your fixes how will we find the truth in this beta of Stalingrad )
Panzer Corps - Update v0.50a
Panzer Corps - Update v0.50b (Part 1)
Panzer Corps - Update v0.50b (Part 2)
Panzer Corps - Update v0.50b (Part 3)

I hope all our observations and suggestions are taken into account )

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.50

Posted: Thu Jan 28, 2021 12:09 pm
by phcas
uzbek2012 wrote: ↑Thu Jan 28, 2021 11:43 am
phcas wrote: ↑Thu Jan 28, 2021 10:40 am
terminator wrote: ↑Thu Jan 28, 2021 8:30 am We’re a little lost with all these hotfix :?
The Stalingrad scenario is a BETA version. Together with some forum members we improve this scenario. The hotfixes improve some important balance issues. You do not need to use the hotfixes, it will all be in the coming v0.51 update.
If you do not install all your fixes how will we find the truth in this beta of Stalingrad )
Panzer Corps - Update v0.50a
Panzer Corps - Update v0.50b (Part 1)
Panzer Corps - Update v0.50b (Part 2)
Panzer Corps - Update v0.50b (Part 3)

I hope all our observations and suggestions are taken into account )
I can not make other hotfixes now because the work on update v0.51 is changing too much in the equipment file already. Just give your sugestions and wait for update v0.51 to see the next level of the scenario. A BETA version of a scenario gives this kind of strugle but you can play the scenario more early, have you comment on the development and at the end the scenario will be better. You also can wait playing the scenario till it's finished in the Future.

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.50

Posted: Thu Jan 28, 2021 12:53 pm
by uzbek2012
phcas wrote: ↑Thu Jan 28, 2021 12:09 pm
uzbek2012 wrote: ↑Thu Jan 28, 2021 11:43 am
phcas wrote: ↑Thu Jan 28, 2021 10:40 am

The Stalingrad scenario is a BETA version. Together with some forum members we improve this scenario. The hotfixes improve some important balance issues. You do not need to use the hotfixes, it will all be in the coming v0.51 update.
If you do not install all your fixes how will we find the truth in this beta of Stalingrad )
Panzer Corps - Update v0.50a
Panzer Corps - Update v0.50b (Part 1)
Panzer Corps - Update v0.50b (Part 2)
Panzer Corps - Update v0.50b (Part 3)

I hope all our observations and suggestions are taken into account )
I can not make other hotfixes now because the work on update v0.51 is changing too much in the equipment file already. Just give your sugestions and wait for update v0.51 to see the next level of the scenario. A BETA version of a scenario gives this kind of strugle but you can play the scenario more early, have you comment on the development and at the end the scenario will be better. You also can wait playing the scenario till it's finished in the Future.
I understand this but it is probably possible to put Soviet troops in Grozny and Baku right now ))) + add chechen bandits )

P.S.
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https://popgun.ru/viewtopic.php?f=149&t=429371
The main thing for us is to be bold parliamentarians with knowledge of the Japanese language. )))

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http://visualrian.ru/fixes/archive/67315.html

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https://bigra.livejournal.com/58859.html


Although archers can be added though to the Ethiopians )))
https://mil-history.livejournal.com/934674.html
https://humus.livejournal.com/2498734.html

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https://www.pynop.com/301111.htm
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https://www.pynop.com/191111.htm

At Stalingrad there were Cossack legions for the Germans and other traitors ;)
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https://pynop.com/vlasovcy.htm



viewtopic.php?f=58&t=103380&p=902874#p902874

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.50

Posted: Thu Jan 28, 2021 8:08 pm
by goose_2
so nothing different with Afrika than?

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.50

Posted: Thu Jan 28, 2021 8:51 pm
by uzbek2012
goose_2 wrote: ↑Thu Jan 28, 2021 8:08 pm so nothing different with Afrika than?
Do you want to suggest making a mod about Africa ? )
https://www.youtube.com/playlist?list=P ... hRYz3WuEfu
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DMP Afrika Korps is no longer enough )
https://smolbattle.ru/threads/%D0%92%D0 ... 19/page-17

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https://zen.yandex.ru/media/two_wars/s- ... 39370f9c48

P.s.
Statistics on tanks of the Second World War :arrow:
https://historical-fact.livejournal.com/72615.html