managed to finish 1 Home before the Leaves fall. Outcome was inconclusive (since I was testing out only the Western front, and Russia managed to take Krakow, Gumbinnen, Posen & Przemysl, and Serbia took Cattaro) Then I started a Lamps out campaign, but I can't play it out because there's a bug which seems to destroy/steal PP from CP nations (I also encountered this bug in Leaves Fall, but it wasn't so problematic there).
Other bugs
Sending neutrality violated in lamps out causes a crash without a crash line (probably AI neutral spawning again, as it brings Holland into the war immediately)
In before the leaves fall, on t3, if I attack serbian units in AH, it triggers belgian DoW (might be WAD?)
Reloading on t2 and then choosing violations of neutrality on t2 caused a crash
king albert is not unlocked by default for Belgian AI anymore (dunno about MP)
taking Paris in home before leaves fall doesn't actually end or win the game. (probably WAD?)
full Russian mob seems to be always 5 extra turns, entering on turn 8 (maybe the variable is working, but I haven't seen it)
MP takeaways and suggestions
In before leaves fall, scrapping fleet should not be possible or give a huge morale penalty, otherwise it seems to me that AH and Germany should just scrap most if not all of their fleet.
Von Francois should also just unlock on a reserve corps, him not unlocking seems to make steamroller a bit wonky.
german belgium yeilds event should maybe also yield brussels, unless you think it's correct that they can't use railways (which was kinda the main reason to get Belgium to yield)
also the belgium and serbia yield events maybe don't belong in lights out in europe, since everyone is warlike and aggressive
the descriptions of the scenarios are still those of the old game, 1914, 1915 etc.
Also, the name changes with what you have installed, not sure if you can fix that. (so if I have potzblitz 18, it just says v18. If I have v17, it says v17. If I have base game, it names the corresponding base game campaign etc)
tirpitz plan, can it be removed from before the leaves fall? it's not relevant until turn 9, and fleets do even less in this scenario than they do in a long scenario. Also, Tirpitz plan might just need a buff in general, such as boosting German naval tech, giving a discount or reduced build time to warships (not subs), give a experience bonus (maybe too similar to Royal Naval Review), or an experience bonus for newly built naval units (including subs).
lowering upkeep for all navies while in open sea might be considered, lowered by 1 for all ship types. or for light cruisers and battlecruisers especially, this indirectly gives britain and usa a small buff, and germany too albeit smaller. While not really affecting the other nations much
not sure if full Russian mob is good enough, it means the Germany and Austria can send units to other fronts which is a way bigger boon than Russia getting 3 extra army corps + faster industrial warfare. Maybe also needs 1 more army corps in the north as well. also gives Germany more time to stock up Diplo points to bring Russia into the war
raw material department doesn't show up unless Russia is at war it seems (might be WAD, but it's not in the PDF)
Would be cool if spanish flu also reduced the strength of units by 1 point just like serbian typhoid, rather than just efficency.
Russia might still need better starting positions in Ostmars (I can draw a map with suggestions if needed), but other than that, they are probably fine if they get an event that unlocks industrial warfare around turn 8 or 9. Though perhaps, with better starting positions, that's not even needed.
neutrality violated feels like it fits better in the schlieffen plan actually, especially now Netherlands gets properly upset over it and is easy to persuade to join the allies. it should probably extend the attack bonus until turn 4 or 5, since it has been reduced.
DoW on Italy, Romania and Bulgaria should not be allowed, so you can't build up forces and then blitz them 1 turn before they're supposed to join. Alternatively they could get some army corps spawned defensively when war is declared upon them instead of other way around. If it's not possible, I suppose this can be fixed by gentleman's agreement.
fighters are probably still too effective against ground units early on. Maybe reduce fighter base attack against ground units by 1 and then give it back on the last fighter upgrade.
bombers are probably too good vs cities still, should be a bit weaker maybe, though a lil bit stronger than zeppelins. to compensate, perhaps decrease their ammo consumption by 1
zeppelins seem in a good spot, though they became obsolete towards the end of the war, so maybe something like a specific anti zeppelin tech in the Anti Air category? or give them less good upgrades compared to bombers, so they kinda phase out.
yildirim group event was available too early. (mentioned this before, and it might've been fixed already)
ottomans probably need reduced attack when attacking outside of ottoman empire hexes
now that duration of east offensive has been nerfed, and entrenchment increased again, the damage bonus of the offensive can be increased again to what it was or close to that.
good job on the 2 new scenarios, they're refreshing new takes on the game. Especially USA joining early seems like it'll be a big challenge
