Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.50
Posted: Fri Jan 22, 2021 10:12 pm
Missing picture:
Forum
https://forum.slitherine.com/
Regarding the planes not flying over rivers: if you are playing this scenario as a continuation of a campaign then the problem could be that you are using the update's new equipment file but the game still has the old movement file in use. The movement file doesn't refresh at the start of a scenario like the equipment file does; a new movement file only takes effect at the start of a campaign.strubbel80 wrote: ↑Fri Jan 22, 2021 9:05 pm Hello again![]()
So i Check the scenario as Single Game.And yes the Planes working good no problems.But i found exactly 3 units they have the invisible Problem like in the campaign is the same.Number 1 Flak at Kursk City.Number 2 Flak north of sewastopol.And Number 3 Arty West of Kharkov.
So the Planes dont fly over water only in the campaign![]()
![]()
And i found Problems with some units they dont move in the campaign.Mörser Karl and goliat Pionier around airfield north of sewastopol.
Will be fixed in v0.51
Yes I am afraid this maybe the issue. If everybody have this movement problem in campaign mode the only option is for the players is to start a new campaign again in Poland or Barbarossa.cw58 wrote: ↑Sat Jan 23, 2021 2:13 amRegarding the planes not flying over rivers: if you are playing this scenario as a continuation of a campaign then the problem could be that you are using the update's new equipment file but the game still has the old movement file in use. The movement file doesn't refresh at the start of a scenario like the equipment file does; a new movement file only takes effect at the start of a campaign.strubbel80 wrote: ↑Fri Jan 22, 2021 9:05 pm Hello again![]()
So i Check the scenario as Single Game.And yes the Planes working good no problems.But i found exactly 3 units they have the invisible Problem like in the campaign is the same.Number 1 Flak at Kursk City.Number 2 Flak north of sewastopol.And Number 3 Arty West of Kharkov.
So the Planes dont fly over water only in the campaign![]()
![]()
And i found Problems with some units they dont move in the campaign.Mörser Karl and goliat Pionier around airfield north of sewastopol.
A savegame to testcw58 wrote: ↑Sat Jan 23, 2021 2:13 amRegarding the planes not flying over rivers: if you are playing this scenario as a continuation of a campaign then the problem could be that you are using the update's new equipment file but the game still has the old movement file in use. The movement file doesn't refresh at the start of a scenario like the equipment file does; a new movement file only takes effect at the start of a campaign.strubbel80 wrote: ↑Fri Jan 22, 2021 9:05 pm Hello again![]()
So i Check the scenario as Single Game.And yes the Planes working good no problems.But i found exactly 3 units they have the invisible Problem like in the campaign is the same.Number 1 Flak at Kursk City.Number 2 Flak north of sewastopol.And Number 3 Arty West of Kharkov.
So the Planes dont fly over water only in the campaign![]()
![]()
And i found Problems with some units they dont move in the campaign.Mörser Karl and goliat Pionier around airfield north of sewastopol.
Hello Phcas.nono hard et heavy wrote: ↑Fri Jan 22, 2021 9:42 pmHello Phcas.phcas wrote: ↑Fri Jan 22, 2021 9:27 pmOK strubbel80 you have a lot of problems but so far you are the only one who is reporting this. As far as I can see uzbek2012 is past turn 30. We wait till others report problems or not. If you stay the only one with this problems reload the complete PAK mod again on your PC Game.strubbel80 wrote: ↑Fri Jan 22, 2021 9:05 pm Hello again![]()
So i Check the scenario as Single Game.And yes the Planes working good no problems.But i found exactly 3 units they have the invisible Problem like in the campaign is the same.Number 1 Flak at Kursk City.Number 2 Flak north of sewastopol.And Number 3 Arty West of Kharkov.
So the Planes dont fly over water only in the campaign![]()
![]()
And i found Problems with some units they dont move in the campaign.Mörser Karl and goliat Pionier around airfield north of sewastopol.
I want to know from other players if they have the same river/sea crossing problem with their core aircraft in campaign mode in the Stalingrad scenario?
I will play the scenario of Stalingrad this weekend and I will keep you informed.
Greetings.
Bruno
If you purchase a unit, same problem ?nono hard et heavy wrote: ↑Sat Jan 23, 2021 10:36 am Hello Phcas.
After testing, I have the same problem river/sea crossing in campaign mode with my core aircrafts.
In addition, some units (Paks) may not move on turn 1; they may just board their transport, but the transport may not move either.
Greetings.
Bruno
Stalingrad.png
Pak.png




No, not every picture has a text but I will give one to this map of stalingrad
OK it's clear now. I tested to start a new campaign with Barbarossa and went up (cheating) to Stalingrad. No problems at all. Then I used an old core campaign save and all kind of trouble was there including the aircraft river/sea problem. As cw58 told us the movement file doesn't refresh in new scenarios with a core campaign. So this will say the player can not use any saved games from before version v0.50. Every new game started in v0.50 will be OK, every older saved games will give problems.cw58 wrote: ↑Sat Jan 23, 2021 2:13 am Regarding the planes not flying over rivers: if you are playing this scenario as a continuation of a campaign then the problem could be that you are using the update's new equipment file but the game still has the old movement file in use. The movement file doesn't refresh at the start of a scenario like the equipment file does; a new movement file only takes effect at the start of a campaign.

Please check with which upgrade you are playing PC.strubbel80 wrote: ↑Fri Jan 22, 2021 5:08 pm I found another problem my planes from my core army dont fly over the water like rivers ist Looks line land Units.And i cant attack ships with Planes.