Page 142 of 145
2v2 Burma 1942-45 1.0
Posted: Fri Jan 30, 2026 9:05 am
by Erik2
2v2 Burma 1942-45 1.0
https://www.dropbox.com/scl/fi/z7carmv9 ... 91utl&dl=0
2 Japanese players
1 British/Indian player
1 US/Chinese/Burmese player.
The terrain is really difficult. I have replaced dirt tracks with paved roads to facilitate movement.
I have also added dirt tracks between isolate villages.
The scenario starts with small-scale actions until reinforcements can be brought to the frontlines.
Have fun
Erik
2v2 Operation Overlord 1944 2.0
Posted: Wed Feb 04, 2026 8:51 am
by Erik2
2v2 Operation Overlord 1944 2.0
https://www.dropbox.com/scl/fi/a0j7h7n1 ... 9jp12&dl=0
Added 1 construction grp to each German faction.
Added semi-static flak units along the coast
Increased RP income for all factions.
Replaced Allied map supply with supply ships. This should give the German coastal guns and maybe LW a chance at damaging Allied supply.
Also, each supply ship is spawned when 20 CPs worth of units have landed. This means the Allied players may use their destroyers for supply runs.
There are a few challenges available if you like to join the test.
Re: Erik's campaigns, mods and multiplayer scenarios
Posted: Thu Feb 05, 2026 11:49 am
by KarisFraMauro
Very much too early to be drawing definitive conclusions with respect to Overlord, however I will say the initial version I played (1.3?) is fascinating. Extremely tense even as I close in on the turn 20 mark, not at all sure what to make of the situation. I was initially overwhelmed by allied air and sea power, but carefully falling back and laying ambushes outside the range of naval bombardment presents opportunities. Things like artillery and units in transport are extremely vulnerable however placing them at the edge of visual range with protective flak just outside line of sight can trick aircraft into danger. Exchanging a half strength conscript unit for a bomber is very advantageous! Both sides have to think carefully. The more recent version is less opaque with Germany racking up kills right left and centre, but such is my ego I'll attribute that to skill on my part, heh! Additionally I'm having fun with 2.0 even playing as the allies, although I'm only around the turn 5 mark.
Overall this is threatening to surpass Battle of the Bulge as my favourite 2 vs 2 scenario.
2v2 Yugoslavia 1941 1.0
Posted: Thu Feb 12, 2026 8:54 am
by Erik2
2v2 Yugoslavia 1941 1.0
https://www.dropbox.com/scl/fi/ffps2azs ... rkf30&dl=0
This scenario covers the German invasion of Yugoslavia.
1 German Wehrmacht player
1 German Axis player (Waffen SS, Italy, Hungary, Rumania).
2 Yugoslavian players.
I have created a few challenges if you would like to help testing the scenario.
2v2 Japan-China 1937-39 3.4
Posted: Fri Feb 27, 2026 1:45 pm
by Erik2
2v2 Japan-China 1937-39 3.4
https://www.dropbox.com/scl/fi/or0yeoyq ... oh737&dl=0
Added airfield terrain to Chinese airstrip. Supply set to 9 to restrict number of air units to 3. Removed Japanese construction groups. These changes should make the destruction and occupation of Chinese airstrips more important for the Japanese and also project Jap air power further south.
Communist China uses Soviet conscript units at start. Reinforcements are 'normal' Chinese units.
Added Japanese and Chinese naval units that were present during the battle of Shanghai in 1937.
Increased Japanese unit experience from 2 to 3.
Re: 2v2 Japan-China 1937-39 3.4
Posted: Sun Mar 01, 2026 9:15 am
by FrancoisPhilidor
Erik2 wrote: ↑Fri Feb 27, 2026 1:45 pm
2v2 Japan-China 1937-39 3.4
https://www.dropbox.com/scl/fi/or0yeoyq ... oh737&dl=0
Added airfield terrain to Chinese airstrip. Supply set to 9 to restrict number of air units to 3. Removed Japanese construction groups. These changes should make the destruction and occupation of Chinese airstrips more important for the Japanese and also project Jap air power further south.
Communist China uses Soviet conscript units at start. Reinforcements are 'normal' Chinese units.
Added Japanese and Chinese naval units that were present during the battle of Shanghai in 1937.
Increased Japanese unit experience from 2 to 3.
Hi,
playing your Finland 1941.
Just wanted to say that the guns transported on trucks are always trucks and never disembark.
Map looks nice otherwise!

- Screenshot 2026-03-01 101026.png (977.76 KiB) Viewed 12555 times

- Screenshot 2026-03-01 101026.png (977.76 KiB) Viewed 12555 times
Re: 2v2 Japan-China 1937-39 3.4
Posted: Sun Mar 01, 2026 11:51 am
by FrancoisPhilidor
Erik2 wrote: ↑Fri Feb 27, 2026 1:45 pm
2v2 Japan-China 1937-39 3.4
https://www.dropbox.com/scl/fi/or0yeoyq ... oh737&dl=0
Added airfield terrain to Chinese airstrip. Supply set to 9 to restrict number of air units to 3. Removed Japanese construction groups. These changes should make the destruction and occupation of Chinese airstrips more important for the Japanese and also project Jap air power further south.
Communist China uses Soviet conscript units at start. Reinforcements are 'normal' Chinese units.
Added Japanese and Chinese naval units that were present during the battle of Shanghai in 1937.
Increased Japanese unit experience from 2 to 3.
Also railway doesn't work when it's at the outer fringe of the map

- Screenshot 2026-03-01 125053.png (1.39 MiB) Viewed 12544 times
2v1 Finland 1941
Posted: Wed Mar 04, 2026 11:14 am
by Erik2
I'm doing a total rework of the old 1v1 Finland scenario. I'm creating it from scatch.
There will be 1 Finnish and 1 German player against a single Soviet player.
The objectives will be different for the Finns and Germans.
All units will be aux, not core.
Btw, fringe railroads is a flaw in OOB. Sometimes I lay the rails further inland...
Re: 2v1 Finland 1941
Posted: Sun Mar 08, 2026 6:06 pm
by FrancoisPhilidor
Erik2 wrote: ↑Wed Mar 04, 2026 11:14 am
I'm doing a total rework of the old 1v1 Finland scenario. I'm creating it from scatch.
There will be 1 Finnish and 1 German player against a single Soviet player.
The objectives will be different for the Finns and Germans.
All units will be aux, not core.
Btw, fringe railroads is a flaw in OOB. Sometimes I lay the rails further inland...
ah ok. Nice
Re: 2v2 Japan-China 1937-39 3.4
Posted: Fri Mar 13, 2026 12:28 pm
by stevefprice
FrancoisPhilidor wrote: ↑Sun Mar 01, 2026 9:15 am
Hi,
playing your Finland 1941.
Just wanted to say that the guns transported on trucks are always trucks and never disembark.
Have you tried loading them on to a train, moving them and then unloading?
Re: Erik's campaigns, mods and multiplayer scenarios
Posted: Sun Mar 15, 2026 3:30 am
by KarisFraMauro
Just in case Erik is looking for a good source of never before seen WWII photos, there was an article I saw in The Guardian about a newly discovered source. Old Soviet propaganda pictures I believe. Some of them seem quite promising for events like the capture of a city or what not.
https://www.theguardian.com/world/2026/ ... war-images
Re: 2v2 Japan-China 1937-39 3.4
Posted: Sun Mar 15, 2026 2:28 pm
by FrancoisPhilidor
stevefprice wrote: ↑Fri Mar 13, 2026 12:28 pm
FrancoisPhilidor wrote: ↑Sun Mar 01, 2026 9:15 am
Hi,
playing your Finland 1941.
Just wanted to say that the guns transported on trucks are always trucks and never disembark.
Have you tried loading them on to a train, moving them and then unloading?
No. I just put them on sleep and stopped bothering with them. But thanks

Re: Erik's campaigns, mods and multiplayer scenarios
Posted: Sun Mar 15, 2026 2:30 pm
by FrancoisPhilidor
KarisFraMauro wrote: ↑Sun Mar 15, 2026 3:30 am
Just in case Erik is looking for a good source of never before seen WWII photos, there was an article I saw in The Guardian about a newly discovered source. Old Soviet propaganda pictures I believe. Some of them seem quite promising for events like the capture of a city or what not.
https://www.theguardian.com/world/2026/ ... war-images
I see what you mean. I will definitely use these for my purely military historical studies.

- Screenshot 2026-03-15 152940.png (222.99 KiB) Viewed 9766 times
Re: Erik's campaigns, mods and multiplayer scenarios
Posted: Mon Mar 16, 2026 10:29 am
by Erik2
Soviet Navy Seals.
2v2 Burma 1942-45 1.1
Posted: Mon Mar 16, 2026 11:46 am
by Erik2
2v2 Burma 1942-45 1.1
https://www.dropbox.com/scl/fi/iqh9481o ... jfkmz&dl=0
Added Allied river patrols
All air units are now core.
Fixed a few Japanese reinforcement units.
2v1 Finland 1941 v3.0
Posted: Mon Mar 16, 2026 11:51 am
by Erik2
2v1 Finland 1941 v3.0
https://www.dropbox.com/scl/fi/wtymb0of ... xujz8&dl=0
Complete rework of the old 1v1 scenario.
1 Finnish player, 1 German plaver and 1 Soviet player.
I have posted a couple of challenges if you'd like to help testing the scenario.
Re: Erik's campaigns, mods and multiplayer scenarios
Posted: Thu Mar 19, 2026 8:28 pm
by FrancoisPhilidor
Erik2 wrote: ↑Mon Mar 16, 2026 10:29 am
Soviet Navy Seals.
What Soviet? Those are Germans. The text says so. Can't you tell a pure-blooded Aryan lass when you see one? Unbelieavable
Re: Erik's campaigns, mods and multiplayer scenarios
Posted: Fri Mar 20, 2026 6:58 pm
by KarisFraMauro
Russian ladies were pretty scary in the skies though... And I think the article says most of the pictures were taken by a Soviet wartime photographer, although as you say there were a variety of sources. Actually another military thing I came across recently was identifying Italian wartime photos. If anyone has knowledge of the regions involved (which seem to be all over the place) they'd welcome assistance.
https://www.zooniverse.org/projects/ast ... mpressioni
Anyway back to games. I agree it's a good idea to rework air bases in Japan vs China 2 vs 2. How does giving Japan a destroyer or two sound?
Also I was shattered at the premature end of the Overlord 2 vs 2 game, even though it was only version 1.4. A 1 vs 1 version of Overlord would be awesome though.
Re: Erik's campaigns, mods and multiplayer scenarios
Posted: Sat Mar 21, 2026 4:16 pm
by Erik2
FrancoisPhilidor wrote: ↑Thu Mar 19, 2026 8:28 pm
Erik2 wrote: ↑Mon Mar 16, 2026 10:29 am
Soviet Navy Seals.
What Soviet? Those are Germans. The text says so. Can't you tell a pure-blooded Aryan lass when you see one? Unbelieavable
it was a joke
Re: Erik's campaigns, mods and multiplayer scenarios
Posted: Sat Mar 21, 2026 4:17 pm
by Erik2
KarisFraMauro wrote: ↑Fri Mar 20, 2026 6:58 pm
Russian ladies were pretty scary in the skies though... And I think the article says most of the pictures were taken by a Soviet wartime photographer, although as you say there were a variety of sources. Actually another military thing I came across recently was identifying Italian wartime photos. If anyone has knowledge of the regions involved (which seem to be all over the place) they'd welcome assistance.
https://www.zooniverse.org/projects/ast ... mpressioni
Anyway back to games. I agree it's a good idea to rework air bases in Japan vs China 2 vs 2. How does giving Japan a destroyer or two sound?
Also I was shattered at the premature end of the Overlord 2 vs 2 game, even though it was only version 1.4. A 1 vs 1 version of Overlord would be awesome though.
Both the japanese and Chinese get naval assets in the latest version.