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Re: New Projekt: Phcas & AKRebels Mod "PAK" - ToDos / Wishlist
Posted: Tue Oct 06, 2020 4:55 pm
by AKRebel
captainjack wrote: ↑Tue Sep 29, 2020 10:13 am
Thanks guys they look great. Amongst all the other hard work you managed to do this as well. Awesome.
I think I may now have to re-start work on my British mod.
Hello captainjack,
gladly, after all, we are all fans of this great game.
Do you already have a first version of your British mod?
Re: New Projekt: Phcas & AKRebels Mod "PAK" - ToDos / Wishlist
Posted: Tue Nov 03, 2020 6:41 am
by terminator
5cm PaK 38 (Sf) auf Zugkraftwagen 1t
I did not see this unit in your Mod(v0.48):

- 5cmPak38(Sf)(1).jpg (360.03 KiB) Viewed 5192 times

- 5cmPak38(Sf)(2).jpg (123.33 KiB) Viewed 5192 times
Re: New Projekt: Phcas & AKRebels Mod "PAK" - ToDos / Wishlist
Posted: Tue Nov 03, 2020 2:39 pm
by uzbek2012
Re: New Projekt: Phcas & AKRebels Mod "PAK" - ToDos / Wishlist
Posted: Tue Nov 03, 2020 7:23 pm
by Radoye
terminator wrote: ↑Tue Nov 03, 2020 6:41 am
5cm PaK 38 (Sf) auf Zugkraftwagen 1t
I did not see this unit in your Mod(v0.48):
This is a field modification, not a standardized factory issue design. Basically a SdKfz 10/4 with the 20mm AA gun replaced by PaK. A lot of units in the field combined stuff from components they had available when nothing better was available.
Maybe could be added as a prototype?
Re: New Projekt: Phcas & AKRebels Mod "PAK" - ToDos / Wishlist
Posted: Tue Nov 03, 2020 8:15 pm
by uzbek2012

Anti-tank self-propelled artillery of the 7.62 cm F. K. 36(r) auf Panzerjäger Selbstfahrlafette Zugkraftwagen 5t "Diana»
The final Assembly of the nine vehicles was completed by Alkett on December 13, 1941. In the Wehrmacht, the self-propelled unit was designated 7.62 cm F. K. 36 (r) auf Panzerjäger Selbstfahrlafette Zugkraftwagen 5t "Diana" or Selbstfahrlafette (Sd.Kfz.6/3). In January 1942, the SAU arrived in North Africa. The vehicles were transferred to the 605th fighter-anti-tank battalion and participated in combat operations under Rommel's command, starting on January 21, 1942.
Although the TANK destroyer " Diana "was created, as they say," on the knee", was an improvisation of wartime and had a number of significant drawbacks, it performed well against British armored vehicles. In their reports, the Selbstfahrlafette (Sd.Kfz.6/3) commanders noted that at a distance of up to 2000 m, armor-piercing shells confidently hit light tanks and armored vehicles of the enemy. At half the range, the guns penetrate the armor of Matilda Mk.II infantry tanks.
In this regard, the British soon began to avoid using tanks in areas where 76.2-mm self-propelled guns were seen, and heavy artillery and aircraft were actively used to destroy them. As a result of bombing and artillery attacks, all the Selbstfahrlafette tank destroyers (Sd. Kfz. 6/3) were lost by early December 1942 during the battles of Tobruk and El Alamein. The last two vehicles participated in the repulse of the British offensive that began on October 23, 1942. Although no more such installations were officially built, there is reason to believe that other self-propelled guns were created using 76.2 cm F. K. 296(r) guns in front-line tank repair shops using various chassis.
https://weapon.temadnya.com/18354908289 ... voj-vojne/
Soviet gun made of scrap metal. 45 mm PT weapon "Leningrader or Blockade »
https://zen.yandex.ru/media/id/5dd92979 ... 09464d9ce3
The tanks of the tractors
https://www.yaplakal.com/forum2/topic1608624.html

https://www.strategium.ru/forum/topic/8 ... d/page/14/

Yak-9 "The Courier". He served for the transportation of single passengers during the war. It was built in a single copy in 1944 !
http://airfield.narod.ru/yak/yak-9/yak-9_color.html

Walking firing point from Magnitogorsk
https://zen.yandex.ru/media/yuripasholo ... 48339b718c
Re: New Projekt: Phcas & AKRebels Mod "PAK" - ToDos / Wishlist
Posted: Wed Nov 04, 2020 6:18 pm
by AKRebel
Radoye wrote: ↑Tue Nov 03, 2020 7:23 pm
terminator wrote: ↑Tue Nov 03, 2020 6:41 am
5cm PaK 38 (Sf) auf Zugkraftwagen 1t
I did not see this unit in your Mod(v0.48):
This is a field modification, not a standardized factory issue design. Basically a SdKfz 10/4 with the 20mm AA gun replaced by PaK. A lot of units in the field combined stuff from components they had available when nothing better was available.
Maybe could be added as a prototype?
Hello Radoye,
will be added, I'm working on it

.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - ToDos / Wishlist
Posted: Wed Nov 04, 2020 7:43 pm
by Radoye
AKRebel wrote: ↑Wed Nov 04, 2020 6:18 pm
Hello Radoye,
will be added, I'm working on it

.
OK i'll whip up some stats for it!

Re: New Projekt: Phcas & AKRebels Mod "PAK" - ToDos / Wishlist
Posted: Thu Nov 05, 2020 4:32 pm
by uzbek2012
Re: New Projekt: Phcas & AKRebels Mod "PAK" - ToDos / Wishlist
Posted: Thu Nov 05, 2020 6:54 pm
by captainjack
AKRebel.
Good point, though my primary motivation was to develop them for my own amusement, though I'd not object to sharing them when they work.
The French mod more needs an overhaul to fix some mistakes (map crashes). The BEF one is partly made but a few scenarios are still at concept stage and mainly neeeds a couple of hours assembly and testing.
I got stuck on technical details a while back and then had a big creative block, but the motivation is returning and I'm almost ready to restart. It makes me appreciate how much the PAK team has done.
Don't hold your breath, but there's a growing likelihood something will happen
Re: New Projekt: Phcas & AKRebels Mod "PAK" - ToDos / Wishlist
Posted: Fri Nov 06, 2020 6:55 pm
by AKRebel
Radoye wrote: ↑Wed Nov 04, 2020 7:43 pm
AKRebel wrote: ↑Wed Nov 04, 2020 6:18 pm
Hello Radoye,
will be added, I'm working on it

.
OK i'll whip up some stats for it!
So are created and will appear in the next updates in the mod.

Re: New Projekt: Phcas & AKRebels Mod "PAK" - ToDos / Wishlist
Posted: Fri Nov 06, 2020 7:09 pm
by AKRebel
captainjack wrote: ↑Thu Nov 05, 2020 6:54 pm
AKRebel.
Good point, though my primary motivation was to develop them for my own amusement, though I'd not object to sharing them when they work.
The French mod more needs an overhaul to fix some mistakes (map crashes). The BEF one is partly made but a few scenarios are still at concept stage and mainly neeeds a couple of hours assembly and testing.
I got stuck on technical details a while back and then had a big creative block, but the motivation is returning and I'm almost ready to restart. It makes me appreciate how much the PAK team has done.
Don't hold your breath, but there's a growing likelihood something will happen
Hello captainjack,
Thank you very much for the nice words, but the pace of further development of the mod has been greatly reduced.
On the one hand, I'm very busy at work and, on the other hand, the Corona virus is slowing us down a lot.
We will continue to work on the mod, but currently need more time for development.
So to EVERYONE, don't worry, we will continue ... but we need more time and ask for your understanding.
Many thanks
Re: New Projekt: Phcas & AKRebels Mod "PAK" - ToDos / Wishlist
Posted: Fri Nov 06, 2020 9:09 pm
by captainjack
Just to be clear, I was talking about MY French and MY British mods needing work by ME. I hope it didn't look like I was chasing you and PHCAS.
Good luck with your recovery. Although we are keen to see the next update, it's much more important that you get better than that you keep us entertained.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - ToDos / Wishlist
Posted: Sat Jan 02, 2021 12:47 pm
by TonyAfan
Hi AKRebel
I have started checking over the vanilla PzC scenarios and editing them for possible play via Pak Mod. A few things came up which you maybe able to help me with.
The US OOB no longer seems to have a bridging engineer or any bridge laying equipment.
Could not find a unit for HMS Hood in British Navy. I know it was an unique vessel but it was the largest British warship of the Royal Navy.
In the purchase screen for units in the original PzC you could not buy structures once you started a scenario, with Pak Mod it is possible to buy and deploy units like strongpoints and bunkers. This would have a big effect on play balance in multiplayer scenarios would make it much harder to capture victory locations. Can they be made no purchase units?
Does the IDS_SCEN_ script in the scenario name do anything in particular?
Thanks
Tony
Re: New Projekt: Phcas & AKRebels Mod "PAK" - ToDos / Wishlist
Posted: Sat Jan 02, 2021 1:26 pm
by phcas
TonyAfan wrote: ↑Sat Jan 02, 2021 12:47 pm
Hi AKRebel
I have started checking over the vanilla PzC scenarios and editing them for possible play via Pak Mod. A few things came up which you maybe able to help me with.
The US OOB no longer seems to have a bridging engineer or any bridge laying equipment.
Could not find a unit for HMS Hood in British Navy. I know it was an unique vessel but it was the largest British warship of the Royal Navy.
In the purchase screen for units in the original PzC you could not buy structures once you started a scenario, with Pak Mod it is possible to buy and deploy units like strongpoints and bunkers. This would have a big effect on play balance in multiplayer scenarios would make it much harder to capture victory locations. Can they be made no purchase units?
Does the IDS_SCEN_ script in the scenario name do anything in particular?
Thanks
Tony
Hi Tony,
For changes or questions in the Equipment data you have to ask me.
*It is a error that US bridging engineers are not there. It is fixed in the next update.
*It's already in the mod as Admiral Class 1920. The Hood was one of 4 ordered ships from the Admiral class.
*I will make the bunkers nopurchase in the next update.
Thanks PHCAS
Re: New Projekt: Phcas & AKRebels Mod "PAK" - ToDos / Wishlist
Posted: Sat Jan 02, 2021 2:10 pm
by TonyAfan
OK
Re: New Projekt: Phcas & AKRebels Mod "PAK" - ToDos / Wishlist
Posted: Sun Jan 03, 2021 11:08 am
by AKRebel
phcas wrote: ↑Sat Jan 02, 2021 1:26 pm
TonyAfan wrote: ↑Sat Jan 02, 2021 12:47 pm
Hi AKRebel
I have started checking over the vanilla PzC scenarios and editing them for possible play via Pak Mod. A few things came up which you maybe able to help me with.
The US OOB no longer seems to have a bridging engineer or any bridge laying equipment.
Could not find a unit for HMS Hood in British Navy. I know it was an unique vessel but it was the largest British warship of the Royal Navy.
In the purchase screen for units in the original PzC you could not buy structures once you started a scenario, with Pak Mod it is possible to buy and deploy units like strongpoints and bunkers. This would have a big effect on play balance in multiplayer scenarios would make it much harder to capture victory locations. Can they be made no purchase units?
Does the IDS_SCEN_ script in the scenario name do anything in particular?
Thanks
Tony
Hi Tony,
For changes or questions in the Equipment data you have to ask me.
*It is a error that US bridging engineers are not there. It is fixed in the next update.
*It's already in the mod as Admiral Class 1920. The Hood was one of 4 ordered ships from the Admiral class.
*I will make the bunkers nopurchase in the next update.
Thanks PHCAS
One more remark
Buildings in the purchase screen:
one thing is to make the units unusable via the device file and the other thing is to deactivate the fact that the surface is no longer available. I can deactivate this option again.
Scenario names:
You mean that ...
IDS_SCEN_NAME = Name of the scenario (is assigned in the editor)
Re: New Projekt: Phcas & AKRebels Mod "PAK" - ToDos / Wishlist
Posted: Fri Jan 08, 2021 11:57 pm
by TonyAfan
Scenario names:
You mean that ...
IDS_SCEN_NAME = Name of the scenario (is assigned in the editor)
I notice that some scenario names are in the format IDS_SCEN_NAME_ both as the name of the xxx.pzscen xxx.pzloc files and in the scenario parameters page in the editor but a lot of the scenarios are not named in this way just Kiev43 for example. I have named the reworked MP files and scenarios MP_PakModv0.49_IDS_SCEN_NAME
1. i wanted people to know that if they spotted the scenario on the multiplayer challenge page and it was not password protected they would know that it was a modded scenario and that if they tried to play it using a vanilla or another mod of PzC they would probably have problems.
2. Because of the way most of the original MP scenarios are named in the IDS_SCEN_NAME format I thought it might have something to do with how the scenario names are displayed in lists of scenarios in the new game / scenario and multiplayer / issue challenge pages. Some scenarios are listed as MP scenarios others are listed under other headings
Re: New Projekt: Phcas & AKRebels Mod "PAK" - ToDos / Wishlist
Posted: Sat Jan 09, 2021 1:10 am
by lennis29
AKRebel wrote: ↑Fri Nov 06, 2020 6:55 pm
Radoye wrote: ↑Wed Nov 04, 2020 7:43 pm
AKRebel wrote: ↑Wed Nov 04, 2020 6:18 pm
Hello Radoye,
will be added, I'm working on it

.
OK i'll whip up some stats for it!
So are created and will appear in the next updates in the mod.
excellent collections
Re: New Projekt: Phcas & AKRebels Mod "PAK" - ToDos / Wishlist
Posted: Sat Jan 09, 2021 8:39 pm
by uzbek2012
https://waralbum.ru/community/armor/205/paged/3/

Обычный гражданский автобус везет на свои позиции финских добровольцев с оружием

Орудие wz. 36 на огневой позиции во время учений. На заднем плане — звукоулавливатель «Герц»
Narodowe Archiwum Cyfrowe
https://warspot.ru/18185-sdelano-v-pols ... ogo-zavoda
Re: New Projekt: Phcas & AKRebels Mod "PAK" - ToDos / Wishlist
Posted: Mon Apr 05, 2021 7:12 am
by AKRebel