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Re: new city hexes test
Posted: Sat May 26, 2012 11:32 am
by Chris10
Re: new city hexes test
Posted: Sat May 26, 2012 11:56 am
by VPaulus
chris10 wrote:Massi..the villages dont have necessarily to cover one hex...as they are in the stations layer their background is transparent and they can be layed over the groundlayer and merge nicely with the background...remeber that if the villages have fields and stuff they couldnt be layed over hills or mountains as it would look very weird...just sayin
I do agree with you.

Re: new city hexes test
Posted: Sat May 26, 2012 2:43 pm
by flakfernrohr
HBalck wrote:Very good work Massi - I can use this styled villages also very good. I hope you bring up 12-18 (1km scale) for me and a different version with 6 tiles for the low level players here.
H.Balck
Am I a "low level" player or modder? What is a "high level" modder or player here? Curious to know the definitions.
Re: new city hexes test
Posted: Sat May 26, 2012 2:48 pm
by El_Condoro
There have been a number of OT comments made in this thread that have been removed at the OP's (massi) request. Please keep further comments to the excellent content he is creating.
Re: new city hexes test
Posted: Sat May 26, 2012 2:49 pm
by flakfernrohr
massi wrote:This is a test. (my hexagons are quite perverse, and the exact size is 100 m to exe hahahah)
I do what I can. (I do not know why but the Russian villages in the 3d I give something goes wrong, even if the rendering is good ..) seem a little hobbit villages.
but more than that I can not do. I'll try it another way
I thought I would follow the advice of Radoye: 2 hexes of the village and peripheral villages for the 6 sides of the hexagon. in practice, 2 +12 = 14 to 18 hexagons is wasted, however, once I have renderings of the houses, I want to make many of the villages.
PERFECT!!!!!!!!!!
However, we do not believe there are lower level players.
Full Metal Jacket (1987)

There is no racial bigotry here! I do not look down on niggers, kikes, wops or greasers. Here you are all equally worthless! And my orders are to weed out all non-hackers who do not pack the gear to serve in my beloved Corps!

Holy shit Massi Destruction! How appropropriate. Which category of these groups does a High Level Player fit into?

Seriously, just do what you want to for all of us Low Level Players. because I for one appreciate anything you give to us because it will be finished and look great setting a new standard for the game. No need to make things complicated for project that will never get finished in 3D or even worse done in about three different scales in the same game. Truly happy to know you see the light despite the "shit storm" thrown sometimes.
Re: new city hexes test
Posted: Sat May 26, 2012 2:58 pm
by nikivdd
I have seen some very talented map makers on the forum using Massi's tiles. Personally i have been reluctant to use them, not because i don't appreciate his work, but i'm afraid that maps are done with these tiles, will result in unaccessable maps after future updates of the game. I hope i'm wrong because i am getting excited to start using them after Massi posted an update for his mod. Perhaps someone can explain that my line of reasoning is faulty.
I have seen lots of requests at late, and i am totally "shocked" how talented Massi is in his art of creation. So, who is going to ask for a V1/V2 launching site?
Thanks Massi for all your work!
Re: new city hexes test
Posted: Sat May 26, 2012 3:02 pm
by flakfernrohr
nikivdd wrote:. So, who is going to ask for a V1/V2 launching site?
Thanks Massi for all your work!
EXCELLENT SUGGESTION, V1 & V2 sites.
Re: new city hexes test
Posted: Sat May 26, 2012 3:04 pm
by VPaulus
Nico, I fail to see how they will become unaccessable maps after future updates of the game.
Besides I'm seeing more and more, that probably mods will be more and more like DMP ones, they will have custom units, custom sounds and custom tiles.
Re: new city hexes test
Posted: Sat May 26, 2012 3:16 pm
by nikivdd
VPaulus wrote:Nico, I fail to see how they will become unaccessable maps after future updates of the game.
Besides I'm seeing more and more, that probably mods will be more and more like DMP ones, they will have custom units, custom sounds and custom tiles.
Sure, as long as it blends in nicely and not makes my eyes hurt.
Re: new city hexes test
Posted: Sat May 26, 2012 3:32 pm
by VPaulus
nikivdd wrote:Sure, as long as it blends in nicely and not makes my eyes hurt.
Well, that's personal. But, yes, I agree with you.
Massi style integrates perfectly with vanilla style, IMO. Although I don't know if in certain cases, a little blur and less saturation wouldn't help it when units are above those tiles which contain more detail.
But I don't know. It's a matter of personal taste.
What I do know is they are quite well graphically balanced. And that takes me to the conclusion that Massi is a professional graphic artist like bebro seems to be.
Re: new city hexes test
Posted: Sat May 26, 2012 8:41 pm
by massi
thanks guys
you are too good. I put a little embarrassed: P
However, I'm really glad you were able to get involved with this graphic.
you are my strength to continue to improve as an artist. in my life I drew comics, illustrations, but the graphics for panzercorps was really a challenge and has gave me great satisfaction. .
this is my old gallery
http://massidb.deviantart.com/gallery/
but now let us dedicate ourselves to modelling

..
. v2 site ... mmm too detailed (but after the volcano might as well do it).
I'd rather make generic factories, then you with your brains imagine it's a missile factory
your brain is better than any geforce ahha

Re: new city hexes test
Posted: Sat May 26, 2012 8:52 pm
by VPaulus
Thanks for sharing your work, massi.
I like your monochromatic work.

Re: new city hexes test
Posted: Sat May 26, 2012 8:52 pm
by nikivdd
massi wrote:thanks guys
you are too good. I put a little embarrassed: P
However, I'm really glad you were able to get involved with this graphic.
you are my strength to continue to improve as an artist. in my life I drew comics, illustrations, but the graphics for panzercorps was really a challenge and has gave me great satisfaction. .
this is my old gallery
http://massidb.deviantart.com/gallery/
but now let us dedicate ourselves to modelling

..
. v2 site ... mmm too detailed (but after the volcano might as well do it).
I'd rather make generic factories, then you with your brains imagine it's a missile factory
your brain is better than any geforce ahha

I had a look, very nice gallery. You are very talented!
The V1/2 sites was just an idea

.
Perhaps El_Condoro could use some Atlantic Wall tiles
Actually my brain was a bit cooked today, but nothing that a few beers can handle

.
Re: new city hexes test
Posted: Sat May 26, 2012 9:10 pm
by Chris10
nikivdd wrote:
Perhaps El_Condoro could use some Atlantic Wall tiles
What about the SS moon base tile

...

...
cool...like...

Re: new city hexes test
Posted: Sat May 26, 2012 9:10 pm
by massi
nikivdd wrote:Actually my brain was a bit cooked today, but nothing that a few beers can handle

.
hahaha rock n' roll brothers
have any reference photos for a factory v2? I have no idea how you could see from above

Re: new city hexes test
Posted: Sat May 26, 2012 9:19 pm
by Chris10
For the rocket test and launch tile there is not much to do ...take an existing airport tile...strip the runways..add another aircraft hangar style building, another tower and 2 or 3 rockt launch pads with mounted V2..done..thats how I would approach it
dont bother about a missile factory..the V1 and V2 have been produced in bunkers in the mountains or underearth facilitys

Re: new city hexes test
Posted: Sat May 26, 2012 9:24 pm
by VPaulus
Re: new city hexes test
Posted: Sat May 26, 2012 9:25 pm
by massi
seems that we can make this factory V2...
great pictures!
but in history than they were used for these missiles?
We could make us a unit positioned at the airports! fantastic
and this is my scale model web site http://maximiniature.altervista.org/ ... even if it has been idle for some time .. so now I have no more secrets for you 
Re: new city hexes test
Posted: Sat May 26, 2012 9:28 pm
by VPaulus
Nice models.
Re: new city hexes test
Posted: Sun May 27, 2012 5:09 pm
by massi
here are the villages Russians, Ukrainians ... other words eastern european villages.
I also tried to make the fields ... but I'm not very convincing

in editor
