Re: Potzblitz V18.0 FEB 4th 2023
Posted: Sat Feb 04, 2023 5:16 pm
awesome
most changes look good! Too bad entrenchment got lowered, but I guess it gave too much trouble. I did like its effect on making lines more resilient though.
are you sure that increasing the barbed wire from 2 to 3 was causing some of the issues? You released a version at some point where barbed wire was even 4, and I think it worked fine as well.
So how does the bonus work exactly? Other upgrades seem to stack. But entrenchment bonus does not stack, rather the latest upgrade seems to multiply with the terrain bonus.Robotron wrote: ↑Sat Feb 04, 2023 6:08 pm Barbed Wire with entrenchment multiplier 3 was working as was Pillbox with multiplier 4, the problem came with Concrete Dugouts at multiplier 5.
The scrapped V16 also had Concrete Dugouts at 5 and had the same kind of problems as V17 with Concrete Dugouts at 5.
Something in the scripts does not react kindly to entrenchment multipliers being greater than 4.
I thought maybe the entrenchment changed caused more agressive ai, or the steamroller bonus in ostmars. But both have been fixed. So kinda surprised. But the AI is indeed more agressive than what I've seen in v15.Wolf001 wrote: ↑Sun Feb 05, 2023 12:00 am Playing Aufmarsch-Ost as the CP Russia seems as aggressive and powerful as before. I end up losing the Austrian border rather quickly and I end up losing enough units that I have to go on the defensive. I've only been able to capture Warsaw once and that was due to the AI making a mistake. Right now at least for me I don't think I can take the objectives by winter 1914.
Entrenchment works like this:Umeu wrote: ↑Sun Feb 05, 2023 2:02 am So how does the bonus work exactly? Other upgrades seem to stack. But entrenchment bonus does not stack, rather the latest upgrade seems to multiply with the terrain bonus.
So we can maybe set barbed wire to 3, have pillboxes add some other sort of bonus (1 extra defense maybe) while keeping entrenchment at 3 also, and dugouts raise the level to 4?
Wolf001 wrote: ↑Sun Feb 05, 2023 12:00 am Playing Aufmarsch-Ost as the CP Russia seems as aggressive and powerful as before. I end up losing the Austrian border rather quickly and I end up losing enough units that I have to go on the defensive. I've only been able to capture Warsaw once and that was due to the AI making a mistake. Right now at least for me I don't think I can take the objectives by winter 1914.
The entrenchment value is currently the same as in V15. Anything else might be caused by slight randomization during your game, it could well be the AI behaves a lot more passive next game.I thought maybe the entrenchment changed caused more agressive ai, or the steamroller bonus in ostmars. But both have been fixed. So kinda surprised. But the AI is indeed more agressive than what I've seen in v15.
Yes, the AI is sadly not clever enough to keep itself from getting cut off if it is too aggressive. I did not code the AI so I can't do anything about.Did you change anything, robotron? Or any idea why? In some ways, it's good, but they often overextend and it's easy to just cut them off. I sometimes have to force myself not to do it.
I agree that that for CP accomplishing the objective in 1914 should not be the most common outcome.About objectives though, it might be considered that reaching your objectives is actually not the outcome which should happen most of the time. I think on the western front at least, the outcome should be just falling short of it, and reach it only under the most ideal circumstances. The most frequent outcome should be stalemate in the west. And in the east it should be too, I think. In v17 I was consistently able to capture warsaw in t1 or t2, but taking brest litovsk for option 2 was still really hard to do before christmas. I think that's pretty fair. (My only gripe was that it's way easier in MP because the ai gets way more units and can move them around quicker)
I don't expect you to do anything? My post was largely aimed at Wolf, who was saying he couldn't achieve the objectives in 1914, though he did manage to achieve half of it, which I suppose is still pretty good.Robotron wrote: ↑Sun Feb 05, 2023 2:44 amWolf001 wrote: ↑Sun Feb 05, 2023 12:00 am Playing Aufmarsch-Ost as the CP Russia seems as aggressive and powerful as before. I end up losing the Austrian border rather quickly and I end up losing enough units that I have to go on the defensive. I've only been able to capture Warsaw once and that was due to the AI making a mistake. Right now at least for me I don't think I can take the objectives by winter 1914.The entrenchment value is currently the same as in V15. Anything else might be caused by slight randomization during your game, it could well be the AI behaves a lot more passive next game.I thought maybe the entrenchment changed caused more agressive ai, or the steamroller bonus in ostmars. But both have been fixed. So kinda surprised. But the AI is indeed more agressive than what I've seen in v15.
If not, let me know.
Yes, the AI is sadly not clever enough to keep itself from getting cut off if it is too aggressive. I did not code the AI so I can't do anything about.Did you change anything, robotron? Or any idea why? In some ways, it's good, but they often overextend and it's easy to just cut them off. I sometimes have to force myself not to do it.
I agree that that for CP accomplishing the objective in 1914 should not be the most common outcome.About objectives though, it might be considered that reaching your objectives is actually not the outcome which should happen most of the time. I think on the western front at least, the outcome should be just falling short of it, and reach it only under the most ideal circumstances. The most frequent outcome should be stalemate in the west. And in the east it should be too, I think. In v17 I was consistently able to capture warsaw in t1 or t2, but taking brest litovsk for option 2 was still really hard to do before christmas. I think that's pretty fair. (My only gripe was that it's way easier in MP because the ai gets way more units and can move them around quicker)
But against the AI it is difficult to prevent a clever human player from doing so unless you spawn a whole lot of Entente units out of thin air, which seems both cheap and unrealistic.
Against a human player it's even more difficult as the experience of the players usually makes a big difference and we don't MP challenges with options like "only veteran players accepted" etc.
So, in short, I don't understand what exactly you would like me to do?![]()