ver 2.15 ready for download
https://www.dropbox.com/s/6kjsfa7spuhku ... 5.zip?dl=0
It is still kind of beta version, for stable version and new players v2.0 is recommended. Nevertheless this latest version comes with lots of changes and fixes, the large majority of which will stay for the next (final?) version of the mod.
Battlefield: Europe v2.15 (changes from 2.14):
- Towed AT guns (up to 75mm) are all made multipurpose units to fix a vanilla PzC issue which makes ground units with "camo" trait invisible even if being transported by a land/sea/air transport with no camo trait. Therefore towed guns now have their own land transport attached as multipurpose units and have to be switched between towed AT gun mode with camo trait to make them invisble but with slow towed movement speed and a tractor unit for faster movement but not camo trait. Also, these can only embark sea and train transports when being switched to the land tractor mode making them visible while being transported by a ship or a train.
- In the multiplayer version the North Atlantic convoys are reworked: the Allied player has to move the convoy units along the convoy routes to reach Liverpool and deliver their cargo for a prestige award and then move them back to the western edge of the map for reload and then rinse and repeat until the end of the scenario. Thereby Allied convoy units can no longer be used to blockade the Axis naval units, but have to be used more like historically and as the AI does in the single player version.
- Several unit icons improved, air units with naval movement (coastal and seaplanes) now have an anchor marker, the different versions of the Mosquito and Beaufighter (fighter, bomber, naval, recon) have different icons
- Some half-tracked artillery tractors now have a tropiclaized version for desert use requiring an upgrade for such units when assigned to North Africa
- Oil fields generate 40 prestige in each turn instead of 50 and this prestige is added at the end of the turn and not in the beginning
- Some map fixes in the Rybinsk-Vologda area
- Axis and Allied towed AT gun availability charts added to the in-game Library
- Lots of other fixes, balancing and smaller changes mainly affecting the multiplayer version
- Unit stats changes:
--- 3.7 cm German FlaK is a bit more expensive (30 pp) and also all self-propelled AA guns equipped with this gun
--- Most wheeled ground recon units are more expensive by 20-30%, the cost-effectiveness of ground recon units is better balanced
--- Some Fw 190 versions are a bit cheaper
--- All multipurpose assault guns (StuH 42, Italian Semovente etc.) are more expensive
--- Italian tanks, ground recons are a bit more expensive, AB-43 late-war recon armoured car added
--- 7.5 cm Pak 97/38 towed AT gun of the Minor Axis nations is available for purchase later
--- German 5 cm Pak 38 and 7.5 cm Pak 40 are available for purchase and upgrade one turn later
--- All Sherman tank versions get +2 initiative and +1 hard attack (except for Firefly which only gets +1 ini)
--- All Panther versions have 1 less initiative, but are less expensive by 50-100 prestige points
--- Some German heroes (U-boat commanders and some infantry heroes) have their bonuses reduced
--- Panther and Tiger tanks have tropical versions for desert use (their wide tracked movement no longer useful on desert and dunes terrain)
--- Soviet 45 mm AT gun has +1 hard attack, all Soviet tanks using the same gun get the same increase, more Soviet 45 mm towed AT guns appear in the east
--- Some Soviet "beast killer" armoured units appear 2-5 turns later
Battlefield: Europe v2.14
- T-26 light tanks can be upgraded to T-60 recon tank, but only by moving them to the nearest Soviet upgrade city from turn 15. After turn 33 any surviving T-26 will upgraded to T-70 light tank in the same way. But there will be a message about this.
- Some Soviet units in 1941 appear further to the east but earlier so that the Axis player cannot overtake them
- there are much less "frozen" Soviet units in the beginning, and half of them activate in turn 13 so that they can possibly start a historical winter counter attack. The other half activates by mid/late 42, or any time earlier if the Axis player manages to capture most of Moscow. The rest (e.g. Katyushas) will appear later in the Ural as reinforcement units. It gives more freedom to the Allied side.
- the British will get some Motor Torpedo Boats (similar to German S-boats) with recon move. However:
- there are fewer British destroyers in the beginning in the North Atlantic, but if they suffer losses they get replacements immediately (up to a cetain amount, like 3-4)
- the British get more fighter planes in Egypt - but less capable ones (mostly Hurricanes and Tomahawks/Kittyhawks as historically). British fighter planes who appear in Egypt can only be upgraded to tropical versions of these, "tropicalised" Spitfire Vb appears later than "continental" Spit V. It all simulates the fact that the British mostly used second line fighter planes in Egypt in 1941-42 and retained the majority of Spitfire Vs for home defense.
- Malta now has a non-movable defensive fighter unit right above the airfield...
Battlefield: Europe v.2.13 multiplayer changes
- Soviets have more garrison infantry in the beginning but less reinforcements in winter 1941
- Starting Soviet units are a bit rearranged
- British naval mines at Tobruk a bit rearranged
- Germans have fixed defensive naval mines off the French ports from the beginning
- Only 4 German strategic bombers can be retrained to fighters (same as in single player version)
- Some messages fixed
- Some other minor fixes
Changes in v2.1 (from 2.0)
- max Axis core slot limit is reduced to 175 at the beginning, but will increase to 225 in 1942 and to 250 in 1943
- units which cannot be upgraded to another unit and/or receive either green or veteran replacements (strength points) now have a small symbol in the unit information screen (for more check the Changes section of the in game Library)
- some minor changes to the pre-Barbarossa scenarios (a few new units mainly)
- several unit icons improved
- "meaningful" German spies added to Tangier in turn 2 with much longer spotting range
- camo trait removed from U-2 and Go 145
- naval bombardment zones of the Allied landings will be visible so the Axis player knows where he should not place his units to avoid strength loss and suppression
- some bomber unit stats revised, most notably British strategic bombers have much lower ground attack stats (being used almost exclusively as night bombers they were less precise)
- some strategic bomber units can be retrained as fighters: a German medium bomber (with "KG" in its name) has to move to the Wien airfield and land after which it will disappear and 6 months later a new fighter unit will appear.
- in multiplayer and realistic+ versions each Axis capital city brings 10 prestige points less in each turn but these countries will contribute to the upkeep of the minor Axis infantry units as long as they survive
- in multiplayer and realistic+ versions there will be less prestige in the beginning, but more towards the end
- Some small multiplayer fixes:
--- unit uprgades now possible in Ufa
--- easier to defend the Axis ships in the French ports
--- Allied air units due for Malta now appear near Gibraltar and have to be taken there (or wherever) by aircraft carrier
--- Hexes where Allied units can "freeze" (run out of fuel for a while) are marked on the map with a red fuel tank marker
--- Unit upgrade charts for Allied side added to the Library, a few changes here e.g. Spitfire VB and IX available for upgrade later
--- one of the British battleships at Alexandria is activated as soon as the Axis captures a victory objective in the Mediterranean/North Africa, both are activated if the Axis tries to invade Cyprus or Palestina by sea, one is activated anyway in 1943 the latest
--- land defense of Britain is a bit weaker
--- airfields in Britian moved a bit so that Spitfires based there can no longer escort Allied bomber raids against Germany
--- Allied reinfocements in the Soviet Union in 1941-42 slightly reworked