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Re: GJS'44 Campaign Main Thread - Final June 16th 1944 Tourn

Posted: Fri Apr 18, 2014 3:16 pm
by kingt
Issue appears to be fixed, Wegeberg said in-game he updated as well, and when I loaded my turn, the warning did not appear anymore. We should be good, thanks again!

Re: GJS'44 Campaign Main Thread - Final June 16th 1944 Tourn

Posted: Wed Apr 23, 2014 2:52 pm
by kingt
KingT vs Wegeberg 17-0 Germans win.

GG, this is a fun map.

Thaon and Bayeux are in progress, Benouville is yet to start (pass: kingt as game still available)

Re: GJS'44 Campaign Main Thread - Final June 16th 1944 Tourn

Posted: Wed Apr 23, 2014 6:33 pm
by cavehobbit
Thaon
Mlazar vs Guardsman 0-17 Allies win
Morge vs Cavehobbit 0-17 Allies win
LandMarine vs Protectivedaddy 0-17* Allies win
Peterjfrigate vs Coreysr - in progress
Honour vs Jcb 11-6 Germans win
Random vs Wegeberg - in progress
Thaon total 1-3

Pegasus Bridge
Mlazar vs Wegeberg 0-17 Allies win
Morge vs Guardsman 4-13 Allies win
KingT vs Cavehobbit 12-5 Germans win
Peterjfrigate vs Protectivedaddy 3-14 Allies win
Honour vs Coreysr - in progress
Random vs Jcb - in progress
Pegasus Bridge total 1-3

Abbaye d'Ardenne
Mlazar vs Jcb 8-9 Allies win
Morge vs Wegeberg 0-17 Allies win
KingT vs Guardsman 9-8 Germans win
Peterjfrigate vs Cavehobbit 0-17 Allies win
Honour vs Protectivedaddy 9-8 Germans win
Random vs Coreysr - in progress
Abbaye d'Ardenne total 2-3

Hillman
Mlazar vs Coreysr 17-0 Germans win
Morge vs Jcb 0-17 Allies win
KingT vs Wegeberg 17-0 Germans win
Peterjfrigate vs Guardsman 11-6 Germans win
Honour vs Cavehobbit 8-9 Allies win
Random vs Protectivedaddy 4-13 Allies win
Hillman total 3-3 (57-45)

Bayeux
Mlazar vs Protectivedaddy 0-17 Allies win
Morge vs Coreysr 0-17 Allies win
KingT vs Jcb - in progress
Peterjfrigate vs Wegeberg 0-17 Allies win
Honour vs Guardsman 0-17 Allies win
Random vs Cavehobbit 0-17 Allies win
Bayeux total 0-5

Benouville
Mlazar vs Cavehobbit 10-7 Germans win
Morge vs Protectivedaddy 17-0 Germans win
KingT vs Coreysr
Peterjfrigate vs Jcb 10-7 Germans win
Honour vs Wegeberg 10-7 Germans win
Random vs Guardsman - in progress
Benouville total 4-0

Total 11-17

Re: GJS'44 Campaign Main Thread - Final June 16th 1944 Tourn

Posted: Wed Apr 23, 2014 6:48 pm
by cavehobbit
Player (Games finished - Games won - Games lost - Total VPs)
Cavehobbit (6-4-2-72)
KingT (3-3-0-38)
Guardsman (5-3-2-61)
Wegeberg (5-3-2-58)
Honour (5-3-2-38)
Protectivedaddy (6-3-3-69)
Jcb (4-2-2-39)
Peterjfrigate (5-2-3-24)
Mlazar (6-2-4-35)
Coreysr (2-1-1-17)
Morge (6-1-5-21)
Random (2-0-2-4)

Re: GJS'44 Campaign Main Thread - Final June 16th 1944 Tourn

Posted: Sat Apr 26, 2014 1:27 pm
by jcb989
Update: 10 turns remaining in Bayeux, more than that remaining at Pegasus.

Re: GJS'44 Campaign Main Thread - Final June 16th 1944 Tourn

Posted: Sat Apr 26, 2014 4:46 pm
by protectivedaddy
The battle against King T is now concluded with King T easily beating my troops. He plays a very strong game defensively and I have just witnessed some unbelievable moves.

A single panther ran over 3 of my mortar units in one go and another panther receives reaction shots, fires 2 shots off and still runs over my scout unit...........


Thanks for a fantastic matchup KingT, and returns are posted with pass as kingt

Re: GJS'44 Campaign Main Thread - Final June 16th 1944 Tourn

Posted: Sat Apr 26, 2014 5:00 pm
by kingt
The SS hold Thaon 9-8. GG Protectivedaddy, the game was a lot more difficult to defend than it appears though. With that, Bayeux will be done next, so I only have to play against Coreysr on Benouville (game posted, pass kingt).

Indeed, I have not done that before, running over more than one unit of infantry. I assume it's because the Panther was at three stars, and had three shots left. I had to try it when I saw I can do two, and then had to go for three :) (happened at the end).

Later edit: maybe this is a special power for three-star Panthers that's not immediately clear in most games. Otherwise it may be a bug. I'll definitely try it in the future, but in order for it to work, you need enough action points, and three infantry units close by, preferably the kinds that don't respond with dynamite sticks.

Re: GJS'44 Campaign Main Thread - Final June 16th 1944 Tourn

Posted: Sat Apr 26, 2014 5:19 pm
by Navaronegun
kingt wrote:The SS hold Thaon 9-8. GG Protectivedaddy, the game was a lot more difficult to defend than it appears though. With that, Bayeux will be done next, so I only have to play against Coreysr on Benouville (game posted, pass kingt).

Indeed, I have not done that before, running over more than one unit of infantry. I assume it's because the Panther was at three stars, and had three shots left. I had to try it when I saw I can do two, and then had to go for three :) (happened at the end).

Later edit: maybe this is a special power for three-star Panthers that's not immediately clear in most games. Otherwise it may be a bug. I'll definitely try it in the future, but in order for it to work, you need enough action points, and three infantry units close by, preferably the kinds that don't respond with dynamite sticks.
Panthers by default have an "Elite Overrun" ability in the Squads.csv file (backend mod stuff not visable on ipad), IIRC. That would enable them to do 3 overruns, in theory.

Re: GJS'44 Campaign Main Thread - Final June 16th 1944 Tourn

Posted: Sat Apr 26, 2014 9:54 pm
by jcb989
protectivedaddy wrote:A single panther ran over 3 of my mortar units in one go
the screaming must have been horrible to behold

Re: GJS'44 Campaign Main Thread - Final June 16th 1944 Tourn

Posted: Sun Apr 27, 2014 10:14 am
by kingt
Good to know it's not a bug, I guess it's something I'll do more often with those cats lol. Also, I'd need those Elite Overrun Panthers to head to Bayeux immediately.

Re: GJS'44 Campaign Main Thread - Final June 16th 1944 Tourn

Posted: Sun Apr 27, 2014 1:11 pm
by peterjfrigate
Does anybody know of Coreysr's whereabouts? I think I've played all my other matches.

Re: GJS'44 Campaign Main Thread - Final June 16th 1944 Tourn

Posted: Sun Apr 27, 2014 3:10 pm
by Navaronegun
kingt wrote:Good to know it's not a bug, I guess it's something I'll do more often with those cats lol. Also, I'd need those Elite Overrun Panthers to head to Bayeux immediately.

What is rare is having enough AP to do it. The stars (or enemy mortars) must be aligned just right.

Re: GJS'44 Campaign Main Thread - Final June 16th 1944 Tourn

Posted: Sun Apr 27, 2014 6:40 pm
by kingt
We fought to the last man at Bayeux. Sadly, the last man died a couple of rounds too early. :D Someone send more rested troops.

KingT vs Jcb 0-17 Allies win. GG Jcb!

With that, I have finished 5 out of 6, still waiting for Benouville to be picked up.

Re: GJS'44 Campaign Main Thread - Final June 16th 1944 Tourn

Posted: Sun Apr 27, 2014 6:52 pm
by kingt
Navaronegun wrote:
kingt wrote:Good to know it's not a bug, I guess it's something I'll do more often with those cats lol. Also, I'd need those Elite Overrun Panthers to head to Bayeux immediately.

What is rare is having enough AP to do it. The stars (or enemy mortars) must be aligned just right.
Lol, true. The stars, and Mortar teams, were aligned on that one. Like I said, had to try it.

Re: GJS'44 Campaign Main Thread - Final June 16th 1944 Tourn

Posted: Sun Apr 27, 2014 6:58 pm
by scottyballgame
Are you currently looking for players?

Re: GJS'44 Campaign Main Thread - Final June 16th 1944 Tourn

Posted: Sun Apr 27, 2014 7:10 pm
by Navaronegun
scottyballgame wrote:Are you currently looking for players?
I believe this is the GJS finalé, but there is room in the Axis side of the RTT'42 Campaign. It is a Campaign, and not a Tournament, though.

Re: GJS'44 Campaign Main Thread - Final June 16th 1944 Tourn

Posted: Sun Apr 27, 2014 7:12 pm
by jcb989
scottyballgame wrote:Are you currently looking for players?
I'll play you any of these maps, a pair, your choice. setup your choices with password: jcb989
and have at you

Re: GJS'44 Campaign Main Thread - Final June 16th 1944 Tourn

Posted: Sun Apr 27, 2014 7:14 pm
by jcb989
kingt wrote:We fought to the last man at Bayeux. KingT vs Jcb 0-17 Allies win. GG Jcb!
lol... actually KingT, your last man there died grabbing the 3-point flag (that bastard lol). So technically we finished 14-3.
I should have ordered the English Horde in the area to hold fire on that poor man until we could rush him.

Re: GJS'44 Campaign Main Thread - Final June 16th 1944 Tourn

Posted: Sun Apr 27, 2014 7:20 pm
by kingt
Yeah, but there were still two turns left to go. So if you wipe out the enemy you get all flags I think, so 17-0. I mean i don't think a side can hold key points without men.

Re: GJS'44 Campaign Main Thread - Final June 16th 1944 Tourn

Posted: Sun Apr 27, 2014 7:24 pm
by jcb989
yes okay, maybe you are correct there.