Hey, Erik, I finished playing the entire German West 1939-1945 campaigns. I had a great time until I reached the middle of 43' with the Sicily invasion. The absolute allied slaughter horde and low RP of these maps, saved for the last one which help me saved that playthru, was quite difficult.
However, the 1944-45 campaigns are awful in term of difficulty, the lack of control from AI units who gets killed or waste their uses like v1 rockets, secondary objectives not worth getting (like getting only 50 rp), and low rp in the majority of these maps in general. This is coming from a player who can beat the original game in Field marshal.
and the vanilla OOB quite fine.
Here are some things I had jolted down over the months of getting destroyed and ultimately cheating to even win some of these maps.
1944 West
Anzio: Too hard even with import units. I was able to win only once with horrible casualties and next to no RP for the next map. Either there's is not enough starting cash or too many enemies units.
Recommend having certain enemies units stay idle in their starting area for example: the ships and long tom or attack by waves, instead of bum rushing the player.
I had to fend off armor + inf + long tom + mass air force + ships in the north and a mass wave of inf in the east. I cant even advance, let alone, save those secondary objectives. The first level of a campaign shouldn't be this hard.
Monte Cassion: It is impossible to do the optional objective of keeping all the falls alive. Because on turn one the closest falls to the enemies, gets destroyed by 12 units of arty and inf.
Recommend being able to control the falls, their arty units, and give the nerb their extra range, just like in PC 1. Up the RP points as this is a brutal grind to retake the mountain while defend your starting areas.
Normandy: Having to capture all the beaches, instead of two of the beaches ruined this level.
Recommend changing the objective to temporary hold any of 2 of the 4 beaches. Allies will zerg rush after taking the beaches making it hard to the get every beach.
Also the level ends despite the mission brief saying I only need 2 of the 4. Finally increase the spawn hex for the player as it just one spawn hex and the ability to use your planes like in PC1.
Bayeux: Friendly AI ruined the defense of the city and the secondary object of trying to make them survive.
Both Bayeux and Toulon have low starting supplies to fully support the starting army as this bog the player down badly; especially, Toulon where the massive allies are too much for the so called "easier" level.
Nijmegen: Add more exit hex instead of just one! So more than one unit can pass thru just like in PC1
Eindhoven: Tbh I cant get a DV in this level in PC1, let alone here. Please be like pc1 where victory doesn't required getting every VP.
The rest of the level in this campaign are fine, and I have no complaints. Overall a very frustrating experience.
1945 West
St vihn: Supply low for the 100+ pop cap, AI V1 rockets hitting the scout car on turn one is awful.
Houffalize: Low rp, supply issue again, hard to take all the vp because the mass of tanks and arty (AT gun that can switch to arty).
Celles: Same as the original, hard to get a DV. But in this level, I have to get all the city but it is too hard with the swarm of allies armor and blockage. Please make the required VP the MV amount.
Le gleizie: strike force near la gieze and Ronna, a little too hard to beat the level in time.
Bastagone Siege: AI control trucks sucks.
Nordwind: supplies issue, strict time limit, and a horde of allies to go thru with low rp. In the original, I had no trouble beating, but this is too annoying.
Comb pocket: Low supply for pop cap and supplies issue once allies take one of the point. Doesnt help I have to hold the ground form the mass of allies coming in from every direction for multiple of turns before I can retreat.
Brussel: I don’t have enough RP to beat the allies waves, doable level however.
Gates of Berlin: Same as brussel recommend more rp per turn. Also cant exit the general in this map.
Finally, recommend making the actual bridge be bridge pios (like in the original) I cant focus on demo the bridge if the soviet throw everything at me to force my demo units to retreat.
Dunkirk 45 – Not bad of a level but the supplies for the enemies make easy (for once) once you take their first two cities. The counterattack is dwindled due to supplies loss, but it does make it manageable to slough thru the lowlands.
London: AIcontrol rocket really hamper the invasion, so does the entire English navy heading straight to the landing spot. I couldn't' beat this level at all.
Overall less annoying than 1944.
But I really would appreciate if you can look over some things especially adding more rp in these levels as they really make it hard to survive.
redStick wrote: ↑Sun Sep 01, 2024 5:45 am
Erik, recently I'm playing your Normandy US 1944 campaign. Now I'm at the final scenario, Falaise – The Battle of Five Armies.
I encountered a bug that makes the game unplayable. First, I can't move the camera with WASD keys during the briefing and afterwards. I can only move the camera after the briefing by clicking on the mini-map. Second, I can't select any units. Third, I'm stuck in deployment mode and when I pressed the pass turn button, nothing happens. Lastly, I can't access Save & Load. When I hover my mouse above the button in the options menu I receive the tooltip "Cannot access savegames during AI turn". Help.
Another bug that occurred once is the loading bar filling up to full but the "continue" button not appearing.
I had this problem before, and Erik could not replicate it. I fixed it by restarting my campaign....