Page 134 of 139
Suggestions for Erik2's Afrika Korps 1941-44 campaign, part 9
Posted: Thu Jun 27, 2024 12:24 pm
by redStick
British India:
In this scenario, the 9 naval CPs and 6 air CPs given at the start for the Kriegsmarine are useless. There are no RPs to buy any units.

- Kriegsmarine command pts useless 2024-05-31 030627.jpg (37.27 KiB) Viewed 3211 times
Italian infantry `43 or ’44 is not available for purchase.
There is a mountain hex with paved road that impede the movement of troops. Please change it into open terrain with paved road.

- mountain hex with paved road 2024-06-06 162020.jpg (590.03 KiB) Viewed 3211 times
An Asian town is named Nepal. It should be named Kathmandu.

- Kathmandu 2024-06-06 172030.jpg (304.4 KiB) Viewed 3211 times
Re: Erik's campaigns & mods
Posted: Fri Jun 28, 2024 11:50 am
by Michkov
In the last mission (Kyushu) of the Marines 45 campaign in Squad mod is it intentional that there are no supply ships?
The mission is certainly manageable, but it does feel like an oversight.
Re: Erik's campaigns & mods
Posted: Fri Jun 28, 2024 1:13 pm
by Erik2
Michkov
Noted. Thanks
Erik
Suggestions for Erik2's Philippines 1941 campaign, part 1
Posted: Fri Jun 28, 2024 11:43 pm
by redStick
Hello Erik,
I have come with suggestions for your Philippines 1941 campaign. I played at difficulty level 3.
First of all, I guess the specializations date does not match or keep up with the campaign. All specializations except defensive doctrine and IIRC war economy cannot be purchased. As a result, specialization points are almost useless.

- no specializations in Philippine campaign 2024-06-24 134933.jpg (358.26 KiB) Viewed 3139 times
Secondly, all scenarios end when all primary objectives are captured. Change this to scenario ends when all objectives are completed, allowing for the completion of secondary objectives after the primary ones are completed.
Suggestions for Erik2's Philippines 1941 campaign, part 2
Posted: Fri Jun 28, 2024 11:48 pm
by redStick
Now comes the suggestions for individual scenarios.
Agoo: In the briefing there is an error. “Your battalion will invade the coast of Leyte Island” should be “Your battalion will invade the coast of Luzon Island”.

- Luzon not Leyte 2024-06-21 165739.jpg (30.14 KiB) Viewed 3137 times

- Luzon not Leyte 2024-06-21 165428.jpg (119.89 KiB) Viewed 3137 times
A typo is in one of the special event pop-up notices. “Destroyers witdrawn” should be “Destroyers withdrawn”.

- Agoo spelling error 2024-06-21 191725.jpg (80.72 KiB) Viewed 3137 times
Suggestions for Erik2's Philippines 1941 campaign, part 3
Posted: Fri Jun 28, 2024 11:51 pm
by redStick
Agoo: One of the Mongol cavalries is not designated US cavalry.

- unnamed US cavalry 2024-06-21 203154.jpg (88.65 KiB) Viewed 3136 times
Rosario: Reinforcements include CPs but no RPs to buy the units.
Binalonan: In the briefing there is a typo. “I have every cdonfidence that you will continue to prevail” should be “I have every confidence that you will continue to prevail”.

- Binalonan spelling error 2024-06-21 234707.jpg (32.46 KiB) Viewed 3136 times
A victory hex is named incorrectly. “Bilanonan” should be “Binalonan”.

- Binalonan spelling error 2024-06-21 234854.jpg (154.84 KiB) Viewed 3136 times
Suggestions for Erik2's Philippines 1941 campaign, part 4
Posted: Fri Jun 28, 2024 11:55 pm
by redStick
Suggestions for Erik2's Philippines 1941 campaign, part 5
Posted: Fri Jun 28, 2024 11:58 pm
by redStick
Suggestions for Erik2's Philippines 1941 campaign, part 6
Posted: Sat Jun 29, 2024 12:02 am
by redStick
Orion: The scenario description contains a spelling error. “Mataban” should be “Mabatang”.

- Orion spelling error 2024-06-23 144828.jpg (91.07 KiB) Viewed 3132 times
The briefing contains a similar spelling error. “Matabang” should be “Mabatang”.

- Orion spelling error 2024-06-23 145117.jpg (39.92 KiB) Viewed 3132 times
There are no RPs to upgrade Japanese infantry from 41 to 42. The picture for a special event is not showing up.

- Orion missing pict 2024-06-23 170238.jpg (32.16 KiB) Viewed 3132 times
Suggestions for Erik2's Philippines 1941 campaign, part 7
Posted: Sat Jun 29, 2024 12:05 am
by redStick
Orion: A primary objective, “Capture Pandam”, gets completed IIRC at the beginning of the scenario, without needing to capture the hex.

- Pandam objective completed although village not captured 2024-06-23 181902.jpg (361.94 KiB) Viewed 3131 times
Re: Erik's campaigns, mods and multiplayer scenarios
Posted: Thu Jul 25, 2024 7:32 pm
by bidkell
are there install instructions somewhere i grabbed the Korean war mod and downloaded now what ?
when i look in my user/documents there is no folders there?
ok found folders extracted to both campaigns and scenarios and still don't see it in game
Re: Erik's campaigns, mods and multiplayer scenarios
Posted: Fri Jul 26, 2024 2:50 am
by Zbrozlo
Extract to MODS folder.
Germany West 1939-40 2.8
Posted: Mon Jul 29, 2024 7:45 am
by Erik2
Germany West 1939-40 2.8
Link updated in first post.
Added Luftwaffe exits to Scandinavian scenarios.
Added 'Block CP refunding' or 'Block CP refunding till next round' to all scenarios
1Poznan:
Fixed primary objectives
11Trondheim:
Fixed Kriegsmarine exit
11Narvik:
Increased 'Gebirgsmarine' units to full strength/1 exp 'Germany '40 inf'.
Removed the German capture of Elvegardsmoen condition.
Changed Bardufoss from airfield to airstrip. Destroying the airstrip will spawn a German construction grp.
Germany West 1940 2.7
Posted: Mon Jul 29, 2024 3:17 pm
by Erik2
Germany West 1940 2.7
Link updated in first post.
Added ‘Block CP refounding until next turn’ for all scenarios
13Eben:
Added Waffen SS resources at start.
15Haag:
Added Fallschirmjäger core unit option for capturing airfields.
Fixed Fallschirmjäger lost sec obj.
Removed unused Commanders trigger.
17Maubeuge:
Fixed sec objs.
Fixed pri obj map marker.
20Calais:
Fixed pri obj map marker.
25Dijon:
Fixed pri obj map marker.
Fixed sec obj Nancy.
MicroMod 5.0
Posted: Wed Aug 07, 2024 7:39 am
by Erik2
MicroMod 5.0
Link updated in first post.
Most of the scenarios in this mod uses a 1km/hex map.
I have changed the artillery unit ranges to reflect this, basically increasing the standard ranges (almost doubling them).
2v2 Holland 1940 2.1
Major change from battalion-sized units to regiments.
Added deployment phase for the German factions (only)
Added 'normal' resource income for all factions.
Fixed British/French off-map air.
A few terrain fixes.
Increased German factions RP income.
Reduced Dutch RP income.
2v2 A Bridge Too Far 2.3
Replaced modded land units with standard substitutes (the OOB multiplayer server sometimes won't load modded units properly and replaces them with the famous Japanese tank).
2v2 Torch West 1942 1.4
Fixed reinforcing French core units.
Added US construction groups.
Reduced RPs for French factions.
2v2 Torch East 1942 1.4
Removed duplicate RN unit.
Transferred some 'Free French' units to 'Vichy French'.
Increased Allied factions RP income.
Reduced French factions RP.
Added new campaign Scheldt 1944 Pt2.
Scenarios:
Overloon "Operation Aintree"
Woensdrecht "Black Friday"
Venraij "...every bloody thing quite bloody."
Wuustwezel "Operation Suitcase"
Breskens Pocket "Operation Switchback Pt2"
's-Hertogenbosch "Operation Pheasant"
Operation Vitality I
Operation Vitality II
Meijel "Battle of the Canals"
Raid on Dunkerque "Independence Day"
Walcheren "Operation Infatuate"
Mark "Last Stand in North Brabant"
Heusden "Operation Guy Fawkes"
Re: MicroMod 5.0
Posted: Thu Aug 15, 2024 2:36 pm
by stevefprice
Erik2 wrote: ↑Wed Aug 07, 2024 7:39 am
MicroMod 5.0
Link updated in first post.
Looks like your settings are in the mod again too

- NotErikButMe.jpg (356.07 KiB) Viewed 2656 times
NavalMod 2.2
Posted: Sun Aug 18, 2024 9:08 am
by Erik2
NavalMod 2.2
Link updated in first post.
Imperial Fleet 1941-42 1.1:
Various changes/fixes and play balance adjustments.
Falaise – The Battle of Five Armies scenario unplayable
Posted: Sun Sep 01, 2024 5:45 am
by redStick
Erik, recently I'm playing your Normandy US 1944 campaign. Now I'm at the final scenario, Falaise – The Battle of Five Armies.
I encountered a bug that makes the game unplayable. First, I can't move the camera with WASD keys during the briefing and afterwards. I can only move the camera after the briefing by clicking on the mini-map. Second, I can't select any units. Third, I'm stuck in deployment mode and when I pressed the pass turn button, nothing happens. Lastly, I can't access Save & Load. When I hover my mouse above the button in the options menu I receive the tooltip "Cannot access savegames during AI turn". Help.

- camera cannot move 2024-09-01 123858.jpg (722.64 KiB) Viewed 2383 times

- cannot select units 2024-09-01 124224.jpg (771.36 KiB) Viewed 2383 times
Another bug that occurred once is the loading bar filling up to full but the "continue" button not appearing.
Re: Erik's campaigns, mods and multiplayer scenarios
Posted: Sat Sep 07, 2024 1:47 pm
by srb644
At the beginning of this thread is an incredibly long list of mods. Pretty impressive. But seriously, how do you get any of them to work on the Steam version of Panzer Corps Gold? It's quite confusing.
Re: Erik's campaigns, mods and multiplayer scenarios
Posted: Sun Sep 08, 2024 9:23 am
by JoaoLuisAngelo
srb644 wrote: ↑Sat Sep 07, 2024 1:47 pm
At the beginning of this thread is an incredibly long list of mods. Pretty impressive. But seriously, how do you get any of them to work on the Steam version of Panzer Corps Gold? It's quite confusing.
You don't. These are Order of Battle mods.
Some of them may be transpositions of Panzer Corps scenarios/campaigns, I don't play PzC.
Would that be the source of your confusion?