Page 132 of 139
Re: Erik's campaigns & mods
Posted: Sat May 18, 2024 5:29 am
by fakeaccount
Hey, Fam. I ran into an issue that break the 1939 Germany West campaign.
After beating Warsaw, I get the Brest level with the dumb commies. However, after the brief that camera lock on to Brest city hex, and I cannot progress any further. I can move the camera via minimap, but I cannot deploy units, purchase, nor even end the turn since the icon for it is removed. I tried resetting and the only different that the Russian take the first turn after the end of the briefing (The game doesn't say it, just say Deployment phase) and it never ends. I cant even use cheat to autowin.
Any quickwork around to skip this level before I start it, until a proper fix comes around?
Re: Erik's campaigns & mods
Posted: Sat May 18, 2024 10:57 am
by Erik2
Open the console (Ctrl c) and enter #igotnukes to give you an automatic victory.
I''ll take a look at the scenario when I have some spare time.
Re: Erik's campaigns & mods
Posted: Sat May 18, 2024 3:34 pm
by fakeaccount
Erik2 wrote: ↑Sat May 18, 2024 10:57 am
Open the console (Ctrl c) and enter #igotnukes to give you an automatic victory.
I''ll take a look at the scenario when I have some spare time.
As I mention before, I cant. Like I can type it, but it wont activated.
Re: Erik's campaigns & mods
Posted: Sun May 19, 2024 12:54 pm
by Erik2
You enter this during play, hit confirm and nothing happens (you should get an automatic victory)?
Then it looks like there's something wrong with your game installation and you should contact support.

- nukes.jpg (32 KiB) Viewed 3004 times
Re: Erik's campaigns & mods
Posted: Sun May 19, 2024 1:38 pm
by pupski
Shift-c for the console
Re: Erik's campaigns & mods
Posted: Sun May 19, 2024 4:29 pm
by Erik2
Aargh, sorry about the misinformation

Re: Erik's campaigns & mods
Posted: Sun May 19, 2024 8:43 pm
by pupski
I know, it feels illogical

Re: Erik's campaigns & mods
Posted: Mon May 20, 2024 4:03 am
by fakeaccount
Erik2 wrote: ↑Sun May 19, 2024 12:54 pm
You enter this during play, hit confirm and nothing happens (you should get an automatic victory)?
Then it looks like there's something wrong with your game installation and you should contact support.
nukes.jpg
I can use cheats just fine, until I get to your Brest level. The autowin cheat doesn't work in this level (warbonds cheat works tho). I assume it is due to the fact that the level is forever stuck in the deployment phase. Doesn't help the game wont even start my, nor the enemy, turn.
Again I will reiterate, I cannot use the autowin cheat, cannot deploy nor buy forces, and cant even press the end turn icon without it disappearing after I click it on (even clicking it does nothing).
Re: Erik's campaigns & mods
Posted: Mon May 20, 2024 4:35 am
by terminator
Is the latest version of the game installed?
Re: Erik's campaigns & mods
Posted: Mon May 20, 2024 5:54 am
by Erik2
I opened the Brest scenario in the editor and it plays fine there.
I also started the campaign, nuked my way through the scenarios until Brest and played a couple of turns.Worked fine.
So it looks like it may be something with your game installation.
Re: Erik's campaigns & mods
Posted: Mon May 20, 2024 4:34 pm
by tag1555
Erik2 wrote: ↑Mon May 13, 2024 7:53 am
There is a long time since I last played this scenario, so I do not have any specific playing tips.
But I have edited the scenario a bit to make it easier; removed all Soviet commanders and reduced all Soviet unit experience ...If all else fails you can always give yourself a major victory by opening the console (Ctrl c) and enter #igotnukes
Thanks Erik, appreciate it!
Re: Erik's campaigns & mods
Posted: Mon May 20, 2024 6:40 pm
by fakeaccount
@terminator Yes it is the steam version
Erik2 wrote: ↑Mon May 20, 2024 5:54 am
I opened the Brest scenario in the editor and it plays fine there.
I also started the campaign, nuked my way through the scenarios until Brest and played a couple of turns.Worked fine.
So it looks like it may be something with your game installation.
Yea, I did the same steps you did aka restart the campaign and autowin to the Brest level. And I am able to play this level properly. Looks like my old playthru was borked. Welp, at least that taken care of.
Thanks for the help! I had really no major issues no far [beside minor ones like certain conditions not being activated. For example: capturing the french general and etc. Which can fix with autowin cheat].
I do enjoy your panzer corps 1 conversions tho. It is nice [sometime not nice]to see what the differences and limitations are with each of the games different rules and such.
Re: Erik's campaigns & mods
Posted: Wed May 22, 2024 3:57 pm
by stevefprice
@Erik,
Torch East.
My artillery is ordered to move to the airfield, a secondary objective. My construction unit appears, but then the game break. None of those ships to the north can then move, the construction unit cannot move and the artillery has remained in place despite the order.
So I tried ending turn but nothing happens, so I have to exit to menu, then the game is once more available to download.
I can only assume that trigger is broken.

- Torch East Part 1.jpg (654.96 KiB) Viewed 2780 times
Re: Erik's campaigns & mods
Posted: Thu May 23, 2024 7:09 am
by Erik2
@Steve
That is odd. I'll take a look at the triggers.
Does this mean we should end the game (everybody resigns to get it off the list)?
Erik
Re: Erik's campaigns & mods
Posted: Thu May 23, 2024 11:15 am
by Brenmusik
Let's carry on, the RAF have "passed" on their aircraft and Monty is having Field Day

Germany West 1939-40 suggestion 1
Posted: Wed May 29, 2024 9:52 am
by redStick
Hello Erik,
I have many suggestions for your campaigns. I’ll begin with those for "Germany West 1939-40".
In the first scenario, Poznan, there is a primary objective called “Hold Glogau”. Failing this objective seemingly will cause the player to lose in the campaign. Perhaps you could stress the importance of this objective in Guderian’s briefing. In the first turn of my first attempt at this scenario, I managed to encircle a Polish cavalry unit east of Glogau. But mistakenly, I left the town undefended and the Polish cavalry galloped in and changed the town’s colors. I don’t know whether this would result in a draw, a minor defeat, or a major defeat if all other objectives were achieved, but this would likely make the player restart the scenario.

- plz stress the importance of holding Glogau.jpg (526.33 KiB) Viewed 2485 times
In the spoils of war- Brest scenario, the river on the NE corner of the map is named incorrectly. It isn’t the Narew River; it should be the Leśna River. It should flow into the Bug River.

- Brest river hex .jpg (515.29 KiB) Viewed 2485 times
Below is a section of a Polish map, showing the Bug and Leśna Rivers.

- Brest 1938.jpg (503.91 KiB) Viewed 2485 times
I got the map from
https://www.reddit.com/r/MapPorn/commen ... sical_map/
Germany West 1939-40 suggestion 2
Posted: Wed May 29, 2024 9:57 am
by redStick
There are two spelling errors in the Bergen scenario's description. The errors are highlighted in blue.

- Bergen spelling error.jpg (207.42 KiB) Viewed 2473 times
In the Trondheim scenario, there is a secondary objective called “Do not lose any cruisers”. Clicking the question mark left of it leads to a lake hex on the western edge of the map.

- Trondheim exit.jpg (249.29 KiB) Viewed 2473 times
How are units supposed to use this hex as an exit? It’s not connected to the sea, so Kriegsmarine units can’t use it; it’s not a land hex, so Wehrmacht units can’t too. Maybe it’s an air exit, or is it not an exit at all?
In the Narvik scenario, a secondary objective, “Capture Bardufoss airfield”, feels almost impossible to complete:

- Bardufoss AF.jpg (313.81 KiB) Viewed 2473 times
To be continued in Germany West 1939-40 suggestion 3.
Re: Erik's campaigns & mods
Posted: Thu May 30, 2024 7:55 am
by Erik2
Metapost

- pic.jpg (72.22 KiB) Viewed 2511 times
Posted: Thu May 30, 2024 12:50 pm
by redStick
Erik2 wrote: ↑Thu May 30, 2024 7:55 am
Metapost
pic.jpg
Erik, thank you for teaching me how to upload pictures.
Now I have a new issue.

- why inline appears only on select few?.jpg (52.04 KiB) Viewed 2481 times
In the screenshot above, the first picture, titled 'a', and the fourth picture, titled 'plz...Glogau', have the inline option. The second and third picts do not; thus I can't upload them. Do you know what's causing this?
Germany West 1939-40 suggestion 3
Posted: Thu May 30, 2024 2:35 pm
by redStick
Germany West 1939-40 suggestion 2 continued:
A fallschirmjager unit is given to the player in the middle of the scenario near Narvik. It could be airdropped near the airfield, which, seems garrisoned by three enemy units. The gebirgsjagers could advance toward the airfield if they had taken Elvegardsmoen mobilization center. Theoretically, they would reach the airfield before turn 40. But in reality, an overwhelming horde of enemies had to be eliminated near Elvegardsmoen. I didn’t have any Gebirgsmarine because all of my sunk destroyers were sunk before I had captured Elvegardsmoen. I had only my core engineer unit along with the forementioned fallschirmjager unit there as survivors by the end of the scenario. Therefore, I propose an increase in land command points, and an increase in the number of turns available: from 40 to 60.

- Narvik.jpg (664.89 KiB) Viewed 2470 times
IIRC all of the Denmark and Norway scenarios are missing friendly aircraft exits. Please add them.
Finally, the campaign tree is outdated. It seems to come from Panzer Corps. The Lillehammer scenario is missing from your campaign. Your Denmark, Bergen, and Trondheim scenarios are not in the tree.

- 1939Ge.jpg (130.71 KiB) Viewed 2470 times
I suggest you make a new tree. Will there be a new Lillehammer scenario?
Now, onto Germany West 1940!