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Re: OoB Peoples General
Posted: Mon May 22, 2017 1:55 am
by uzbek2012
Brazenman wrote:Without addional multiplay registrations there is no chance to test the scenarios - so no more upgrades or informations about the mod here !
Alltogether I see 195 OoB - Peoples General downloads (last version) and only one guy to play on Multiplayer - guys no chance...
Увы у меня очень медленный интернет соеденение что бы полноценно участвовать в мультиплеерных оргиях и битвах )
Когда можно будет поиграть сингл компанию и карты за Россию ?
Alas I have a very slow Internet connection that would fully participate in multiplayer battles and orgies )
When you can play the single company and the cards for Russia ?
P.s.
http://magspace.ru/blog/gun/305184.html
Re: OoB Real Mod
Posted: Mon May 22, 2017 8:54 am
by bcnkor
Finally, we can see some tanks REAL with camouflage, with respect to the vanilla, and some external units REAL like the train.
Great job as always...
It seems that the developers of this game, you put interest but do not win, in doing things well done. And it's a shame they leave a great game, so far away.
Re: OoB Real Mod
Posted: Mon May 22, 2017 9:54 am
by Brazenman
First set of late war camo units - Note in the finished version there will be 3 different late war camo typs, one early war grey type, one winter type and the desert variant, so its allowed to switch between them or trigger them in the scenario editor for each scenario:
I think - the first version of Marked Garden would be released on the next upcoming week end - I like to set all my own units - also for the US paratroops.
Re: OoB Real Mod
Posted: Mon May 22, 2017 9:54 am
by Brazenman
1st retreat of the SS Battlegroup "Heinke"

Re: OoB Real Mod
Posted: Mon May 22, 2017 12:48 pm
by calmhatchery
very good models with SKAIN CAMO!!! my congratulations!!! this mod looks very very good!!!
Re: OoB Peoples General
Posted: Tue May 23, 2017 2:14 am
by Harishima
Multiplayer does not work for me, it says that the scenario is missing.
Re: OoB Peoples General
Posted: Tue May 23, 2017 2:20 am
by Harishima
I have the mod to work now. I can now play with others.
Re: OoB Real Mod
Posted: Tue May 23, 2017 7:45 am
by WWII44
Is this mod going to be available to the public and if so will you be doing the pacific theater too?
Re: OoB Real Mod
Posted: Tue May 23, 2017 2:41 pm
by Brazenman
First commander spotted - I'm trying to meet the right historical face morphology of every commander on my 3d figures , but its hard to have an
one hundred percent agreement.

Re: OoB Real Mod
Posted: Tue May 23, 2017 2:42 pm
by Brazenman
1st geman commander spotted:
Todays 3d working sets:

Re: OoB Real Mod
Posted: Tue May 23, 2017 2:43 pm
by Brazenman
New Unitcards for the Infantry to a more historical shine:

Re: OoB Real Mod
Posted: Tue May 23, 2017 2:45 pm
by Brazenman
WWII44 wrote:Is this mod going to be available to the public and if so will you be doing the pacific theater too?
For now the modder work on some late war scenarios and need some time for all 3d units from this area, But he have also over 150 Japanes 3d vehicles finished on his 3d library - so in the future its possible. But an support from developers would be nice. For now - every of his questions remained unanswered. But believe me - he find a way...
Re: OoB Real Mod
Posted: Tue May 23, 2017 2:46 pm
by Brazenman
SS Battlegroup "Heinke" on the right flank:

Re: OoB Real Mod
Posted: Tue May 23, 2017 2:47 pm
by Brazenman
1st SS commander spotted:

Re: OoB Real Mod
Posted: Tue May 23, 2017 8:47 pm
by kondi754
Erik wrote:I'll be following this thread...
I have my own Market-Garden, Torch and Operation Versity scenarios I'd like to do whenever the appropriate British and late-war German unit types are available.
Some graphics for use in Plunder&Varsity operations.
I have to read a little and maybe I'll take care of making models of units.
Re: OoB Real Mod
Posted: Wed May 24, 2017 9:06 pm
by Brazenman
Here is a little viev in his basic programm to set 3d units for OoB - you need also the 2 programs (red cycled) and every moveable detail of the units have to be rigged and set centered with the nice pivot programm in 3ds max:

Re: OoB Real Mod
Posted: Wed May 24, 2017 9:10 pm
by Brazenman
Also with the UV mapper Classic (better professional) - you can arrange your textures and set them together to only one needed in OoB.
You need also Photoshop or Corel Point to change parts and colours of the vehicle textures.

Re: OoB Real Mod
Posted: Wed May 24, 2017 9:11 pm
by Brazenman
more realistic variants of Minefields and more historical view - for now he set 4:
(zoomed)
(normal)

Re: OoB Real Mod
Posted: Wed May 24, 2017 9:15 pm
by Brazenman
German Field wagon - main transport for the german Infantry divisions is ready for combat:

Re: OoB Real Mod
Posted: Wed May 24, 2017 9:16 pm
by Brazenman
German Cavalry - but note this unit is only the transport with horse for the Cavalry - normally they can also run at foot - but have one horse in the back - to see that is cavalry.
