Page 14 of 18
Re: PHCAS Final MOD (v011)
Posted: Thu Aug 11, 2016 10:54 am
by TangSooDo
I have played Allied Corps using this mod, which is awesome in its detail. Now I have reached D-Day, which has been substantially reworked, and it's fantastic. I can hardly wait for the Market Garden scenario.
Re: PHCAS Final MOD (v011)
Posted: Fri Aug 12, 2016 7:32 pm
by lsnoop
Is there a 'light" version of this mod only with messages and pictures?
Re: PHCAS Final MOD (v011)
Posted: Sat Aug 13, 2016 9:04 am
by phcas
lsnoop wrote:Is there a 'light" version of this mod only with messages and pictures?
Sorry, no light version.
Greetings PHCAS
Re: PHCAS Final MOD (v011)
Posted: Sat Aug 27, 2016 7:35 pm
by phcas
This project will go on in a few weeks.
In support of Akkula's modern mod I do a lot of graphic reworks for him that takes all my time for a few weeks.
Greetings PHCAS
Re: PHCAS Final MOD (v011)
Posted: Sun Aug 28, 2016 12:49 am
by hotilongstrike
Thanks for the update.
Re: PHCAS Final MOD (v011)
Posted: Tue Aug 30, 2016 8:58 am
by Magic1111
phcas wrote:This project will go on in a few weeks.
In support of Akkula's modern mod I do a lot of graphic reworks for him that takes all my time for a few weeks.
No problem, let your time!

Re: PHCAS Final MOD (v011)
Posted: Wed Aug 31, 2016 10:14 pm
by Skylar27
phcas wrote:This project will go on in a few weeks.
In support of Akkula's modern mod I do a lot of graphic reworks for him that takes all my time for a few weeks.
Greetings PHCAS
Take the time we all can wait

Re: PHCAS Final MOD (v011)
Posted: Sat Sep 10, 2016 12:18 am
by Skylar27
Can you ( or someone ) make an ambient battle sound mod instead of the music ?
Sounds like distant MG fire and the occasional explosion would be nice I think ... the music doesn't cut it except for the menu options screen
Thanks ~
Re: PHCAS Final MOD (v011)
Posted: Sat Sep 10, 2016 8:37 am
by phcas
53rdVaInf wrote:Can you ( or someone ) make an ambient battle sound mod instead of the music ?
Sounds like distant MG fire and the occasional explosion would be nice I think ... the music doesn't cut it except for the menu options screen
Thanks ~
2 sound files of battlesound, don't ask me were it's from
http://www.mediafire.com/download/w0bwo ... eSound.rar
Greetings PHCAS
Re: PHCAS Final MOD (v011)
Posted: Sat Sep 10, 2016 12:55 pm
by Skylar27
Thank you sir
Hate to sound dense but where do you place these 2 files within the games folder

Re: PHCAS Final MOD (v011)
Posted: Sun Sep 11, 2016 7:11 am
by phcas
53rdVaInf wrote:Thank you sir
Hate to sound dense but where do you place these 2 files within the games folder

Panzer Corps/Audio/Music
Remove "ingame1" till "ingame5"
Rename the new files "ingame1" till "ingame5"
Re: PHCAS Final MOD (v011)
Posted: Sun Sep 11, 2016 12:19 pm
by Skylar27
Thank you sir ~
Re: PHCAS Final MOD (v011)
Posted: Sun Sep 11, 2016 5:33 pm
by lennis29
@ PHCAS
Greetings, still working in the mode is definitely over?
Saludos, sigues trabajando en el MOD o esta terminado definitivamente?
Would you like to translate your work into Spanish, for users in Latin America and Spain?
Te gustaria traducir tu trabajo al español, para los usuarios de America Latina y España?
excellent your work and time commitment, I congratulate you.
really it is not easy to take the time to work on excell
Re: PHCAS Final MOD (v011)
Posted: Tue Sep 20, 2016 3:47 am
by lennis29
Hello
I am in 1941 and only 4 units of the SS and was that came out in 1939, since then they have not come out, it is wrong or is that the mod is configured so?
Re: PHCAS Final MOD (v011)
Posted: Tue Sep 20, 2016 5:33 am
by glaude1955
lennis29 wrote:Hello
I am in 1941 and only 4 units of the SS and was that came out in 1939, since then they have not come out, it is wrong or is that the mod is configured so?
Hello lennis29,
The wonderful PHCAS'mod provides exclusively for now the GC39 on Polish ground only.
Yves
Re: PHCAS Final MOD (v011)
Posted: Tue Sep 20, 2016 9:31 am
by phcas
Hello everybody,
A little update. As you know the work on this mod had stopt for a little while. This is becausse I have to assist Akkula with his modern MOD. So far the aircraft are done. Now I am busy with the trucks. They must be built from the ground. After that the rest of the ground units. It's a massive work that cost me many hours a day, but I hope you will enjoy it when Akkula brings his mod to you all.
Do not worry. As soon as the work for Akkula is ready this PHCAS mod will go on.
Greetings PHCAS
Re: PHCAS Final MOD (v011)
Posted: Tue Sep 20, 2016 4:29 pm
by Cataphract88
Best of luck with both projects.
Re: PHCAS Final MOD (v011)
Posted: Wed Sep 21, 2016 1:16 am
by lennis29
@ PHCAS
If you want and it's not too much trouble, you can form a team to work on your modpack and improve it.
we can work on analysis and correction of errors in the equipment file.
- Expand Unit upgrades.
(Eg. 1st Pz Div in 1940 is updated to Pz.IIC in 1941 after you upgrade to Pz III or IVD and so on.)
- Reviewing and working in the campaigns of 1939 to 1945.
- Working with the EFX and add custom sounds.
- Create a file of historical battles and that allows the player to have the experience of playing events according to the dates on which they occurred. (Eg to play battles against the Russians, then in francias and follow in africa.) This applies in 1943.
Keep in mind that is a great collective project, respecting the ideas and work of PHCAS who is the author, work hard and try to do the best for the end to have a very close to what was the World War II experience.
I apologize, not English, I'm using google translator, but I think more or less you get the idea.
I can help in the equipment file, EFX and creating units with photoshop.
try to have the work ready for December to be a Christmas gift for all lovers of this great game.
Re: PHCAS Final MOD (v011)
Posted: Fri Sep 23, 2016 10:14 am
by phcas
lennis29 wrote:@ PHCAS
If you want and it's not too much trouble, you can form a team to work on your modpack and improve it.
we can work on analysis and correction of errors in the equipment file.
- Expand Unit upgrades.
(Eg. 1st Pz Div in 1940 is updated to Pz.IIC in 1941 after you upgrade to Pz III or IVD and so on.)
- Reviewing and working in the campaigns of 1939 to 1945.
- Working with the EFX and add custom sounds.
- Create a file of historical battles and that allows the player to have the experience of playing events according to the dates on which they occurred. (Eg to play battles against the Russians, then in francias and follow in africa.) This applies in 1943.
Keep in mind that is a great collective project, respecting the ideas and work of PHCAS who is the author, work hard and try to do the best for the end to have a very close to what was the World War II experience.
I apologize, not English, I'm using google translator, but I think more or less you get the idea.
I can help in the equipment file, EFX and creating units with photoshop.
try to have the work ready for December to be a Christmas gift for all lovers of this great game.
Hello Lennis29
I thank you for your mail and hope I all understand it. I think working together can be working like I remake/make graphics for Akkula now. My PHCAS mod is paused for a little while as you know. Making a mod with specific units like "1.Panzer Div" and guide them through the war with updates can give a kind of trouble in the game and have to be done carefully.
I think it's not a good idea that people on their own start changing my quipment file. I am affraid things are not clear to me anymore than and if the game starts messing up, I will have a problem.
Anyway, I will be back to you when I pickup the PHCAS mod
Greetings PHCAS
Re: PHCAS Final MOD (v011)
Posted: Wed Oct 05, 2016 12:10 am
by lennis29
do not forget the mod