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				Borisov
				Posted: Tue Mar 01, 2016 8:58 pm
				by enric
				This is a new scenario based on scenario 20 of the original Squad Leader Game.
It's a big map, and has lot of units. The original OOB has been modified to be adapted to BA2, because BA only accepts 64 units per side, and the original had more than 80 Russian units.
https://dl.dropboxusercontent.com/u/361 ... orisov.pdf 
			 
			
					
				Re: BA2 Scenarios by Enric
				Posted: Tue Mar 01, 2016 9:42 pm
				by sightreader
				Any hope of making any of these multiplayer coop?
			 
			
					
				Re: BA2 Scenarios by Enric
				Posted: Tue Mar 01, 2016 9:48 pm
				by glenghiscan
				Where is the LST for this one ?
			 
			
					
				Re: BA2 Scenarios by Enric
				Posted: Wed Mar 02, 2016 6:09 am
				by enric
				glenghiscan wrote:Where is the LST for this one ?
Should be in the first post as usual.
 
			 
			
					
				Re: BA2 Scenarios by Enric
				Posted: Wed Mar 02, 2016 8:24 am
				by glenghiscan
				Yup! If I'd used my eyes the good Lord gave me I'd Ive seen it
			 
			
					
				Re: BA2 Scenarios by Enric
				Posted: Wed Mar 02, 2016 8:32 am
				by enric
				glenghiscan wrote:Yup! If I'd used my eyes the good Lord gave me I'd Ive seen it
 
 
			 
			
					
				Re: Borisov
				Posted: Wed Mar 02, 2016 11:17 am
				by avisnigra67
				enric wrote:This is a new scenario based on scenario 20 of the original Squad Leader Game.
It's a big map, and has lot of units. The original OOB has been modified to be adapted to BA2, because BA only accepts 64 units per side, and the original had more than 80 Russian units.
https://dl.dropboxusercontent.com/u/361 ... orisov.pdf 
This is one of my favourites of all times in SL games! It ensures a big experience in eastern front. Enric has made a  great work again!  

 
			 
			
					
				Re: Borisov
				Posted: Thu Mar 03, 2016 2:22 pm
				by enric
				avisnigra67 wrote:enric wrote:This is a new scenario based on scenario 20 of the original Squad Leader Game.
It's a big map, and has lot of units. The original OOB has been modified to be adapted to BA2, because BA only accepts 64 units per side, and the original had more than 80 Russian units.
https://dl.dropboxusercontent.com/u/361 ... orisov.pdf 
This is one of my favourites of all times in SL games! It ensures a big experience in eastern front. Enric has made a  great work again!  

 
Thanks to you to help me with the OOB.
 
			 
			
					
				Re: Borisov
				Posted: Fri Mar 04, 2016 8:35 am
				by avisnigra67
				enric wrote:avisnigra67 wrote:enric wrote:This is a new scenario based on scenario 20 of the original Squad Leader Game.
It's a big map, and has lot of units. The original OOB has been modified to be adapted to BA2, because BA only accepts 64 units per side, and the original had more than 80 Russian units.
https://dl.dropboxusercontent.com/u/361 ... orisov.pdf 
This is one of my favourites of all times in SL games! It ensures a big experience in eastern front. Enric has made a  great work again!  

 
Thanks to you to help me with the OOB.
 
Always my pleasure, Enric!  

 
			 
			
					
				Re: BA2 Scenarios by Enric
				Posted: Sun Mar 06, 2016 9:05 pm
				by Celeborn
				sightreader wrote:Any hope of making any of these multiplayer coop?
It is unfortunate that Slitherine never developed a MP coop version for teams. Human opponents are so much better than the AI.
 
			 
			
					
				Re: BA2 Scenarios by Enric
				Posted: Sun Mar 06, 2016 9:20 pm
				by sightreader
				Celeborn wrote:
It is unfortunate that Slitherine never developed a MP coop version for teams. Human opponents are so much better than the AI.
Oh.  Well, my friend and I play against the computer as MP coop, which is what we were hoping for.  I'm not sure how feasible team vs team coop would be, as the chance of someone bailing on the game before its done would be 4x as high.
 
			 
			
					
				Borisov b5
				Posted: Tue Mar 29, 2016 4:49 pm
				by enric
				This version still has a minor bug: the Soviet flag counter show +1, so for playing just substrack one from this counter.
The b6 has this minor bug fixed.
			 
			
					
				Re: BA2 Scenarios by Enric
				Posted: Thu Apr 14, 2016 1:54 pm
				by enric
				Added the version for BA2 of Bitche Salient, with all new mods incorporated.
			 
			
					
				Re: BA2 Scenarios by Enric
				Posted: Thu Apr 14, 2016 2:38 pm
				by enric
				Borisov goes to b7
Artillery delay is now two turns.
Minor map fixes
			 
			
					
				Re: BA2 Scenarios by Enric
				Posted: Wed Apr 20, 2016 5:13 am
				by glenghiscan
				I'm liking the changes in the updated bitche salient
			 
			
					
				Bitche Salient BUG
				Posted: Mon Apr 25, 2016 3:08 pm
				by enric
				I found a bug in the official version of Bitche Salient:
In the deployment phase, if you try to deploy WIRE in a forest you will get a crash. So don't do it.
New version (1.0.1) will be released immediately.
			 
			
					
				TownChess for BA2
				Posted: Thu Apr 28, 2016 5:35 pm
				by enric
				Another BA1 scenario ported to BA2
			 
			
					
				Bitche goes to 1.0.3
				Posted: Fri Jun 10, 2016 2:24 pm
				by enric
				Probably, this will be the final version.
It includes minor fixes and:
-  An option to choose (German) from where will the reinforcements enter.
 
-  Jeeps are no more like armored, now can be easily killed by infantry fire
 
-  Infantry may entrench.
- unit must have 4 or more men.
- must be in a terrain that do not already gives cover.
- unit must have begun turn on the tile and not already have done any other action. 
 
			 
			
					
				Bitche 1.0.3
				Posted: Fri Jun 10, 2016 2:28 pm
				by enric
				please delete first older version before installing Bitche 1.0.3
			 
			
					
				Re: BA2 Scenarios by Enric
				Posted: Sat Jun 11, 2016 10:33 am
				by glenghiscan
				Looks good like the entrenching idea