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Re: FGH'40 Tournament
Posted: Thu Aug 07, 2014 6:57 am
by cavehobbit
I've posted a Jandrenouille challenge, no password.
Re: FGH'40 Tournament
Posted: Thu Aug 07, 2014 7:32 am
by guardsman
Just a shout out has anyone heard anything about nava/Pat or PDaddy

Re: FGH'40 Tournament
Posted: Thu Aug 07, 2014 1:52 pm
by glenghiscan
Nope
Re: FGH'40 Tournament
Posted: Fri Aug 08, 2014 12:18 pm
by collier4
No.
Re: FGH'40 Tournament
Posted: Fri Aug 08, 2014 12:21 pm
by jcb989
Negative. I hope it is caused by only positive real-world experiences.
Re: FGH'40 Tournament
Posted: Fri Aug 08, 2014 5:16 pm
by cavehobbit
Another map, Poucet, in the map pack!
Link to the updated map pack:
https://dl.dropboxusercontent.com/u/535 ... OURNEY.LST
No other maps or ongoing games will be affected by updating to this map pack version. Remember to remove the old map pack before you download the updated.
Instruction how to remove the old version and install the updated version:
1. Choose Multiplayer (at the bottom)
2. Log in to Multiplayer as usual
3. Choose the My Challenges tab (at the top) then press New Challenge
4. Select a FGH'40 Tourney scenario and then Delete Campaign (bottom right)
5. Press X until you get back to BA start screen
6. Choose Campaigns (at the bottom)
7. Choose Download Community Scenarios (at the top)
8. Choose Download a Campaign Package from the Internet (top right)
9. Copy (or type) the link to the map pack (
https://dl.dropboxusercontent.com/u/535 ... OURNEY.LST) into the URL box (very important it's the link, not the link text!)
10. Click the green tick
11. Back at the campaigns list, select the new campaign (the one with a start to the left, usually at the bottom of the list) and click Download the Selected Campaign (bottom centre)
12. This should download everything that you need
Re: FGH'40 Tournament
Posted: Mon Aug 11, 2014 7:57 pm
by cavehobbit
Walshoutem, the fourth and last of the new maps ready to be tested!
Link to the updated map pack:
https://dl.dropboxusercontent.com/u/535 ... OURNEY.LST
No other maps or ongoing games will be affected by updating to this map pack version. Remember to remove the old map pack before you download the updated.
Instruction how to remove the old version and install the updated version:
1. Choose Multiplayer (at the bottom)
2. Log in to Multiplayer as usual
3. Choose the My Challenges tab (at the top) then press New Challenge
4. Select a FGH'40 Tourney scenario and then Delete Campaign (bottom right)
5. Press X until you get back to BA start screen
6. Choose Campaigns (at the bottom)
7. Choose Download Community Scenarios (at the top)
8. Choose Download a Campaign Package from the Internet (top right)
9. Copy (or type) the link to the map pack (
https://dl.dropboxusercontent.com/u/535 ... OURNEY.LST) into the URL box (very important it's the link, not the link text!)
10. Click the green tick
11. Back at the campaigns list, select the new campaign (the one with a start to the left, usually at the bottom of the list) and click Download the Selected Campaign (bottom centre)
12. This should download everything that you need
Re: FGH'40 Tournament
Posted: Mon Aug 11, 2014 10:22 pm
by jcb989
you're averaging a released new scenario every 3 days. Keep up the good work. =)
Re: FGH'40 Tournament
Posted: Tue Aug 12, 2014 4:54 am
by cavehobbit
jcb989 wrote:you're averaging a released new scenario every 3 days. Keep up the good work. =)
To be honest, the maps were designed earlier this year. All I had to do was placing the units and fixing the scenario script file

Re: FGH'40 Tournament
Posted: Tue Aug 12, 2014 2:27 pm
by Zarevic
Fantastic scenarios! I don´t get tire of repeating it...
Thanks cavehobbit!
Re: FGH'40 Tournament
Posted: Tue Aug 12, 2014 4:47 pm
by cavehobbit
Zarevic wrote:Fantastic scenarios! I don´t get tire of repeating it...
Thanks cavehobbit!
Glad to hear you like them

Re: FGH'40 Tournament
Posted: Wed Aug 13, 2014 1:20 pm
by guardsman
P-A
I tried the Walshoutem map. What are French/German objectives no flags showed, bar two, when is opened it?
Re: FGH'40 Tournament
Posted: Wed Aug 13, 2014 1:23 pm
by cavehobbit
guardsman wrote:P-A
I tried the Walshoutem map. What are French/German objectives no flags showed, bar two, when is opened it?
Thanks for telling me.
Seems I forgot to fix the victory condition scripts in Walshoutem. Will have a look at it when I get home.
Re: FGH'40 Tournament
Posted: Wed Aug 13, 2014 2:07 pm
by kingt
There are four flags for German side, but victory conditions say French victory.
Re: FGH'40 Tournament
Posted: Wed Aug 13, 2014 8:00 pm
by cavehobbit
I've found what caused the confusion in the victory conditions in Walshoutem. This will be fixed in the next map pack update. But I will wait to release the update until I got more feedback on all scenarios.
Re: FGH'40 Tournament
Posted: Thu Aug 14, 2014 7:17 am
by guardsman
P-A
Just started the Poucet game against Brummbar44. German infantry advancing under indirect artillery fire superb. That added note of realism as the Landsers trudge through the corn. Can this be incorporated in all the attacking maps what a twist that would be... Brilliant.

Re: FGH'40 Tournament
Posted: Fri Aug 15, 2014 10:47 am
by glenghiscan
I'm going to Crete on my hols for the next couple of weeks so I'll be inactive if the next tourney starts meantime don't forget to pencil me in
Re: FGH'40 Tournament
Posted: Fri Aug 15, 2014 11:26 am
by cavehobbit
glenghiscan wrote:I'm going to Crete on my hols for the next couple of weeks so I'll be inactive if the next tourney starts meantime don't forget to pencil me in
Most likely the next tournament will start the earliest in the middle of September, so you should be back. But I'll reserve a place for you in case we'll start earlier
Have a nice time on Crete! Btw, yesterday I got an idea for a new scenario, this time on Crete, but for BA2

Re: FGH'40 Tournament
Posted: Fri Aug 15, 2014 11:31 am
by cavehobbit
guardsman wrote:P-A
Just started the Poucet game against Brummbar44. German infantry advancing under indirect artillery fire superb. That added note of realism as the Landsers trudge through the corn. Can this be incorporated in all the attacking maps what a twist that would be... Brilliant.

I'm trying to design each scenario to be somewhat unique, trying to find different challenges for the two sides depending on the map. This is the first time both sides got much indirect artillery on the map as support. I think it's an interesting concept, but it wouldn't be good for all scenarios to be like this

Re: FGH'40 Tournament
Posted: Thu Aug 21, 2014 2:06 am
by Brummbar44
Just wanted to say, nice work Cavehobbit!
I've been playing a few of these now and it's been a long while since I've played (still getting used to the over-moraled/over strengthed units...not sure I'm keen on those still)...but the maps are great, the tension between the forces is good (generally) and I like a lot of the additions (I know they aren't so new...but good use of Leaders for example, and being a gunner, love, love, love the artillery!).
While I may have some suggestions, I do look forward to playing in the tournament...sign me up!