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Posted: Wed Oct 26, 2011 7:46 pm
by HBalck
105mm Howitzer M2A1


Posted: Fri Oct 28, 2011 1:33 am
by HBalck
a new terrain typ modified exe file for Africa is in work.
Here are the addional typs:
Hammada
Scrub
Desert
Dunes
Wadi
Cactus
Palm Trees
Ochard
Vineyard
Salt sea
Beach
Village
Suburb
Industrial
Bunker
Tank obstacles
Mines
Unpaved
H.Balck
Posted: Fri Oct 28, 2011 2:50 am
by naturesheva
HBalck wrote:a new terrain typ modified exe file for Africa is in work.
Here are the addional typs:
Hammada
Scrub
Desert
Dunes
Wadi
Cactus
Palm Trees
Ochard
Vineyard
Salt sea
Beach
Village
Suburb
Industrial
Bunker
Tank obstacles
Mines
Unpaved
H.Balck
Great work~~!!
Just wondering whether all these terrain have their own feature? Or sharing the default type, just for graphic?
Many Thanks!
Posted: Fri Oct 28, 2011 5:02 am
by HBalck
Jeep Recon


Posted: Fri Oct 28, 2011 5:04 am
by HBalck
Just wondering whether all these terrain have their own feature? Or sharing the default type, just for graphic?
Every terrain typ have own movement, entrenchment and feature parameters.
H.Balck
Posted: Fri Oct 28, 2011 5:38 am
by naturesheva
HBalck wrote:
Every terrain typ have own movement, entrenchment and feature parameters.
H.Balck
Fantastic~!! That's a huge step for modding!!
Do you mind telling any idea about how to achieve this feature?
Posted: Fri Oct 28, 2011 4:17 pm
by HBalck
Jeep Transport


Posted: Fri Oct 28, 2011 4:54 pm
by wino
Naturesheva wrote:HBalck wrote:
Every terrain typ have own movement, entrenchment and feature parameters.
H.Balck
Fantastic~!! That's a huge step for modding!!
Do you mind telling any idea about how to achieve this feature?
try this:
http://www.panzercentral.com/forum/view ... 00#p686630
Posted: Fri Oct 28, 2011 8:31 pm
by HBalck
M1 57mm ATG


Posted: Fri Oct 28, 2011 10:59 pm
by naturesheva
wino wrote:Naturesheva wrote:HBalck wrote:
Every terrain typ have own movement, entrenchment and feature parameters.
H.Balck
Fantastic~!! That's a huge step for modding!!
Do you mind telling any idea about how to achieve this feature?
try this:
http://www.panzercentral.com/forum/view ... 00#p686630
Many thanks!!

I'll contact you later~!!
Posted: Sat Oct 29, 2011 8:57 am
by RobertCL
Superb icons but the Stuka is a D version here (the nose is well different than a Stuka B).
Posted: Sat Oct 29, 2011 12:26 pm
by HBalck
Stuka B is in work !
Posted: Sat Oct 29, 2011 2:05 pm
by HBalck
1st example for possible animations for every unit in every direction - US Infantry - RUN - E:
2nd example for possible vehicle animations:
Possible are RUN, WALK,TO START,STOP, DEATH, ATTACK, FIDGET, WAIT1+2, RETREAT, SURRENDER, VICTORY, DIGGING IN etc in 8 directions for a better gameplay.
H.Balck
Posted: Sat Oct 29, 2011 7:05 pm
by HBalck
Posted: Tue Nov 01, 2011 2:50 am
by HBalck
Posted: Thu Nov 03, 2011 8:41 pm
by HBalck
Posted: Fri Nov 04, 2011 3:26 am
by Winterx
HBalck wrote:Bishop


Sadly, the turret animations are wrong. Nicely done, though.
Posted: Fri Nov 04, 2011 4:37 pm
by HBalck
Looks like Africa Corps comes also to the end - no MP games possible with the mod engine with the new patch 1.04.
New saved scenario files are all encrypted and with the older version we can not play on server yet.
Thats sucks gentlemen !
H.Balck

Posted: Fri Nov 04, 2011 9:44 pm
by HBalck
Here is the new download link to search the 1.04 problem and play the new test scenario with US troops and all other 107 new units.
Copy all files from Africa Corps folder in your mods folder (Generic Mod installer !) or copy all over a fresh copy PC.
Start the scenarios from your custum scenario folder.
https://rapidshare.com/files/3769984691 ... _Corps.zip
https://rapidshare.com/files/3717187842/scenarios.zip
Password on server is: TestUS
H.Balck
Posted: Sun Nov 13, 2011 1:30 pm
by Ballermann
Wow so much Units, there are all fantastic.
And i like your grey Units for the Western Campaign too.
Maybe you can make a Mod, only with this Units for WW II?
Like this : "HBalck´s Great WW II Units Mod" ?
(I think many players wish that, mee too)