Page 14 of 37
Posted: Fri May 06, 2011 3:32 pm
by Pupec
Elefant tank is nearly indestructible, even after five turns artillery bombarded the constant attacks of infantry and tanks, the problem is that about 4 turns Elefant has no more ammunition, just standing and blocking the path. For 4 turns I destroyed 5 / 10 tank not able to fight, while a tank that has no ammunition should be vulnerable, regardless of strength or resistance armor statistics. Infantry is coming to the tank, open the hatch and destroy the crew ..
Elefant is out of ammo and still resist tanks and infantry.
http://imageshack.us/photo/my-images/832/elfante.jpg/
http://imageshack.us/photo/my-images/84 ... efant.jpg/
EDIT: Elefant standing in the river..attack bonus??
Posted: Fri May 06, 2011 7:35 pm
by Razz1
Ja, all the German tanks have to be looked at.
I haven't found any American weapon that can kill any of them yet.
Usually have to attack at zero zero odds and wait to be lucky or try to suppress it with artillery and attack at zero zero odds.
If you can get 1 to 3 suppression on the unit and attack at zero zero odds you get a better chance to hit it. The odds are rounded but a reduced strength helps allot. Sometimes you can get lucky and suppress it enough to see your tank odds as 0 kills and 1 kill for them.
Posted: Fri May 06, 2011 7:53 pm
by Obsolete
Infantry is coming to the tank, open the hatch and destroy the crew ..
I don't believe they can open the hatch from the outside if its locked?
Also, didn't crews have side-arms and pistol-ports?
Posted: Fri May 06, 2011 10:00 pm
by Obsolete
I wonder if the AI 'cheats' in regards to FoW. I've seen on more than one occasion where my plane was hunted down and killed by enemy air even on the same turn I moved it far off to a corner to hide.
Posted: Sat May 07, 2011 2:06 am
by Razz1
ha ha... That's the first place they check!

Posted: Sat May 07, 2011 3:07 am
by Pupec
Obsolete wrote:Infantry is coming to the tank, open the hatch and destroy the crew ..
I don't believe they can open the hatch from the outside if its locked?
Also, didn't crews have side-arms and pistol-ports?
The point is that the Elephant is out of ammo, and yet can withstand multiple domination. When you have nothing firing as they can prevent? My 20 tanks and 10 INF Not damaged Elephant Without ammo? WTF?
Posted: Sat May 07, 2011 3:43 am
by Kerensky
Everything said so far had already been listed on the first page and first post of this thread or has been addressed elsewhere on the forum.
Posted: Thu May 12, 2011 10:35 am
by Kerensky
67. Units that are forced to retreat do not consume fuel.
68. C-47 is not aligned properly and is hidden during ground mode toggle by hex sharing with a ground unit.
69. Cannot disembark a trained unit onto a river/city hex.

A strange bug
Posted: Thu May 12, 2011 2:58 pm
by NickGen
A strange bug:
During a campaign game, I clicked on the bottom of the screen, trying to select a unit, suddenly the task bar of windows seven appeared on top of the game screen ..
initially, I did not take care, and I continued to play ...
But, the buttons on top control panel no longer worked (undo - Supply, renforcement, update ect ...) I saved, quit the game ,and relaunched the game .. without success ....
Even after the current scenario, the bug persists, and after a restart of the pc ...
Now I know continue to play, but with keyboard shortcuts ....
it happened during the fall blau scenario, now I'm in Kursk and the problem persists ...
I do not think I read something similar in the forum ...
Posted: Thu May 12, 2011 10:58 pm
by Kerensky
70. Forecast prediction is not uniform from First to Second player of the same turn. (Unsolved)
Most visible during hotseat play.
71. Many tooltips are now misaligned, such as elite reinforcements, embarking, purchase new units. (Unsolved)
72. Units that are too large overlap new victory hex markings. (Unsolved)

Rear end of the Maus is obscuring Chicago.
Posted: Fri May 13, 2011 4:36 am
by Kerensky
73. Map scrolling is un-smooth , jerky, and frustrating, (Unsolved)
I original listed this as a 'be nice to fix' feature, but it's bugging me so much I'm listing it as a bug. Previous version map scrolling was fine, current method makes me want to STRANGLE KITTENS.
Posted: Fri May 13, 2011 9:45 am
by Obsolete
I find it strange that an infantry which is 100% suppressed, can still have an ambush chance of 14%?
Posted: Fri May 13, 2011 11:27 am
by Obsolete
I seem to have an alpha problem with the Unit Details panel.
BTW, you should make it so clicking on the name-banner brings up the rename box.
Posted: Fri May 13, 2011 4:18 pm
by Obsolete
I don't understand how upgrades are supposed to work.
Upgrading a JagdPanther to a JagdTiger costs the same as just buying the Tiger...
Meanwhile, upgrading a Tiger I to a King costs only 200 or 300 more?
Posted: Fri May 13, 2011 4:27 pm
by Razz1
Tool tips for replacements and elite replacements need to be fixed.
Posted: Fri May 13, 2011 4:30 pm
by lordzimoa
I seem to have an alpha problem with the Unit Details panel.
Same here for me and Lukas.
Posted: Fri May 13, 2011 7:55 pm
by Kerensky
lordzimoa wrote:
Same here for me and Lukas.
Known bug, I forgot to list it. Sorry
74. Expanded unit information box has a 'hole' where the unit png should be.
Posted: Fri May 13, 2011 8:05 pm
by wino
During AI movement screensaver/"screen blanking" is not turned off. This is bug report for 27.04 beta. Today I got new beta but it is still downloading so just ignore this report when it is already fixed. EDIT. It is still there for beta 0.96..
Steps to reproduce, Windows 7 HP 64bit:
1. go to control panel, system, power settings and set current "plan" so screen is deactivated after 1 minute
2. start Bagration in human-to-AI mode
3. wait 1 minute not touching keyboard or mouse
Posted: Fri May 13, 2011 8:34 pm
by wino
Beta 0.96, probably wrong spelling in credits in VIDEO section (?)
Posted: Fri May 13, 2011 8:50 pm
by wino
Tooltips for Weather, Forecast are blinking when mouse is placed on them. Tooltip for turn number is using different font type that all other tooltips.