Re: Campaign Collection for PAK-Mod
Posted: Tue Dec 09, 2025 10:14 pm
Very much enjoyed your GC39 campaign. Do you have any plans for reworking the rest of the GC campaigns as well?
Thank you very much, I’m happy to hear that. Next year I plan to modify GC40 and—if time allows—also GC41, just like I did with GC39. But I can’t set a date yet. I usually work on things like that in between whenever I find the time.BeADriver wrote: Tue Dec 09, 2025 10:14 pm Very much enjoyed your GC39 campaign. Do you have any plans for reworking the rest of the GC campaigns as well?
Nice to hear that, hope we still can import core units from GC39Tobi72 wrote: Tue Dec 09, 2025 10:49 pm
Thank you very much, I’m happy to hear that. Next year I plan to modify GC40 and—if time allows—also GC41, just like I did with GC39. But I can’t set a date yet. I usually work on things like that in between whenever I find the time.
T2_2112 wrote: Wed Dec 10, 2025 1:19 amNice to hear that, hope we still can import core units from GC39Tobi72 wrote: Tue Dec 09, 2025 10:49 pm
Thank you very much, I’m happy to hear that. Next year I plan to modify GC40 and—if time allows—also GC41, just like I did with GC39. But I can’t set a date yet. I usually work on things like that in between whenever I find the time.
Just one more question, now the Phcas & AKRebels "PAK"-Mod - RELEASE v3.40 eqp, in your GC39 was 3.20 eqp, there are no conflicts right ?Tobi72 wrote: Wed Dec 10, 2025 8:47 am
I will not change anything; the core troops will remain intact and can be carried over to the next campaign.
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I can't say for sure at the moment, but I'll check every GC39 scenario in the editor with version 3.40 beforehand to see if there are any conflicts before I start editing GC40.Please let us know if you encounter any problems while playing. I don't think so, but thinking doesn't mean knowing.T2_2112 wrote: Tue Dec 16, 2025 5:41 amJust one more question, now the Phcas & AKRebels "PAK"-Mod - RELEASE v3.40 eqp, in your GC39 was 3.20 eqp, there are no conflicts right ?Tobi72 wrote: Wed Dec 10, 2025 8:47 am
I will not change anything; the core troops will remain intact and can be carried over to the next campaign.
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Tobi72 wrote: Sat Feb 28, 2026 7:43 pm Mini-campaign “Operation Galvanic” is available for download.HAKI.png
The campaign begins with a daring raid on Butaritari in August 1942, where US Marines strike Japanese positions in the Central Pacific for the first time. The objective is to test enemy defenses and capture an officer alive to obtain valuable intelligence. The hazardous withdrawal under enemy pressure reveals how dangerous even limited island operations can be. One year later, Operation Galvanic launches as a major offensive against the Gilbert Islands. The landing on Betio in the Tarawa Atoll becomes a turning point in the Central Pacific. Heavily fortified beaches, coral reefs, and determined defenders turn the assault into a brutal fight for every yard of sand. The Marines must secure beachheads, break bunker lines, and repel night counterattacks. Step by step, they advance across the airfield and crush the final resistance. With the fall of Betio, the road to the Marshall Islands is opened. The campaign illustrates the bloody cost of island hopping and the beginning of the American advance toward Japan.The campaign consists of 6 missions.
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And there's Russian in the script too ) Okay, I'll switch to it ) No, it wasn't a quiz, I just satisfied my curiosity, but as a prize, you can take these photos for your mod )))Tobi72 wrote: Mon Mar 02, 2026 1:32 pm I'm glad the translation is working; it'll save me a lot of extra answers and questions later. As for the cost, I can't say anything more about that, except that you should contact the developers of Pak Mod. I haven't changed the equipment. There could be several reasons why parachutes were attached to the bombs:
1. Protection of the dropping aircraft
2. Increased accuracy
3. Optimized effect against ground targets
4. Tactical delay in special missions. If that's a quiz question... what did I win?![]()
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Russki-Info.png
Of course, the more languages used in briefing descriptions and task setting, the better, but Russian cannot be ignored, as it is spoken and, most importantly, understood by almost the entire CIS, which is 1/7 of the landmass.Tobi72 wrote: Tue Mar 03, 2026 8:06 pm Very well played.Question: Is it sufficient to continue writing the victory conditions in four languages so that players understand the requirements of each mission, or is it essential to also offer the briefings in, for example, Russian? My goal is to avoid briefings in multiple languages; German and English are enough. I will continue to describe the mission objectives in four languages and stick with that. What's your opinion...?



bondjamesbond wrote: Wed Mar 04, 2026 12:55 amOf course, the more languages used in briefing descriptions and task setting, the better, but Russian cannot be ignored, as it is spoken and, most importantly, understood by almost the entire CIS, which is 1/7 of the landmass.Tobi72 wrote: Tue Mar 03, 2026 8:06 pm Very well played.Question: Is it sufficient to continue writing the victory conditions in four languages so that players understand the requirements of each mission, or is it essential to also offer the briefings in, for example, Russian? My goal is to avoid briefings in multiple languages; German and English are enough. I will continue to describe the mission objectives in four languages and stick with that. What's your opinion...?
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If I understand you correctly, the French and Russian translations of the briefings are actually being read and help players better understand the missions. If that’s the case, I’ll continue to provide those translations, even though it’s not exactly my favorite part of the work.
It would be a shame if all the effort and work were for nothing.![]()
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Tobi72 wrote: Wed Mar 04, 2026 7:18 pmI assure you that your efforts for the Russian-speaking community are not in vain! So don't forget the Russian language in which Pushkin, Lermontov, Tolstoy and other world classics wrote their poems!bondjamesbond wrote: Wed Mar 04, 2026 12:55 amOf course, the more languages used in briefing descriptions and task setting, the better, but Russian cannot be ignored, as it is spoken and, most importantly, understood by almost the entire CIS, which is 1/7 of the landmass.Tobi72 wrote: Tue Mar 03, 2026 8:06 pm Very well played.Question: Is it sufficient to continue writing the victory conditions in four languages so that players understand the requirements of each mission, or is it essential to also offer the briefings in, for example, Russian? My goal is to avoid briefings in multiple languages; German and English are enough. I will continue to describe the mission objectives in four languages and stick with that. What's your opinion...?
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If I understand you correctly, the French and Russian translations of the briefings are actually being read and help players better understand the missions. If that’s the case, I’ll continue to provide those translations, even though it’s not exactly my favorite part of the work.
It would be a shame if all the effort and work were for nothing.![]()
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For I learned only Russian for that reason alone — because Comrade Lenin spoke it.
All Japanese forces, including bunkers and firing points with minefields, were destroyed by me by the 12th move, but I waited another 12 moves.
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Tobi72 wrote: Thu Mar 05, 2026 2:07 pm Ah, I forgot to limit this mission to 15 rounds. Oh well, other players might not be so fast and want to take their time. That way you can also gain prestige.
