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Re: Campaign Collection for PAK-Mod

Posted: Tue Dec 09, 2025 10:14 pm
by BeADriver
Very much enjoyed your GC39 campaign. Do you have any plans for reworking the rest of the GC campaigns as well?

Re: Campaign Collection for PAK-Mod

Posted: Tue Dec 09, 2025 10:49 pm
by Tobi72
BeADriver wrote: Tue Dec 09, 2025 10:14 pm Very much enjoyed your GC39 campaign. Do you have any plans for reworking the rest of the GC campaigns as well?
Thank you very much, I’m happy to hear that. Next year I plan to modify GC40 and—if time allows—also GC41, just like I did with GC39. But I can’t set a date yet. I usually work on things like that in between whenever I find the time.


Re: Campaign Collection for PAK-Mod

Posted: Wed Dec 10, 2025 1:19 am
by T2_2112
Tobi72 wrote: Tue Dec 09, 2025 10:49 pm
Thank you very much, I’m happy to hear that. Next year I plan to modify GC40 and—if time allows—also GC41, just like I did with GC39. But I can’t set a date yet. I usually work on things like that in between whenever I find the time.

Nice to hear that, hope we still can import core units from GC39

Re: Campaign Collection for PAK-Mod

Posted: Wed Dec 10, 2025 8:47 am
by Tobi72
T2_2112 wrote: Wed Dec 10, 2025 1:19 am
Tobi72 wrote: Tue Dec 09, 2025 10:49 pm
Thank you very much, I’m happy to hear that. Next year I plan to modify GC40 and—if time allows—also GC41, just like I did with GC39. But I can’t set a date yet. I usually work on things like that in between whenever I find the time.

Nice to hear that, hope we still can import core units from GC39

I will not change anything; the core troops will remain intact and can be carried over to the next campaign.
:)

Re: Campaign Collection for PAK-Mod

Posted: Tue Dec 16, 2025 5:41 am
by T2_2112
Tobi72 wrote: Wed Dec 10, 2025 8:47 am
I will not change anything; the core troops will remain intact and can be carried over to the next campaign.
:)
Just one more question, now the Phcas & AKRebels "PAK"-Mod - RELEASE v3.40 eqp, in your GC39 was 3.20 eqp, there are no conflicts right ?

Re: Campaign Collection for PAK-Mod

Posted: Tue Dec 16, 2025 8:20 am
by Tobi72
T2_2112 wrote: Tue Dec 16, 2025 5:41 am
Tobi72 wrote: Wed Dec 10, 2025 8:47 am
I will not change anything; the core troops will remain intact and can be carried over to the next campaign.
:)
Just one more question, now the Phcas & AKRebels "PAK"-Mod - RELEASE v3.40 eqp, in your GC39 was 3.20 eqp, there are no conflicts right ?
I can't say for sure at the moment, but I'll check every GC39 scenario in the editor with version 3.40 beforehand to see if there are any conflicts before I start editing GC40.Please let us know if you encounter any problems while playing. I don't think so, but thinking doesn't mean knowing. :D

Re: Campaign Collection for PAK-Mod

Posted: Tue Dec 16, 2025 8:27 am
by BeADriver
I played your reworked GC39 campaign with 3.40 and didn't encounter any issues. I might have overlooked a thing or two, though, so don't take my word for it.

Re: Campaign Collection for PAK-Mod

Posted: Sat Feb 28, 2026 7:43 pm
by Tobi72
Mini-campaign “Operation Galvanic” is available for download.
HAKI.png
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The campaign begins with a daring raid on Butaritari in August 1942, where US Marines strike Japanese positions in the Central Pacific for the first time. The objective is to test enemy defenses and capture an officer alive to obtain valuable intelligence. The hazardous withdrawal under enemy pressure reveals how dangerous even limited island operations can be. One year later, Operation Galvanic launches as a major offensive against the Gilbert Islands. The landing on Betio in the Tarawa Atoll becomes a turning point in the Central Pacific. Heavily fortified beaches, coral reefs, and determined defenders turn the assault into a brutal fight for every yard of sand. The Marines must secure beachheads, break bunker lines, and repel night counterattacks. Step by step, they advance across the airfield and crush the final resistance. With the fall of Betio, the road to the Marshall Islands is opened. The campaign illustrates the bloody cost of island hopping and the beginning of the American advance toward Japan.The campaign consists of 6 missions.
viewtopic.php?t=116729

Re: Campaign Collection for PAK-Mod

Posted: Mon Mar 02, 2026 12:37 pm
by bondjamesbond
Tobi72 wrote: Sat Feb 28, 2026 7:43 pm Mini-campaign “Operation Galvanic” is available for download.HAKI.png
The campaign begins with a daring raid on Butaritari in August 1942, where US Marines strike Japanese positions in the Central Pacific for the first time. The objective is to test enemy defenses and capture an officer alive to obtain valuable intelligence. The hazardous withdrawal under enemy pressure reveals how dangerous even limited island operations can be. One year later, Operation Galvanic launches as a major offensive against the Gilbert Islands. The landing on Betio in the Tarawa Atoll becomes a turning point in the Central Pacific. Heavily fortified beaches, coral reefs, and determined defenders turn the assault into a brutal fight for every yard of sand. The Marines must secure beachheads, break bunker lines, and repel night counterattacks. Step by step, they advance across the airfield and crush the final resistance. With the fall of Betio, the road to the Marshall Islands is opened. The campaign illustrates the bloody cost of island hopping and the beginning of the American advance toward Japan.The campaign consists of 6 missions.
viewtopic.php?t=116729
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https://dzen.ru/a/YyATQ0oxAQJpar6Z

A special thank you for providing the tasks and conditions in Russian, which saves me a lot of time diving into the translator and English-Russian dictionary.

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So now it's clear why the Japanese look so aggressive in the picture ))) The daring raid on the Japanese base was successful, as was the evacuation of the captured Japanese officer ) So, card number three ) Toby, why do the 1943 marines have full value when upgrading the 1941 marines, even though the 1941 rangers have a prestige value of 0 when modified to 1943 rangers ))) !?
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Why did they attach a parachute to the bombs? )))
https://www.dailymail.co.uk/news/articl ... color.html

Re: Campaign Collection for PAK-Mod

Posted: Mon Mar 02, 2026 1:32 pm
by Tobi72
I'm glad the translation is working; it'll save me a lot of extra answers and questions later. As for the cost, I can't say anything more about that, except that you should contact the developers of Pak Mod. I haven't changed the equipment. There could be several reasons why parachutes were attached to the bombs:

1. Protection of the dropping aircraft

2. Increased accuracy

3. Optimized effect against ground targets

4. Tactical delay in special missions.
If that's a quiz question... what did I win? :lol: :lol: :lol:
Russki-Info.png
Russki-Info.png (472.01 KiB) Viewed 1480 times

Re: Campaign Collection for PAK-Mod

Posted: Mon Mar 02, 2026 4:30 pm
by bondjamesbond
Tobi72 wrote: Mon Mar 02, 2026 1:32 pm I'm glad the translation is working; it'll save me a lot of extra answers and questions later. As for the cost, I can't say anything more about that, except that you should contact the developers of Pak Mod. I haven't changed the equipment. There could be several reasons why parachutes were attached to the bombs:

1. Protection of the dropping aircraft

2. Increased accuracy

3. Optimized effect against ground targets

4. Tactical delay in special missions.
If that's a quiz question... what did I win? :lol: :lol: :lol:
Russki-Info.png
And there's Russian in the script too ) Okay, I'll switch to it ) No, it wasn't a quiz, I just satisfied my curiosity, but as a prize, you can take these photos for your mod )))
https://dzen.ru/a/XUabyMflDACtgSDt

https://historynet.com/a-very-important-prisoner/

https://rogveles.livejournal.com/682021.html


:wink: :lol:
In this case, the katana is handed over in gross violation of sword ethics, thereby inflicting a terrible and serious insult on the American. Namely, with the sharpened blade facing forward and the hilt under the right hand. An American unfamiliar with the samurai code of honour, bushido, and sword ethics does not understand this.

It is reminiscent of a situation where one comes to the boss's office and shows him a fig in his pocket. It was after Japan's defeat in World War II that the ethics and cult of the sword lost their significance in the lives of Japanese warriors. It should be noted that these rules were largely dictated by basic safety precautions when handling cold weapons, which is why they were so strictly observed.

In fact, this method was considered disrespectful to the fencing skills of the interlocutor, since the sword could easily be pulled out of its scabbard and instantly turned against the person handing it over. But something tells me that although American soldiers received some training, they were complete novices in sword fencing at that time.
https://katanakami.ru/istoriya-yaponsko ... itulyaczii

Re: Campaign Collection for PAK-Mod

Posted: Tue Mar 03, 2026 7:31 pm
by bondjamesbond
We are slowly taking over the island ) The Japanese are putting up a desperate fight, but they don't stand much of a chance against us ) As always, more details in the replay and screenshots )

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Re: Campaign Collection for PAK-Mod

Posted: Tue Mar 03, 2026 8:06 pm
by Tobi72
Very well played. :!: Question: Is it sufficient to continue writing the victory conditions in four languages ​​so that players understand the requirements of each mission, or is it essential to also offer the briefings in, for example, Russian? My goal is to avoid briefings in multiple languages; German and English are enough. I will continue to describe the mission objectives in four languages ​​and stick with that. What's your opinion...?

Re: Campaign Collection for PAK-Mod

Posted: Wed Mar 04, 2026 12:55 am
by bondjamesbond
Tobi72 wrote: Tue Mar 03, 2026 8:06 pm Very well played. :!: Question: Is it sufficient to continue writing the victory conditions in four languages ​​so that players understand the requirements of each mission, or is it essential to also offer the briefings in, for example, Russian? My goal is to avoid briefings in multiple languages; German and English are enough. I will continue to describe the mission objectives in four languages ​​and stick with that. What's your opinion...?
Of course, the more languages used in briefing descriptions and task setting, the better, but Russian cannot be ignored, as it is spoken and, most importantly, understood by almost the entire CIS, which is 1/7 of the landmass.

:wink: :lol:
https://dzen.ru/a/W3U1HiYkgQCsTfq1
https://dzen.ru/a/WsxvHhaKkbG1pBax


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Re: Campaign Collection for PAK-Mod

Posted: Wed Mar 04, 2026 7:18 pm
by Tobi72
bondjamesbond wrote: Wed Mar 04, 2026 12:55 am
Tobi72 wrote: Tue Mar 03, 2026 8:06 pm Very well played. :!: Question: Is it sufficient to continue writing the victory conditions in four languages ​​so that players understand the requirements of each mission, or is it essential to also offer the briefings in, for example, Russian? My goal is to avoid briefings in multiple languages; German and English are enough. I will continue to describe the mission objectives in four languages ​​and stick with that. What's your opinion...?
Of course, the more languages used in briefing descriptions and task setting, the better, but Russian cannot be ignored, as it is spoken and, most importantly, understood by almost the entire CIS, which is 1/7 of the landmass.
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If I understand you correctly, the French and Russian translations of the briefings are actually being read and help players better understand the missions. If that’s the case, I’ll continue to provide those translations, even though it’s not exactly my favorite part of the work.

It would be a shame if all the effort and work were for nothing. :wink: :lol:

Re: Campaign Collection for PAK-Mod

Posted: Wed Mar 04, 2026 9:58 pm
by bondjamesbond
Tobi72 wrote: Wed Mar 04, 2026 7:18 pm
bondjamesbond wrote: Wed Mar 04, 2026 12:55 am
Tobi72 wrote: Tue Mar 03, 2026 8:06 pm Very well played. :!: Question: Is it sufficient to continue writing the victory conditions in four languages ​​so that players understand the requirements of each mission, or is it essential to also offer the briefings in, for example, Russian? My goal is to avoid briefings in multiple languages; German and English are enough. I will continue to describe the mission objectives in four languages ​​and stick with that. What's your opinion...?
Of course, the more languages used in briefing descriptions and task setting, the better, but Russian cannot be ignored, as it is spoken and, most importantly, understood by almost the entire CIS, which is 1/7 of the landmass.
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If I understand you correctly, the French and Russian translations of the briefings are actually being read and help players better understand the missions. If that’s the case, I’ll continue to provide those translations, even though it’s not exactly my favorite part of the work.

It would be a shame if all the effort and work were for nothing. :wink: :lol:
I assure you that your efforts for the Russian-speaking community are not in vain! So don't forget the Russian language in which Pushkin, Lermontov, Tolstoy and other world classics wrote their poems!

For I learned only Russian for that reason alone — because Comrade Lenin spoke it. :lol:

All Japanese forces, including bunkers and firing points with minefields, were destroyed by me by the 12th move, but I waited another 12 moves.

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Re: Campaign Collection for PAK-Mod

Posted: Thu Mar 05, 2026 2:07 pm
by Tobi72
Ah, I forgot to limit this mission to 15 rounds. Oh well, other players might not be so fast and want to take their time. That way you can also gain prestige.

Re: Campaign Collection for PAK-Mod

Posted: Thu Mar 05, 2026 3:48 pm
by bondjamesbond
Tobi72 wrote: Thu Mar 05, 2026 2:07 pm Ah, I forgot to limit this mission to 15 rounds. Oh well, other players might not be so fast and want to take their time. That way you can also gain prestige.
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And so, the company passed through. It was very bloody, I must admit. I didn't appreciate the Japanese soldiers who died but defended themselves very steadfastly. More details, as usual, in the replay and screenshots. It was interesting, so thank you, Toby. It was a wonderful relief after the spears and arrows.

Re: Campaign Collection for PAK-Mod

Posted: Thu Mar 05, 2026 4:41 pm
by Tobi72
The final mission was also the toughest in this short campaign. The American troops paid a heavy price in blood for this landing, over 1,000 dead in 76 hours, if I've translated that correctly.

Re: Campaign Collection for PAK-Mod

Posted: Thu Mar 05, 2026 9:11 pm
by Tobi72
I just watched your replay and had to laugh. Yoko Ono was very annoying and a tough nut to crack.
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:lol: