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Re: Erik's campaigns & mods

Posted: Sat Dec 23, 2023 10:11 am
by Erik2
tumpio

Thank you for the scenario fixes, great work.
I'll update the MicroMod soon.
Erik

MicroMod 4.3

Posted: Sat Dec 23, 2023 10:47 am
by Erik2
MicroMod 4.3
Link updated in first post.

2v2 A Bridge Too Far 2.2
Implementing tumpio's various fixes.

I have created a challenge if anyone would like to help me test it.

Re: Erik's campaigns & mods

Posted: Tue Dec 26, 2023 8:18 pm
by tumpio
I noticed I have accidentally placed two neutral Military Polices on the map! :D

Re: Erik's campaigns & mods

Posted: Wed Dec 27, 2023 11:22 am
by Erik2
tumpio wrote: Tue Dec 26, 2023 8:18 pm I noticed I have accidentally placed two neutral Military Polices on the map! :D
We have all done that at least once.

Re: Erik's campaigns & mods

Posted: Thu Jan 04, 2024 10:16 pm
by McAuslin
Hi Erik
Is the Znamenka scenario based on the 'Aleksandriya-Znamenka Offensive Operation' (which was the Soviet 9th of the 10 sub-operations together constituting the 'Lower Dniepr Strategic Offensive Operation'; 20 November/23 December 1943) please?

Re: Erik's campaigns & mods

Posted: Fri Jan 05, 2024 8:25 am
by Erik2
My Znamenka scenario takes place Jan 22nd to Jan 31st, 1942. So I think not.

Re: Erik's campaigns & mods

Posted: Sun Jan 07, 2024 9:56 am
by Smirnoff
Thanks. So what is the name of the actual operation its based on?

Re: Erik's campaigns & mods

Posted: Sun Jan 07, 2024 11:46 am
by Erik2
My scenario source has no mention of overall operation name, but it was part of the German effort to reach Moscow in 1942. So I think Operation Typhoon may be the one.

SquadMod 2.2

Posted: Sun Jan 07, 2024 12:08 pm
by Erik2
SquadMod 2.2
Link updated in first post.

Added German MG 34, MG 42, 5cm Granatwerfer 36, 8cm Granatwerfer 34, 12cm Granatwerfer and Sniper unit types.
Adjusted German artillery ranges.

03Gavutu:
Fixed AI faction.

Added two mini-campaigns.

70th Tank at Normandy:
Beginning the Odyssey
Expanding the Beachhead
Fighting in the Hedgerow
Opening the Way
Stopping the Flood

KG Schiller at Normandy:
Prowlin' Wolf
Wolfbaine
Wolf's Lair
Werewolf
Wolf Pack

Have fun!

Re: SquadMod 2.2

Posted: Sun Jan 07, 2024 9:51 pm
by terminator
Erik2 wrote: Sun Jan 07, 2024 12:08 pm KG Schiller at Normandy:
Prowlin' Wolf
Wolfbaine
Wolf's Lair
Werewolf
Wolf Pack
What is KG Schiller at Normandy ?

Re: Erik's campaigns & mods

Posted: Mon Jan 08, 2024 9:26 am
by Erik2
Kampfgruppe Schiller was created from various smaller units of Hitler's Waffen SS bodyguard unit (Leibstandarte).
It was a battalion/(small) regimental sized unit depending on the task.
As you surely know, the Germans were improvising a lot in the last part of the war...

Re: MicroMod 4.23

Posted: Fri Jan 12, 2024 10:29 am
by stevefprice
Erik2 wrote: Thu Dec 21, 2023 8:48 am MicroMod 4.23 & 4.22
Hiya Erik,

Latest Kaluga,
Southern Germans have no redeployment zones, Northern Germans have so shedloads :mrgreen:
Kaluga 1.jpg
Kaluga 1.jpg (102.15 KiB) Viewed 1935 times
Kaluga 2.jpg
Kaluga 2.jpg (109.9 KiB) Viewed 1935 times
Kalanin,
South West German core aircraft have no deployment zone once off board. The Editor suggests they do but hard to tell with the colour and certainly nothing showing in game where the editor says they should be.

Is it because they are not core aircraft?
Kalanin SouthWest Germans.jpg
Kalanin SouthWest Germans.jpg (665.32 KiB) Viewed 1935 times

Re: Erik's campaigns & mods

Posted: Fri Jan 12, 2024 2:33 pm
by Erik2
stevefprice

This is odd since I have not touched these scenarios since pre-10.0 version.
Smells like a 10.0 bug to me.
But I will of course a look at them anyway 8)

Re: Erik's campaigns & mods

Posted: Thu Jan 25, 2024 5:33 pm
by Krausder
Hello Erick. First thanks a lot for your amazing work! I was wondering of there was a way to find previous versions of your campaigns. I’m a mac user and all mods and dlc made or updates after january 2021 are not supported on mac…
Thanks a lot in advance!

Re: Erik's campaigns & mods

Posted: Thu Jan 25, 2024 8:31 pm
by Pantera
In Germany West 1939-40 v2.7 7-1-2022 i m on 3rd scenario and not even once commanders where promoted to next scenarios. So I start second mission with no commanders from first and so on on 3rd mission not all any commanders. Bug or feature?

Re: Erik's campaigns & mods

Posted: Thu Jan 25, 2024 8:31 pm
by Pantera
In Germany West 1939-40 v2.7 7-1-2022 i m on 3rd scenario and not even once commanders where promoted to next scenarios. So I start second mission with no commanders from first and so on on 3rd mission not all any commanders. Bug or feature?

Re: Erik's campaigns & mods

Posted: Thu Jan 25, 2024 9:49 pm
by bondjamesbond
Image
https://archive.org/details/he-korean-war-1950-53

https://main-battle-tank.tumblr.com/pos ... y-soldiers
https://history-maps.com/story/Korean-War
https://www.newworldencyclopedia.org/entry/Korean_War
https://psywarrior.com/KoreanWarPsyopCampaigns.html

Image

Greetings and congratulations on all New Year's holidays! Tell me, will the author of the mod Korea receive an update or is this the final version?
Korean War campaigns
US campaign in Korea v 1.0
North Korean campaign 1950-51 v 1.0
Red Star over China 1950-55 v 1.0
http://pg2mapfinder.gilestiel.eu/
https://www.slitherine.com/forum/viewto ... &start=200

Re: Erik's campaigns & mods

Posted: Fri Jan 26, 2024 9:04 am
by Erik2
Krausder

Sorry, I don't keep old versions of stuff.

Re: Erik's campaigns & mods

Posted: Fri Jan 26, 2024 9:06 am
by Erik2
Pantera

That sounds like a commander bug. Version 10.0 certainly introduced various other issues.
The German campaigns are really old by now...

Re: Erik's campaigns & mods

Posted: Fri Jan 26, 2024 9:08 am
by Erik2
bondjamesbond

I have no plans to update the Korean mod/campaigns. Busy updating the NavalMod right now.