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Re: GJS'44 Campaign Main Thread - Final June 16th 1944 Tourn

Posted: Tue Feb 25, 2014 2:57 am
by Coreysr
Sorry I've been behind on my moves, between work and family I haven't had any free time. I was hoping to get some moves in on my days off, Monday thru Wednesday, but my son has a stomachs bug so I've been cleaning up throw up all day. Just wanted to give a heads up of where I'm at, I will do my best to pick up the pace.

Re: GJS'44 Campaign Main Thread - Final June 16th 1944 Tourn

Posted: Tue Feb 25, 2014 5:54 am
by cavehobbit
jcb989 wrote:
cavehobbit wrote:I looked into the editor, the inf squad in the bunker got an extra inf squad in their backpacks :D I'd say we keep playing, just "unload" the extra inf squad and use it if you like. Don't think one more inf squad will ruin the balance much.
These's also a bug in Hillman. I forgot to change the smoke script, so any German smoke fired by mortars will stay the rest of the battle and blocking LOS, even if the smoke graphic will disappear as it should.
Allies are OK with the Pegasus bug (extra inf unit in backpacks).

The Hillman bug is an issue that should be resolved, or we need some sort of gentleman's agreement for ze Germans not to fire smoke?
It's an easy fix to update Hillman and the smoke bug. Not sure if it will fix the bug once a game is started, but I think it will. Will send out an updated map pack later today.

Re: GJS'44 Campaign Main Thread - Final June 16th 1944 Tourn

Posted: Tue Feb 25, 2014 5:56 am
by cavehobbit
Coreysr wrote:Sorry I've been behind on my moves, between work and family I haven't had any free time. I was hoping to get some moves in on my days off, Monday thru Wednesday, but my son has a stomachs bug so I've been cleaning up throw up all day. Just wanted to give a heads up of where I'm at, I will do my best to pick up the pace.
Take your time, we have no date when the games must be ended.

Re: GJS'44 Campaign Main Thread - Final June 16th 1944 Tourn

Posted: Tue Feb 25, 2014 9:27 am
by guardsman
Update... About 7 moves left in Bayeux excellent slaughter making steady progress.Thaon..anybody know a reliable scrap metal dealer...Pegasus now that the odds have been stacked on the Axis side we have what we have..standby over.

Re: GJS'44 Campaign Main Thread - Final June 16th 1944 Tourn

Posted: Tue Feb 25, 2014 1:15 pm
by LandMarine47
At Thoan P-Daddy releases the Allied Horde after the RAF takes down a Panther. After some smoke I redeploy the remaining Panthers. Now all that remains is an openfield...

Re: GJS'44 Campaign Main Thread - Final June 16th 1944 Tourn

Posted: Tue Feb 25, 2014 8:38 pm
by Honour79
Benouville over.
Germans (Honour) vs Allies (Wegeberg): 10-7 in VP. Germany wins.

The Allied armour got slaughtered in the open fields while having their revange on the German infantry in the forest.
May the brave Germans rest in peace... okay, the brave Brits too. :lol:

Re: GJS'44 Campaign Main Thread - Final June 16th 1944 Tourn

Posted: Tue Feb 25, 2014 8:40 pm
by Honour79
Coreysr wrote:Sorry I've been behind on my moves, between work and family I haven't had any free time. I was hoping to get some moves in on my days off, Monday thru Wednesday, but my son has a stomachs bug so I've been cleaning up throw up all day. Just wanted to give a heads up of where I'm at, I will do my best to pick up the pace.
No worries! :)
I have messed up my deployment badly since I didn't know you were allowed to deploy BEHIND me. Good surprise for you! :D
I should have known the Allied men prefer to deploy behind boys... :mrgreen:

Re: GJS'44 Campaign Main Thread - Final June 16th 1944 Tourn

Posted: Tue Feb 25, 2014 9:44 pm
by cavehobbit
Thaon
Mlazar vs Guardsman
Morge vs Cavehobbit
LandMarine vs Protectivedaddy
Navaronegun vs Coreysr
Honour vs Jcb
Random vs Wegeberg

Pegasus Bridge
Mlazar vs Wegeberg
Morge vs Guardsman
LandMarine vs Cavehobbit
Navaronegun vs Protectivedaddy
Honour vs Coreysr
Random vs Jcb

Abbaye d'Ardenne
Mlazar vs Jcb
Morge vs Wegeberg
LandMarine vs Guardsman
Navaronegun vs Cavehobbit
Honour vs Protectivedaddy 9-8 Germans win
Random vs Coreysr
Abbaye d'Ardenne total 1-0

Hillman
Mlazar vs Coreysr
Morge vs Jcb
LandMarine vs Wegeberg
Navaronegun vs Guardsman
Honour vs Cavehobbit 8-9 Allies win
Random vs Protectivedaddy
Hillman total 0-1

Bayeux
Mlazar vs Protectivedaddy 0-17 Allies win
Morge vs Coreysr
LandMarine vs Jcb
Navaronegun vs Wegeberg
Honour vs Guardsman
Random vs Cavehobbit
Bayeux total 0-1

Benouville
Mlazar vs Cavehobbit
Morge vs Protectivedaddy
LandMarine vs Coreysr
Navaronegun vs Jcb
Honour vs Wegeberg 10-7 Germans win
Random vs Guardsman
Benouville total 1-0

Total 2-2

Re: GJS'44 Campaign Main Thread - Final June 16th 1944 Tourn

Posted: Tue Feb 25, 2014 9:54 pm
by cavehobbit
Here's the map pack with Hillman fixed. https://dl.dropboxusercontent.com/u/535 ... _JUN16.LST

1. Tell your opponent you're going to update. There will probably come up a warning for your opponent you are using a different script, but that just ok.
2. Delete the old map pack from BA.
3. Download using the link above.
4. Continue playing, even if you had a Hillman game ongoing.

Re: GJS'44 Campaign Main Thread - Final June 16th 1944 Tourn

Posted: Tue Feb 25, 2014 10:45 pm
by protectivedaddy
Well that's buggered that........I have done the delete and install new packs and now I cannot access any of my games. When I try it get into one of the games it begins to load then kicks me out of BA completely.

I have deleted and reinstalled 5 times, and it will not even allow me to open a hot seat game either.

There is no way is Landmarine wiggling off that hook now I'm making my break through, please sort P-A.

Re: GJS'44 Campaign Main Thread - Final June 16th 1944 Tourn

Posted: Tue Feb 25, 2014 11:26 pm
by LandMarine47
Well then 1 Panther is a significant blow, but dealing with those mortars was a great call. Maybe the Luftwaffe should hit that zone again :)

Re: GJS'44 Campaign Main Thread - Final June 16th 1944 Tourn

Posted: Tue Feb 25, 2014 11:35 pm
by protectivedaddy
Abit of suppression when I had to bring them forward and miss a firing turn anyway made no difference to my unstoppable assault.

Re: GJS'44 Campaign Main Thread - Final June 16th 1944 Tourn

Posted: Tue Feb 25, 2014 11:52 pm
by LandMarine47
Yet you still haven't even seen one of my Paks or 88's...

Re: GJS'44 Campaign Main Thread - Final June 16th 1944 Tourn

Posted: Wed Feb 26, 2014 5:59 am
by cavehobbit
protectivedaddy wrote:Well that's buggered that........I have done the delete and install new packs and now I cannot access any of my games. When I try it get into one of the games it begins to load then kicks me out of BA completely.

I have deleted and reinstalled 5 times, and it will not even allow me to open a hot seat game either.

There is no way is Landmarine wiggling off that hook now I'm making my break through, please sort P-A.
Opps... sorry, I forgot to add a line in the script... :oops:

Please download the fixed fix: https://dl.dropboxusercontent.com/u/535 ... _JUN16.LST

Re: GJS'44 Campaign Main Thread - Final June 16th 1944 Tourn

Posted: Wed Feb 26, 2014 8:50 am
by protectivedaddy
Sorted - many thanks P-A.

Now what was that you were saying Landlady.

Re: GJS'44 Campaign Main Thread - Final June 16th 1944 Tourn

Posted: Wed Feb 26, 2014 2:48 pm
by morge4
Battle pack updated...

Re: GJS'44 Campaign Main Thread - Final June 16th 1944 Tourn

Posted: Wed Feb 26, 2014 2:53 pm
by morge4
Benouville has been won by the Axis! All flags controlled by Axis and the Allies were virtually wiped out. Pdaddy put up a great fight and the middle 2 3 point flags were a killing field for both sides! Here are the casualties...
Image

Re: GJS'44 Campaign Main Thread - Final June 16th 1944 Tourn

Posted: Wed Feb 26, 2014 3:20 pm
by protectivedaddy
Quick question P-A - have you made an adjustment to the damage capacity of the axis units in this 'update'.


And congrats Morge, that was a pasting and a half I received at the hands of your mighty Tigers, very well played, I tried a sneak around the back only to discover his entire force lying in wait and Morge implemented his tactic to devastating effect.

Re: GJS'44 Campaign Main Thread - Final June 16th 1944 Tourn

Posted: Wed Feb 26, 2014 5:58 pm
by cavehobbit
protectivedaddy wrote:Quick question P-A - have you made an adjustment to the damage capacity of the axis units in this 'update'.
No, I only fixed the smoke bug in Hillman. No other changes have been made.

Re: GJS'44 Campaign Main Thread - Final June 16th 1944 Tourn

Posted: Wed Feb 26, 2014 6:12 pm
by protectivedaddy
Over reaction on my part - against random on Hillman on one turn I hit his units about 18 times without a single destruction, but on next turn every hit more or less recorded a kill so it balances out.

Having said that though the match against Random is pretty much in the balance, at this stage it could go either way.

Still awaiting Landmarine to launch his dynamic defensive manuveours :shock: or at least for him to take his next move.

Still no word from Nava.

So 3 complete, 2 playing and 1 awaiting being picked up.