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Re: Potzblitz V15.1 APR16th 2022
Posted: Fri May 06, 2022 5:23 pm
by LepetitKipetchi
Ohh Ok my bad, sorry, it was pretty disturbing haha
Re: Potzblitz V15.1 APR16th 2022
Posted: Wed Jun 15, 2022 4:45 pm
by Munt
Any news dude?
Re: Potzblitz V15.1 APR16th 2022
Posted: Sat Jun 18, 2022 12:23 pm
by nehi
german mediterranean cruisers cant join austria
Re: Potzblitz V15.1 APR16th 2022
Posted: Sat Jun 18, 2022 7:17 pm
by Robotron
About this mod: For the past few weeks I've not done any more modding after the game presented me with a strange crash without a proper clue about what is wrong. That bug might be a random coincidence or a major problem that could happen regularly, I'm still not sure about it after trying for days to solve the issue and right now I don't feel like spending any more time on it.
This mod is currently on hold.
Re: Potzblitz V15.1 APR16th 2022
Posted: Mon Jun 20, 2022 12:44 pm
by nehi
Robotron wrote: ↑Sat Jun 18, 2022 7:17 pm
@nehi: see attachment for bugfix.
thx
[14:42:48][3296]game/game_events.lua:20305(global Langemarck) game/game_events.lua

attempt to compare number with nil
Re: Potzblitz V15.1 APR16th 2022
Posted: Mon Jun 20, 2022 1:43 pm
by Robotron
nehi wrote: ↑Mon Jun 20, 2022 12:44 pm
[14:42:48][3296]game/game_events.lua:20305(global Langemarck) game/game_events.lua

attempt to compare number with nil
For this one I need the savegame and details when exactly this bug happens.
Re: Potzblitz V15.1 APR16th 2022
Posted: Mon Jun 20, 2022 2:47 pm
by nehi
Robotron wrote: ↑Mon Jun 20, 2022 1:43 pm
details when exactly this bug happens.
it looks just semi-random (attack antwerp in saved game for example)
i tried to workaround, so i discovered its depending on most attacks if played in some order, changing order - for example insert attack of austrians or navy - problem is moving to some later attack/rounds
after few rounds it triggered that event right, but in same turn sooner it was still buggy, on top of that attacking with another german unit -> crash
it was like 9 crashing attacks, skipped, until that right one happened
it looks nationality independent, it was crashing no matter if belgian, french or russian unit was attacked
(but that right one was vs french)
Re: Potzblitz V15.1 APR16th 2022
Posted: Mon Jun 20, 2022 4:42 pm
by Robotron
Should work now.
Re: Potzblitz V15.1 APR16th 2022
Posted: Tue Jun 21, 2022 12:05 am
by nehi
[02:03:59][5772][C]:-1(field random) game/game_events.lua:8253: bad argument #2 to 'random' (interval is empty)
Re: Potzblitz V15.1 APR16th 2022
Posted: Tue Jun 21, 2022 1:52 am
by Robotron
Fixed.
Re: Potzblitz V15.1 APR16th 2022
Posted: Tue Jun 21, 2022 2:26 pm
by nehi
its working
Re: Potzblitz V15.1 APR16th 2022
Posted: Sat Jul 02, 2022 4:45 am
by nehi
something goes wrong if turn is ended
Re: Potzblitz V15.1 APR16th 2022
Posted: Sat Jul 02, 2022 10:54 am
by Robotron
Aha, very strange. Try again with this:
Re: Potzblitz V15.1 APR16th 2022
Posted: Sat Jul 02, 2022 3:54 pm
by nehi
Robotron wrote: ↑Sat Jul 02, 2022 10:54 am
Aha, very strange.
thanks
quite strange was in turns before, that all mediterranean hexes were "red dots" for french navy
fortunately it was just visual, but without exhausting "red dot" effect for ships
belgium yields and french prenatural enter the war
Re: Potzblitz V15.1 APR16th 2022
Posted: Sat Jul 02, 2022 6:34 pm
by Robotron
That's because the naval supply range is always calculated at the start of a turn.
If France enters the war in the middle of turn 2 by using the "France invades Belgium" event, then the naval supply range will not be updated until the start of turn 3.
Re: Potzblitz V15.1 APR16th 2022
Posted: Sat Jul 02, 2022 11:19 pm
by nehi
Robotron wrote: ↑Sat Jul 02, 2022 6:34 pm
That's because the naval supply range is always calculated at the start of a turn.
not really, i remember it was more than single turn and tried it again
from this save in 4 consecutive turns, first non-red turn is nr5
but still non exhausting, so its not big issue
Re: Potzblitz V15.1 APR16th 2022
Posted: Sat Jul 02, 2022 11:49 pm
by Robotron
Okay then, I don't know what's causing that abnormal behaviour and quite frankly: I don't give a damn anymore.
Re: Potzblitz V15.1 APR16th 2022
Posted: Sun Jul 17, 2022 2:47 am
by Robotron
In order to reset my brain I've accepted a challenge for the basic V1.6.6 game in multiplayer which I've actually never played before. I must say it's an interesting experience. ^^
Re: Potzblitz V15.1 APR16th 2022
Posted: Tue Jul 19, 2022 11:57 pm
by Robotron
Oh boy, that MP match with the vanilla version of the game was just terribly bland...I'll resume working on my mod again.
Re: Potzblitz V15.1 APR16th 2022
Posted: Mon Jul 25, 2022 9:50 pm
by gsayhi
Hello Robotron,
I downloaded your Potzblitz v15.1 Mod for my Commander The Great War game to play it. I copied the data folder over the data folder in the slitherine folder for the game (C: > Programs (x86) > Slitherine > Commander the Great War > Data) However, the game is not changing. It is staying in vanilla. Any advice?