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Re: GJS'44 - D-Day - June 11th - Battles raging

Posted: Fri Feb 21, 2014 3:15 pm
by guardsman
Due to technical issues restart on Pegasus as agreed with MORGE.

Re: GJS'44 Campaign Main Thread - Final June 16th 1944 Tourn

Posted: Fri Feb 21, 2014 8:29 pm
by protectivedaddy
Abbaye vs Honour = Allies 0 Germans 1 = flag score - Allies 8 Germans 9

Bayeux vs MLazar = Allies 1 Germans 0 = flag score - Total allies flag occupation

Re: GJS'44 - D-Day - June 11th - Battles raging

Posted: Fri Feb 21, 2014 8:31 pm
by protectivedaddy
cavehobbit wrote:Just a reminder:

For Pegasus there is a special rule: The Allies have two deployment zones. All units must deploy inside the deployment zone where they are at the start of the deployment phase.
By this I'm assuming you mean that I can't move units from the north down to the south and vice versa

Re: GJS'44 - D-Day - June 11th - Battles raging

Posted: Fri Feb 21, 2014 8:47 pm
by cavehobbit
protectivedaddy wrote:
cavehobbit wrote:Just a reminder:

For Pegasus there is a special rule: The Allies have two deployment zones. All units must deploy inside the deployment zone where they are at the start of the deployment phase.
By this I'm assuming you mean that I can't move units from the north down to the south and vice versa
Correct. Sorry if I've been unclear. Could have done it better if I'd explained it in Swedish :mrgreen:

Re: GJS'44 Campaign Main Thread - Final June 16th 1944 Tourn

Posted: Fri Feb 21, 2014 8:56 pm
by cavehobbit
Thaon
Mlazar vs Guardsman
Morge vs Cavehobbit
LandMarine vs Protectivedaddy
Navaronegun vs Coreysr
Honour vs Jcb
Random vs Wegeberg

Pegasus Bridge
Mlazar vs Wegeberg
Morge vs Guardsman
LandMarine vs Cavehobbit
Navaronegun vs Protectivedaddy
Honour vs Coreysr
Random vs Jcb

Abbaye d'Ardenne
Mlazar vs Jcb
Morge vs Wegeberg
LandMarine vs Guardsman
Navaronegun vs Cavehobbit
Honour vs Protectivedaddy 9-8 Germans win
Random vs Coreysr
Abbaye d'Ardenne total 1-0

Hillman
Mlazar vs Coreysr
Morge vs Jcb
LandMarine vs Wegeberg
Navaronegun vs Guardsman
Honour vs Cavehobbit
Random vs Protectivedaddy

Bayeux
Mlazar vs Protectivedaddy 0-17 Allies win
Morge vs Coreysr
LandMarine vs Jcb
Navaronegun vs Wegeberg
Honour vs Guardsman
Random vs Cavehobbit
Bayeux total 0-1

Benouville
Mlazar vs Cavehobbit
Morge vs Protectivedaddy
LandMarine vs Coreysr
Navaronegun vs Jcb
Honour vs Wegeberg
Random vs Guardsman

Total 1-1

Re: GJS'44 - D-Day - June 11th - Battles raging

Posted: Fri Feb 21, 2014 10:12 pm
by protectivedaddy
cavehobbit wrote:
protectivedaddy wrote:
cavehobbit wrote:Just a reminder:

For Pegasus there is a special rule: The Allies have two deployment zones. All units must deploy inside the deployment zone where they are at the start of the deployment phase.
By this I'm assuming you mean that I can't move units from the north down to the south and vice versa
Correct. Sorry if I've been unclear. Could have done it better if I'd explained it in Swedish :mrgreen:

I was also sillily under the impression this just meant put your forces within the deployment areas - as normal - and thought it was odd to write it - many thanks for clearing up before I begin against Nava.

Re: GJS'44 Campaign Main Thread - Final June 16th 1944 Tourn

Posted: Sat Feb 22, 2014 6:07 am
by Honour79
protectivedaddy wrote:Abbaye vs Honour = Allies 0 Germans 1 = flag score - Allies 8 Germans 9

Bayeux vs MLazar = Allies 1 Germans 0 = flag score - Total allies flag occupation
Total annhilation at Bayeux! :shock: My start there against Guardsman hasn't been good.

Re: GJS'44 Campaign Main Thread - Final June 16th 1944 Tourn

Posted: Sat Feb 22, 2014 6:43 am
by LandMarine47
Thoan is still in it's beginning phases as me and PDaddy try to anticipate each other moves. Other than some ineffective support by the allies, the Germans wait for the coming storm....

Re: GJS'44 Campaign Main Thread - Final June 16th 1944 Tourn

Posted: Sat Feb 22, 2014 5:53 pm
by guardsman
Thoan about half completed there are some seriously dented cats out there. :mrgreen:

Re: GJS'44 Campaign Main Thread - Final June 16th 1944 Tourn

Posted: Sun Feb 23, 2014 9:09 am
by cavehobbit
Hillman Honour vs Cavehobbit 8-9 Allied victory :)

Very tough battle. Brutal final fighting around the 1pt flag. This flag changed hand a couple of times during the battle. First the Allies took it, but quite early lost it. Then I managed to assemble some units and recapture the flag with about 3 turns left, while the main German force was attacking the 5 pts Watchtower flag.
Thanks Alexis for a great battle!

Cheers,
P-A

Re: GJS'44 Campaign Main Thread - Final June 16th 1944 Tourn

Posted: Sun Feb 23, 2014 9:50 am
by cavehobbit
Thaon
Mlazar vs Guardsman
Morge vs Cavehobbit
LandMarine vs Protectivedaddy
Navaronegun vs Coreysr
Honour vs Jcb
Random vs Wegeberg

Pegasus Bridge
Mlazar vs Wegeberg
Morge vs Guardsman
LandMarine vs Cavehobbit
Navaronegun vs Protectivedaddy
Honour vs Coreysr
Random vs Jcb

Abbaye d'Ardenne
Mlazar vs Jcb
Morge vs Wegeberg
LandMarine vs Guardsman
Navaronegun vs Cavehobbit
Honour vs Protectivedaddy 9-8 Germans win
Random vs Coreysr
Abbaye d'Ardenne total 1-0

Hillman
Mlazar vs Coreysr
Morge vs Jcb
LandMarine vs Wegeberg
Navaronegun vs Guardsman
Honour vs Cavehobbit 8-9 Allies win
Random vs Protectivedaddy
Hillman total 0-1

Bayeux
Mlazar vs Protectivedaddy 0-17 Allies win
Morge vs Coreysr
LandMarine vs Jcb
Navaronegun vs Wegeberg
Honour vs Guardsman
Random vs Cavehobbit
Bayeux total 0-1

Benouville
Mlazar vs Cavehobbit
Morge vs Protectivedaddy
LandMarine vs Coreysr
Navaronegun vs Jcb
Honour vs Wegeberg
Random vs Guardsman

Total 1-2

Re: GJS'44 Campaign Main Thread - Final June 16th 1944 Tourn

Posted: Sun Feb 23, 2014 10:25 am
by Honour79
HONOUR's battles
Abbaye against Pdaddy
Battle over, 9-8 (already reported).

Thaon against Jcb
8 turns played. Nothing much has happened. Jcb is probing. I'm waiting for his attack. 8)

Pegasus against Coreysr
2-3 turns played. Nothing new to report. Looks hard for the Allies.

Hillman against Cavehobbit
8-9, Cavehobbit wins. The Germans lost too much infantry to take back the important 1VP-flag. The Germans had many panzers left but they had a hard time finding the Allied infantry. Great fight! Thanks P-A!
German player's, protect your infantry and kill his at a distance with your panzers!

Bayeux against Guardsman
4-5 turns played. Some losses on each side. This seem to be hard for me! Cavehobbit has defended successfully on this map multiple times but I find it difficult. The Germans are dying, defending house by house.

Benouville against Wegeberg
The German panzers crushed the major parts of the Allied armour in the open fields of Benouville. The German infantry on the other hand got slaughtered in the forest. Probably 10 turns played.

Re: GJS'44 Campaign Main Thread - Final June 16th 1944 Tourn

Posted: Sun Feb 23, 2014 10:41 am
by cavehobbit
Challenges for Landmarine and Navaronegun!

Pegasus Bridge - Landmarine
Password: Pegasus

Abbaye d'Ardenne - Navaronegun
Password: Abbaye

Re: GJS'44 Campaign Main Thread - Final June 16th 1944 Tourn

Posted: Sun Feb 23, 2014 10:55 am
by Navaronegun
cavehobbit wrote:Challenges for Landmarine and Navaronegun!

Pegasus Bridge - Landmarine
Password: Pegasus

Abbaye d'Ardenne - Navaronegun
Password: Abbaye

Most excellent. I'll pick up all my challenges this evening, EST.

Nav

Re: GJS'44 Campaign Main Thread - Final June 16th 1944 Tourn

Posted: Sun Feb 23, 2014 5:14 pm
by guardsman
Anyone fancy Pegasus without the restrictions it's a good game!!!!!

Re: GJS'44 Campaign Main Thread - Final June 16th 1944 Tourn

Posted: Sun Feb 23, 2014 5:33 pm
by Honour79
I can play Pegasus for fun! Choose side and send me the password.

Re: GJS'44 Campaign Main Thread - Final June 16th 1944 Tourn

Posted: Sun Feb 23, 2014 6:51 pm
by LandMarine47
Thoan continues with PDaddy deploying mass smoke screens. I had the Luftwaffe deal with that problem :)

Re: GJS'44 Campaign Main Thread - Final June 16th 1944 Tourn

Posted: Sun Feb 23, 2014 9:34 pm
by cavehobbit
Every Sunday evening (CET) I will make a summary of the individual players performance. So far only three games been finished which means the table is a bit..empty. But it will give you a picture of how it will work :)

Player (Games finished - Games won - Games lost - VPs(+) - VPs(-) - Total VPs)
Protectivedaddy (2-1-1-25-9-16)
Cavehobbit (1-1-0-9-8-1)
Honour (2-1-1-17-17-0)
Mlazar (1-0-1-0-17-(-17))

Coreysr (0-0-0-0-0-0)
Guardsman (0-0-0-0-0-0)
Jcb (0-0-0-0-0-0)
Landmarine (0-0-0-0-0-0)
Morge (0-0-0-0-0-0)
Navaronegun (0-0-0-0-0-0)
Random (0-0-0-0-0-0)
Wegeberg (0-0-0-0-0-0)

Re: GJS'44 Campaign Main Thread - Final June 16th 1944 Tourn

Posted: Mon Feb 24, 2014 5:38 am
by LandMarine47
Cavehobbit I'd like to halt our Pegasus battle because I encountered a strange glitch

The Infantry unit in the deploy phase inside the first Bunker on Pegasus Bridge has a "deploy" command. I pressed it to my curiosity, and I was rewarded with an entire squad of Infantry! Unfortunately I saved the turn afterwards (I still don't know why my brain told me to do that) and I don't want to change the balance(PS I "deployed" in rough ground)

Re: GJS'44 Campaign Main Thread - Final June 16th 1944 Tourn

Posted: Mon Feb 24, 2014 5:49 am
by cavehobbit
I looked into the editor, the inf squad in the bunker got an extra inf squad in their backpacks :D I'd say we keep playing, just "unload" the extra inf squad and use it if you like. Don't think one more inf squad will ruin the balance much.
These's also a bug in Hillman. I forgot to change the smoke script, so any German smoke fired by mortars will stay the rest of the battle and blocking LOS, even if the smoke graphic will disappear as it should.