Page 13 of 17
Re: PHCAS Final MOD (v011)
Posted: Sun Aug 07, 2016 9:58 am
by phcas
1st Airborne Division
Re: PHCAS Final MOD (v011)
Posted: Sun Aug 07, 2016 10:03 am
by phcas
Interactive messages are added like if the British reach the location of the death of Kussin or if the Bridges or Hartenstein are taken.
Re: PHCAS Final MOD (v011)
Posted: Sun Aug 07, 2016 10:07 am
by phcas
Landing and drop zones
Re: PHCAS Final MOD (v011)
Posted: Sun Aug 07, 2016 10:11 am
by phcas
* 107 Panzer Brigade arrives in Venlo
* XXX Corps Armourd Guards on the move
* SS Hohenstaufen and JG.54 from Deelen Airfield in Arnhem
Re: PHCAS Final MOD (v011)
Posted: Sun Aug 07, 2016 11:25 am
by phcas
British Bailey Bridge
Re: PHCAS Final MOD (v011)
Posted: Sun Aug 07, 2016 1:50 pm
by hotilongstrike
Again it all looks good. Thank you for your work.
Re: PHCAS Final MOD (v011)
Posted: Sun Aug 07, 2016 3:49 pm
by phcas
Thanks hotilongstrike.
A Question. The scenario can be played as Allies as well as Germans. I have some AI problems. When the reinforcements Airborne troops arrive in their aircraft I have a problem. They have a zone to go to like Arnhem bridge. But they have to land on their dropzones first. If I say move to zone (bridge). The aircraft will fly to that point and I do not want that. If I say move to zone (dropzone). They don't go to the bridge anymore. What can I do to let them land out of the Aircraft at the dropzone and afterwards go to a zone like a bridge?
Re: PHCAS Final MOD (v011)
Posted: Sun Aug 07, 2016 3:51 pm
by Skylar27
When do you plan on working on GC 39 and finishing it up ?
Re: PHCAS Final MOD (v011)
Posted: Sun Aug 07, 2016 5:16 pm
by phcas
53rdVaInf wrote:When do you plan on working on GC 39 and finishing it up ?
After the Market Garden scenario is finished I will pick up GC39 again
Re: PHCAS Final MOD (v011)
Posted: Sun Aug 07, 2016 8:57 pm
by grombit
@ phcas
okay to answer youre ?
back in 2012 there was a large map mod made of market garden, by ERIC
i checked the scripts for that mod & there are no special scripts for the situation you describe.
however he has 4 glider landing zones about 8 hexes west of arnhem bridge.north of the river.
the paratroops land at the zones on turn 1. then they head to arnhem bridge,without need of a script.
because the bridge is a primary objective.
so as long as the bridges in youre mod are primary objectives & not to far away,they should head for the bridges anyway.
erics mod works fine to land & head for the bridges, i know because i have played it both for axis & allied side.
try it & see if it works.
regard's
grombit
Re: PHCAS Final MOD (v011)
Posted: Sun Aug 07, 2016 9:52 pm
by danijocker90
Dont know if possible to do, but you can try to order them fly to a zone, drop, and then order the ground unit to move to the final zone. ???
If the drop order is not found, swap a transport plane to a ground unit if an AI controlled unit is in X zone. ???
Re: PHCAS Final MOD (v011)
Posted: Tue Aug 09, 2016 1:19 am
by Akkula
Beautiful screens phcas, as always. I hope someday to have enough time to play all your masterpieces.
Thanks a lot.
Akkula.
Re: PHCAS Final MOD (v011)
Posted: Wed Aug 10, 2016 4:31 pm
by phcas
Akkula wrote:Beautiful screens phcas, as always. I hope someday to have enough time to play all your masterpieces.
Thanks a lot.
Akkula.
Thanks Akkula, looking forward to your modern MOD! It will delay work on my MOD I am afraid
For the question about the zones to move to. It seems to work that the units go to victory objectives by their own without directing them. Thanks.
Re: PHCAS Final MOD (v011)
Posted: Wed Aug 10, 2016 4:36 pm
by phcas
Dutch troops in Market Garden. Princess Irene brigade fighting with XXX Corps. BS (Binnenlandse strijdkrachten) united resistance army.
Re: PHCAS Final MOD (v011)
Posted: Wed Aug 10, 2016 8:15 pm
by Magic1111
Akkula wrote:Beautiful screens phcas, as always. I hope someday to have enough time to play all your masterpieces.
Yes, 2nd this! Absolutely nice screens!

Re: PHCAS Final MOD (v011)
Posted: Thu Aug 11, 2016 10:54 am
by TangSooDo
I have played Allied Corps using this mod, which is awesome in its detail. Now I have reached D-Day, which has been substantially reworked, and it's fantastic. I can hardly wait for the Market Garden scenario.
Re: PHCAS Final MOD (v011)
Posted: Fri Aug 12, 2016 7:32 pm
by lsnoop
Is there a 'light" version of this mod only with messages and pictures?
Re: PHCAS Final MOD (v011)
Posted: Sat Aug 13, 2016 9:04 am
by phcas
lsnoop wrote:Is there a 'light" version of this mod only with messages and pictures?
Sorry, no light version.
Greetings PHCAS
Re: PHCAS Final MOD (v011)
Posted: Sat Aug 27, 2016 7:35 pm
by phcas
This project will go on in a few weeks.
In support of Akkula's modern mod I do a lot of graphic reworks for him that takes all my time for a few weeks.
Greetings PHCAS
Re: PHCAS Final MOD (v011)
Posted: Sun Aug 28, 2016 12:49 am
by hotilongstrike
Thanks for the update.