Posted: Mon Oct 24, 2011 7:06 pm
Its all units in game, not only russians.
Simulates local fights across the frontline.
Simulates local fights across the frontline.
Why don't you ask him, if he is willing to share screenshots from the Allied perspective with one of the developers or someone else, who publishes them here at the forum. I think this should be possible. I just started a game with him and asked if he would do an AAR. He offered to provide screenshots, but would not do an AAR because it costs him to much time and he fears his English is not good enough.supermax wrote:What i am implying is that he should stop letting others do AAR and do some screen captures for once... This has nothing to do with his english.
And besides, everyone, and by that i mean everyone is VERY curious on how he does what he does.
All units get that regardless of country. You get battlehardened by being at the front line. The main thing is that you gain XP so you will eventually get better quality and even later better survivability. I think that's pretty historical and it separates newly built units from units being at war in the presence of the enemy for quite some time.Crazygunner1 wrote:Don“t think Russians should get experience by just being adjent to enemy. Why is it like this? Shall only be required by battle
If you asked me the exploits is very simple: Allies are too strong at the start of the game which enables them to weaken Germans in 1940/1941. Example:Stauffenberg wrote:The main problem with Morris is that he doesn't want to EXPLAIN his exploits so we can fix them. He's a beta tester and fails to see the main reason why he is that. If he doesn't give us the ideas behind his strategy we can't fix what he means is broken. All he says is that we have to play against him to find out for ourselves. That simply takes too long time.
We want GS v2.1 out before Chrismas and that means we need all the help we can to ensure we get rid of exploits.
While I think you exaggerate the case a bit, I agree with the essence of what you're saying. In the real WWII, it's almost inconceivable to me that the Allies could have bounced back from the loss of England after a successful Sealion, yet, as you point out, in CEAW this can easily happen.Kragdob wrote:
If you asked me the exploits is very simple: Allies are too strong at the start of the game which enables them to weaken Germans in 1940/1941. ...
I suppose they are for the Allies so they can defend have some options BUT the objectives that (especially UK) are to be defended although vital during WWII are not vital in the game. Lost of UK would be a disaster for Allied cause. In GS 2.10 even with current changes it is not. Lost of Egypt would be a disaster for English colonial image/power yet you can loose it and the only thing you get is "saving Italy from early invasion". ...
You can loose all RN as it is not needed for anything more than providing support for landing which you can do with 1 DD. ...
Morris figured it out that he has huge forces to defend objectives/areas that does not mean he loose the game if he lost them and he does what he does he uses this forces not to defend but to force Germans to defend and spend resources. The more the better.
Its bottom of the barrel ASW allied is 4 and air tech for Russia is 4.peterjfrigate wrote:Could you let us know what Allied air and ASW tech is like? Also it seems like there's no new strategic bombers on the map at all.
thanks!
I know Zechi... We will play together i promess you. Will send turn soon. when i start i will have time and we'll have lots of fun!zechi wrote:Why don't you ask him, if he is willing to share screenshots from the Allied perspective with one of the developers or someone else, who publishes them here at the forum. I think this should be possible. I just started a game with him and asked if he would do an AAR. He offered to provide screenshots, but would not do an AAR because it costs him to much time and he fears his English is not good enough.supermax wrote:What i am implying is that he should stop letting others do AAR and do some screen captures for once... This has nothing to do with his english.
And besides, everyone, and by that i mean everyone is VERY curious on how he does what he does.
By the way I also asked you for a game and did not get any answer yert
Kragdob wrote: If you asked me the exploits is very simple: Allies are too strong at the start of the game which enables them to weaken Germans in 1940/1941. Example:
UK has 4 AIR units + 10 INFcorps at the start. If you gather it all it becomes powerful way to drain power from German. The same with powerful Soviet reserves or US that can start 1942 with swarm of tanks/strat bombers.
I suppose they are for the Allies so they can defend have some options BUT the objectives that (especially UK) are to be defended although vital during WWII are not vital in the game. Lost of UK would be a disaster for Allied cause. In GS 2.10 even with current changes it is not. Lost of Egypt would be a disaster for English colonial image/power yet you can loose it and the only thing you get is "saving Italy from early invasion". Loosing Iraq/Persia. Who cares? Germans get some PP and 25 oil production which is not something that can cause them to be "I do not care about oil anymore". Yet all this endeavors require serious engagements and can be used by Allies to drain PP/MP/oil from Germans.
You can loose all RN as it is not needed for anything more than providing support for landing which you can do with 1 DD. (For me in order to spawn a convoy you should have at least one DD as an escort all the way to UK, supply should be provided only by BB/CV).
Morris figured it out that he has huge forces to defend objectives/areas that does not mean he loose the game if he lost them and he does what he does he uses this forces not to defend but to force Germans to defend and spend resources. The more the better.
You can see even it this very ultra Allied successful game - there is no Axis offensive in the 1942 which is supposed to be continuation of Barbarossa and drive to oil fields of Caucasus. Axis are struggling with oil and if Morris keeps engaging they will not be able to do anything serious till the very end. He still have chance of winning that.
Good job!Stauffenberg wrote:I fixed the bug regarding the Soviet partisans. Now they can't become guards units. It will be available in GS v2.01.33
Let me disagree with your last part. I dont launch an offensive because i choose not to. I still have 270 + oil which would enable me to have some fun, but why would i do that? Moriss his throwing himself at me with his hordes... There is nothing to do but continue to destroy his forces. the 80+ units (close to 90 actually) he lost so far are a testament to that. We both know that the 1942 offensive is not worth it in most games if you only capture territory, because at one point of the german advance, Russia becomes un-defendable. I am just sparing the Axis from more trouble down the road.Kragdob wrote:If you asked me the exploits is very simple: Allies are too strong at the start of the game which enables them to weaken Germans in 1940/1941. Example:Stauffenberg wrote:The main problem with Morris is that he doesn't want to EXPLAIN his exploits so we can fix them. He's a beta tester and fails to see the main reason why he is that. If he doesn't give us the ideas behind his strategy we can't fix what he means is broken. All he says is that we have to play against him to find out for ourselves. That simply takes too long time.
We want GS v2.1 out before Chrismas and that means we need all the help we can to ensure we get rid of exploits.
UK has 4 AIR units + 10 INFcorps at the start. If you gather it all it becomes powerful way to drain power from German. The same with powerful Soviet reserves or US that can start 1942 with swarm of tanks/strat bombers.
I suppose they are for the Allies so they can defend have some options BUT the objectives that (especially UK) are to be defended although vital during WWII are not vital in the game. Lost of UK would be a disaster for Allied cause. In GS 2.10 even with current changes it is not. Lost of Egypt would be a disaster for English colonial image/power yet you can loose it and the only thing you get is "saving Italy from early invasion". Loosing Iraq/Persia. Who cares? Germans get some PP and 25 oil production which is not something that can cause them to be "I do not care about oil anymore". Yet all this endeavors require serious engagements and can be used by Allies to drain PP/MP/oil from Germans.
You can loose all RN as it is not needed for anything more than providing support for landing which you can do with 1 DD. (For me in order to spawn a convoy you should have at least one DD as an escort all the way to UK, supply should be provided only by BB/CV).
Morris figured it out that he has huge forces to defend objectives/areas that does not mean he loose the game if he lost them and he does what he does he uses this forces not to defend but to force Germans to defend and spend resources. The more the better.
You can see even it this very ultra Allied successful game - there is no Axis offensive in the 1942 which is supposed to be continuation of Barbarossa and drive to oil fields of Caucasus. Axis are struggling with oil and if Morris keeps engaging they will not be able to do anything serious till the very end. He still have chance of winning that.
And furthermore to your conclusion, he will have trouble finding opponents after a while as well...Diplomaticus wrote:While I think you exaggerate the case a bit, I agree with the essence of what you're saying. In the real WWII, it's almost inconceivable to me that the Allies could have bounced back from the loss of England after a successful Sealion, yet, as you point out, in CEAW this can easily happen.Kragdob wrote:
If you asked me the exploits is very simple: Allies are too strong at the start of the game which enables them to weaken Germans in 1940/1941. ...
I suppose they are for the Allies so they can defend have some options BUT the objectives that (especially UK) are to be defended although vital during WWII are not vital in the game. Lost of UK would be a disaster for Allied cause. In GS 2.10 even with current changes it is not. Lost of Egypt would be a disaster for English colonial image/power yet you can loose it and the only thing you get is "saving Italy from early invasion". ...
You can loose all RN as it is not needed for anything more than providing support for landing which you can do with 1 DD. ...
Morris figured it out that he has huge forces to defend objectives/areas that does not mean he loose the game if he lost them and he does what he does he uses this forces not to defend but to force Germans to defend and spend resources. The more the better.
But... I don't see how we can address this issue without creating a whole snake's nest of problems in game terms. Do we really want the game to terminate because of a successful Sealion? We've already removed so many of the wilder options from vanilla (conquest of Canada, German invasion of Baku oilfields coming up from a conquered Persia, etc.), I hate to see the game get so narrowly historical that the Allies "have to" do X to protect England and Y to defend Egypt.
As Borger points out, Moriss is really the only one who exploits the game to such extremes, so why re-design everything with one player in mind? Sure, others *could* do the same, but in my experience nobody else really does it.
There is one thing i would change and that i will in my next game with Moriss, and that is in my opinion my only error. I should have sent only Infantry and TAC planes in Russia to get to a defensive line, since anyway Moriss isnt defending the country and when you get to Rostov he counter-attacks with magic tanks and magic mechs... So i say to all playing Moriss: Attack Russia, but only take the important cities and save oil. Get to a defensive line, buy good defensive HQ like i did, and climb your effectiveness. Then wait for him to send waves after waves at you at great loss ratio. Then he will loose every game he plays in, since german oil will be minimally affected by that strategy.Rhialto wrote:Kragdob wrote: If you asked me the exploits is very simple: Allies are too strong at the start of the game which enables them to weaken Germans in 1940/1941. Example:
UK has 4 AIR units + 10 INFcorps at the start. If you gather it all it becomes powerful way to drain power from German. The same with powerful Soviet reserves or US that can start 1942 with swarm of tanks/strat bombers.
I suppose they are for the Allies so they can defend have some options BUT the objectives that (especially UK) are to be defended although vital during WWII are not vital in the game. Lost of UK would be a disaster for Allied cause. In GS 2.10 even with current changes it is not. Lost of Egypt would be a disaster for English colonial image/power yet you can loose it and the only thing you get is "saving Italy from early invasion". Loosing Iraq/Persia. Who cares? Germans get some PP and 25 oil production which is not something that can cause them to be "I do not care about oil anymore". Yet all this endeavors require serious engagements and can be used by Allies to drain PP/MP/oil from Germans.
You can loose all RN as it is not needed for anything more than providing support for landing which you can do with 1 DD. (For me in order to spawn a convoy you should have at least one DD as an escort all the way to UK, supply should be provided only by BB/CV).
Morris figured it out that he has huge forces to defend objectives/areas that does not mean he loose the game if he lost them and he does what he does he uses this forces not to defend but to force Germans to defend and spend resources. The more the better.
You can see even it this very ultra Allied successful game - there is no Axis offensive in the 1942 which is supposed to be continuation of Barbarossa and drive to oil fields of Caucasus. Axis are struggling with oil and if Morris keeps engaging they will not be able to do anything serious till the very end. He still have chance of winning that.
I completely agree with your summary. Max has done everything almost perfectly, including superb tactical play. And yet he is struggling and could still lose due to not having enough oil to prevent the 1943 Western landing or the winter of 1942 on the East front. What to do about it? I am not sure. However there are some tweaks that could be done; the axis could be given more African supply than it does now if the RN is evicted from the Mediterranean. Russian effectiveness could be given a bigger hit if they lose key cities like Sevastopol, Leningrad, Stalingrad and Moscow.
But would you choose not to if you did not have Allied invasion and only 270 oil level?supermax wrote:Let me disagree with your last part. I dont launch an offensive because i choose not to. I still have 270 + oil which would enable me to have some fun, but why would i do that? Moriss his throwing himself at me with his hordes... There is nothing to do but continue to destroy his forces. the 80+ units (close to 90 actually) he lost so far are a testament to that. We both know that the 1942 offensive is not worth it in most games if you only capture territory, because at one point of the german advance, Russia becomes un-defendable. I am just sparing the Axis from more trouble down the road.
I intend to prove you what i am saviny with the next few screen capture. There is one turn in particular that i destroy 2 or 3 german ARM, encircle 5 INF corps and destroy 2 INF CORPS as well. So, why do i need to spend oil to get to Moriss since he is getting to me???
If Supermax has invested in general tech then his synth oil plants will general 2 oil each with tech 4 and 3 oil each with tech 6. Each oil will generate 4 oil points so with tech 4 he gets 8 oil extra per turn. With tech 6 he gets 16 extra oil per turn. Morris has not built many strategic bombers so he can't hope to bomb the German industry. Another important aspect is that with industry tech 5 the war effort will be 140 and that means more PP's and a higher multiplier when looking at oil income. So the extra 16 at tech 5 will be multiplied with 1,45 instead of e. g. 1,3 that you get at tech 3. That isRhialto wrote:I completely agree with your summary. Max has done everything almost perfectly, including superb tactical play. And yet he is struggling and could still lose due to not having enough oil to prevent the 1943 Western landing or the winter of 1942 on the East front. What to do about it? I am not sure. However there are some tweaks that could be done; the axis could be given more African supply than it does now if the RN is evicted from the Mediterranean. Russian effectiveness could be given a bigger hit if they lose key cities like Sevastopol, Leningrad, Stalingrad and Moscow.