Page 13 of 33

Re: new city hexes test

Posted: Thu May 24, 2012 2:14 pm
by massi
El_Condoro wrote: If we make a whole forest of them they may not look quite right. From what I can see they are what I envisaged.
explained better El_Condoro :) I do not understand English very well, and google traslator, does the translations crazy haha
I have to modify the woods?
I now work for panzercorps are available until 20:00 Italian time

Image

Re: new city hexes test

Posted: Thu May 24, 2012 4:09 pm
by massi
-Submarine Port" with all these bunkers (good examples are Bordeaux and Brest) -> (I have no idea how to do it, I need a reference photo)
typical submarine bunkers in Brest
Image[/quote]

Image

What do you think Chris? is not very detailed .. but for a secret submarine base is better

Re: new city hexes test

Posted: Thu May 24, 2012 4:12 pm
by airbornemongo101
Wow,great work

Re: new city hexes test

Posted: Thu May 24, 2012 4:23 pm
by VPaulus
Great work on the forest tiles, massi.
It matches perfectly the ground tile.
That is a masterpiece.

Re: new city hexes test

Posted: Thu May 24, 2012 4:27 pm
by massi
10 minutes and take out a bridge

Re: new city hexes test

Posted: Thu May 24, 2012 4:54 pm
by massi
bridge 1
Image

Re: new city hexes test

Posted: Thu May 24, 2012 5:01 pm
by bebro
I really admire your dedication. I generally like gfx modding a lot, but personally I try to avoid modding the terrain graphics whenever I can (though I had to for my campaign, but it was more a pain for me) :mrgreen:

Your results however are excellent and your work adds a lot to the game and mods. :thumbsup:

Re: new city hexes test

Posted: Thu May 24, 2012 5:19 pm
by massi
thank you very much bebro
but the magic hat, yet many rabbits will come out hehe: D


Image

Re: new city hexes test

Posted: Thu May 24, 2012 6:19 pm
by HBalck
Nice graphics Massi - let me know if you need my ukrainian houses and church.
Image

H.Balck

Re: new city hexes test

Posted: Thu May 24, 2012 7:17 pm
by massi
HBalck wrote:Nice graphics Massi - let me know if you need my ukrainian houses and church.
thanks mike I have modeled some of the houses Ukrainian and Russian.
nothing special as the ones you posted
I see how my models are rendered, then let you know if I need help.

Re: new city hexes test

Posted: Thu May 24, 2012 7:59 pm
by Chris10
massi wrote: Image

What do you think Chris? is not very detailed .. but for a secret submarine base is better
hell..yeah...the bunker looks great :lol: ...although my thought was going more in dirction of merging it or making it part of a harbor tile as most harbors right now look like trade ports with cranes and stuff but less like military ports :lol:

Re: new city hexes test

Posted: Thu May 24, 2012 8:21 pm
by massi
soon, I create some military harbor. I hope ..
Meanwhile, let's keep this thing for submarines

Re: new city hexes test

Posted: Thu May 24, 2012 9:43 pm
by flakfernrohr
chris10 wrote:
massi wrote: Image

What do you think Chris? is not very detailed .. but for a secret submarine base is better
hell..yeah...the bunker looks great :lol: ...although my thought was going more in dirction of merging it or making it part of a harbor tile as most harbors right now look like trade ports with cranes and stuff but less like military ports :lol:
I've got a question, not as much to make more work for Massi Destruction, but more from implementation of this Sub Pen Base as a hex unit in a game. The reference picture is great, but it's under construction. There aren't any AA Batteries around or on it. In a real situation and it being functional, wouldn't a person want to have several AA Batteries around this thing, an airport nearby, etc. Or should the Sub Pens have AA guns built on top of them? Just a theoretical question on how to use this beautiful hex in the game.

Re: new city hexes test

Posted: Thu May 24, 2012 9:52 pm
by massi
Image

I am proud to Arnhem bridge, and the like.
My last effort of the day.
night guys
As said, Rossella Hoara: TOMORROW 'ANOTHER DAY!

Re: new city hexes test

Posted: Thu May 24, 2012 10:31 pm
by MikeAP
He has returned!

Re: new city hexes test

Posted: Thu May 24, 2012 10:38 pm
by Chris10
massi wrote:Image

I am proud to Arnhem bridge, and the like.
My last effort of the day.
night guys
As said, Rossella Hoara: TOMORROW 'ANOTHER DAY!
ohhh..this bridge is beautiful...... :D

Re: new city hexes test

Posted: Thu May 24, 2012 10:43 pm
by VPaulus
I guess you'll have a lot of work in front of you, Chris. :wink:

Re: new city hexes test

Posted: Thu May 24, 2012 11:03 pm
by Chris10
VPaulus wrote:I guess you'll have a lot of work in front of you, Chris. :wink:
errrrr..at the moment I wont touch the map again otherwise I never get the mod done... :lol: ..
later for a final release this will be a different story though :wink:

Re: new city hexes test

Posted: Thu May 24, 2012 11:15 pm
by flakfernrohr
Yes, that is a marvellous rendering of the bridge at Arnhem. I wonder if Eric has seen this tile that will be forthcoming?

Re: new city hexes test

Posted: Fri May 25, 2012 8:15 am
by El_Condoro
massi wrote:
El_Condoro wrote: If we make a whole forest of them they may not look quite right. From what I can see they are what I envisaged.
explained better El_Condoro :) I do not understand English very well, and google traslator, does the translations crazy haha
I have to modify the woods?
I now work for panzercorps are available until 20:00 Italian time
Perfect. Thank you. :)

I just meant one tile does not give a clear picture of what many tiles (a forest) would look like - this does.