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Re: Campaign Collection for PAK-Mod
Posted: Sun Sep 14, 2025 9:06 am
by Tobi72
Victory Conditions: Control all victory spaces at the end. Protect the three command posts; at least one command post must remain intact at the end of the mission.

- hgv.png (554.76 KiB) Viewed 1907 times
Okay, here too, it's a mistake to let the player continue playing even though they haven't fulfilled one of the victory conditions. I'll take this into account in future campaigns. I admit I could have at least given a warning that the mission was lost.
Re: Campaign Collection for PAK-Mod
Posted: Sun Sep 14, 2025 10:00 am
by Tobi72
I've reworked the scenario. I hope it works now. A message should appear, and a defeat should be announced if all three commando posts are lost.

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Unzip and paste into:
C:\Users\name\Documents\My Games\Panzer Corps\mods\Horizont in Flammen\Data
Of course you can also repeat from a save file because you now know what to do otherwise you would have to start the mission from the beginning.
Re: Campaign Collection for PAK-Mod
Posted: Sun Sep 14, 2025 5:25 pm
by bondjamesbond
Re: Campaign Collection for PAK-Mod
Posted: Sun Sep 14, 2025 6:27 pm
by Tobi72
Oh man, I'm about to have a brain hemorrhage. Ok, I may have discovered the error. Is your game crashing during this mission?
Re: Campaign Collection for PAK-Mod
Posted: Sun Sep 14, 2025 6:41 pm
by Tobi72
I'll check and get back to you. 
Re: Campaign Collection for PAK-Mod
Posted: Sun Sep 14, 2025 6:52 pm
by Tobi72
Try inserting this image into the campaign under Graphics/Units. The underscore was missing from the unit name,

so it should be Command_Post. I hope it works then.I think I'm getting old.
For everyone! Please add this building graphic to the campaign at C:\Users\name\Documents\My Games\Panzer Corps\mods\Horizon in Flames\Graphics\Units. Sorry for my forgetfulness.

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Re: Campaign Collection for PAK-Mod
Posted: Sun Sep 14, 2025 7:09 pm
by Tobi72
I worked a little differently this time. I first integrated the new units into my modified Pak folder and then into the campaign, messing up a few things in the process. Normally, I design the new units first and then test them with the original Pak mod in the new campaign to see if they work. I'll return to this system again.
Re: Campaign Collection for PAK-Mod
Posted: Sun Sep 14, 2025 9:05 pm
by bondjamesbond
Re: Campaign Collection for PAK-Mod
Posted: Sun Sep 14, 2025 9:23 pm
by Tobi72
Okay, here's another tip. The command post appears again in the Mozhaisk Line mission, but holding it isn't a victory condition.

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Re: Campaign Collection for PAK-Mod
Posted: Sun Sep 14, 2025 9:41 pm
by bondjamesbond
Tobi72 wrote: ↑Sun Sep 14, 2025 9:23 pm
Okay, here's another tip. The command post appears again in the Mozhaisk Line mission, but holding it isn't a victory condition.swe.png

Yes now the command post is clearly visible ))))
Re: Campaign Collection for PAK-Mod
Posted: Sun Sep 14, 2025 10:04 pm
by Tobi72
It was probably necessary to restart the mission. I see everything in your replays, so sometimes it's not so easy to pinpoint the error right away.
Re: Campaign Collection for PAK-Mod
Posted: Tue Sep 16, 2025 4:15 am
by bondjamesbond
Re: Campaign Collection for PAK-Mod
Posted: Tue Sep 16, 2025 9:11 am
by Tobi72
Oh yeah, I watched the replays. They were fun to watch.

Re: Campaign Collection for PAK-Mod
Posted: Wed Sep 17, 2025 8:14 am
by bondjamesbond
Re: Campaign Collection for PAK-Mod
Posted: Wed Sep 17, 2025 9:27 am
by Tobi72
I have to laugh now because the ninja cannon fired during my test and caused me losses. Still, I couldn't destroy it because it was practically off the edge of the map. I thought it looked like a man hiding behind a doorframe, but you can see his big belly.
Well, I didn't choose Moscow as the battlefield, but rather the immediate suburbs. That's why I didn't design any extra buildings. Regarding Siberia, units and the price of swapping. The T34, for example, is an original Pak model; I simply added the BM-13 rocket launchers and the KV-1 tanks. And I didn't pay attention to that fact.
Re: Campaign Collection for PAK-Mod
Posted: Wed Sep 17, 2025 11:41 am
by bondjamesbond
Re: Campaign Collection for PAK-Mod
Posted: Wed Sep 17, 2025 12:23 pm
by Tobi72
Thank you very much for the praise.

Even though this topic has been covered many times before, I thought it could still be interesting. It was also a pleasure for me to create this campaign, especially since I never played the original DLC Soviet Corps. I designed this campaign so that I can expand it if necessary, so let's see, maybe we'll meet again sometime in 1942.

Re: Campaign Collection for PAK-Mod
Posted: Wed Sep 17, 2025 1:47 pm
by bondjamesbond
Tobi72 wrote: ↑Wed Sep 17, 2025 12:23 pm
Thank you very much for the praise.

Even though this topic has been covered many times before, I thought it could still be interesting. It was also a pleasure for me to create this campaign, especially since I never played the original DLC Soviet Corps. I designed this campaign so that I can expand it if necessary, so let's see, maybe we'll meet again sometime in 1942.

Well I have a save and so there will be a ready-made core of seasoned veterans if a sequel does follow ! Thanks again for an interesting chapter !
I was disappointed with the original Soviet hull ! Your additions and chapters with Niko and Akkula are many times more qualitative and better !
Re: Campaign Collection for PAK-Mod
Posted: Wed Sep 17, 2025 2:20 pm
by Tobi72
If anyone is looking for an idea.
Here are a few music suggestions from me. I edited the pieces and played them as background music for the campaign.
Cyphey -Flame and Blood
-Legion
-Goodbye Atlantis
-Arena
-Tanks Go to Battle
For Death and Glory-Phil Rey
Red Army Choir-Farewell Slavianka
The Bogatyr-Derek Fletcher
Belobog-Derek Fletcher

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Katyusha (Катюша) | Orchestral Performance-Idan Schneider Music(
https://www.youtube.com/watch?v=UUcnw1i ... rt_radio=1)
Glocal Orchestra-USRR - Union of Soviet Socialist Republics - Gimn Sovyetskogo Soyuza - 1944-1953[/b]
Re: Campaign Collection for PAK-Mod
Posted: Wed Sep 17, 2025 2:32 pm
by bondjamesbond
Tobi72 wrote: ↑Wed Sep 17, 2025 2:20 pm
If anyone is looking for an idea.
Here are a few music suggestions from me. I edited the pieces and played them as background music for the campaign.
Cyphey -Flame and Blood
-Legion
-Goodbye Atlantis
-Arena
-Tanks Go to Battle
For Death and Glory-Phil Rey
Red Army Choir-Farewell Slavianka
The Bogatyr-Derek Fletcher
Belobog-Derek Fletcher
KT.png
Katyusha (Катюша) | Orchestral Performance-Idan Schneider Music(https://www.youtube.com/watch?v=UUcnw1i ... rt_radio=1)
Glocal Orchestra-USRR - Union of Soviet Socialist Republics - Gimn Sovyetskogo Soyuza - 1944-1953
https://www.youtube.com/watch?v=y6NF1Sg5aJA
https://rutube.ru/video/d9db155f4878fff ... d7c82d405/
https://musify.club/artist/marshi-sovetskoi-armii-86468
http://sovmusic.ru/list.php?gold=no&ids ... 4&period=4

The only hand-to-hand fight between people and dogs with the Krauts: the legend of 150 dogs that tore up a regiment of Nazis.
https://ok.ru/dzen/article/aMv68WAgEly0WFlr