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US 3d Infantry Division v2.0.1 - Operation Husky

Posted: Tue Oct 25, 2022 1:01 am
by codem
US 3d Infantry Division v2.0.1 - Operation Husky

I've played this scenario a couple times now and it keeps ending in a draw. The only primary objective I'm missing is kill 34 retreating units. So I complete the other 4 or 5 and but not this one, and it's consider a draw ??? Why.

Also, I think the count it buggy. I've kill more than 34 troops (not counting units destroyed by naval or air power). Unless, if an enemy unit is simply hit once but naval or air, but killed off via ground troops.. then that would be really annoying.

Anyone finished this ?

Re: conboy's campaigns

Posted: Fri Oct 28, 2022 4:28 pm
by conboy
codem,
I'll check this out. By the way, did you save a replay so I can look at it?

If you don't get all the primary objectives, it'll end in a draw or worse... The way OoB sets up victory conditions, you have to achieve all the primary objectives.

But I'll check the counter and see if it's working correctly. But I must say that no one has reported the counter not working correctly.

Meanwhile, you should nuke the scenario and keep going. Start the scenario and type "shift" "c", and enter "IGOTNUKES" in the command line, hit return. You'll go to the next scenario.

thanks for playing!

conboy

Re: conboy's campaigns

Posted: Sun Oct 30, 2022 12:58 am
by codem
I'll retry that scenario one more time and save the playback.

Re: conboy's campaigns

Posted: Mon Oct 31, 2022 12:30 am
by codem
Conboy,
I was able to hit those fleeing transports this time. I guess I didn't see them the last two times as I advance the formations purposefully together. When I just rushed the troops, I was able to see the fleeting trucks and such and destroy 40+ points worth.

Re: conboy's campaigns

Posted: Mon Oct 31, 2022 7:04 pm
by conboy
codem,
Thanks for the feedback!

conboy