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Re: Guille's PzCorps Support Base - Multipurpose Icons and m
Posted: Fri Jan 12, 2018 5:25 am
by TigerTiger007
These all look so cool. How do I download them, and how do I get them to play in the game? I especially like the Kubelwagens, my father used to own one back in the 1970's.
Do I need to add something to the equipment list?
I am very new at this so please be as detailed as possible on how to add new units so I can use them in the game and with the Editor to make my own scenarios.
Thank you very much.
Re: Guille's PzCorps Support Base - Multipurpose Icons and m
Posted: Fri Jan 12, 2018 5:05 pm
by guille1434
Hello Tiger... Regrettably, it is not a straightforward operation to include one icon to be played in the game. If you are not familiar to basic computing operations, I don´t think you should try, but the basic operations are:
- 1) Include the icon(s) in the Graphics/Units folder
- 2) Edit the equipment.pzeqp (in the Data folder) file to include a new line with the new unit data. The name present in the Icon (icon name) cell of the spreadsheet should exactly match the name of the icon graphic file (see point 1).
- 3) Edit the efx.pzdat (in the Graphics folder) file to include a new line with the fire and movement effects for the new unit. Again, the first cell in the new line should exactly match the icon file name.
You should give a look to the innards of the mentioned files to see how the system work before start editing. It is not a simple operation, but anyone can learn how to do it with some practice.
Good luck!
Re: Guille's PzCorps Support Base - Multipurpose Icons and m
Posted: Fri Jan 12, 2018 5:12 pm
by guille1434
A new version of the Panzer 38(t)A icon, in order to complete Nikivdd equipment file (which uses some "regular grey" icons for SS units). So, here it is a SS-colored Pz38(t)A icon in its regular, and recon versions. This last one, with the commander standing in his cupola scanning the field with his binoculars. Also, I include a regular Pz IIC icon in SS colors, which was also missing from said equipment file. Enjoy!
Re: Guille's PzCorps Support Base - Multipurpose Icons and m
Posted: Fri Jan 12, 2018 5:42 pm
by TigerTiger007
guille1434 wrote:Hello Tiger... Regrettably, it is not a straightforward operation to include one icon to be played in the game. If you are not familiar to basic computing operations, I don´t think you should try, but the basic operations are:
- 1) Include the icon(s) in the Graphics/Units folder
- 2) Edit the equipment.pzeqp (in the Data folder) file to include a new line with the new unit data. The name present in the Icon (icon name) cell of the spreadsheet should exactly match the name of the icon graphic file (see point 1).
- 3) Edit the efx.pzdat (in the Graphics folder) file to include a new line with the fire and movement effects for the new unit. Again, the first cell in the new line should exactly match the icon file name.
You should give a look to the innards of the mentioned files to see how the system work before start editing. It is not a simple operation, but anyone can learn how to do it with some practice.
Good luck!
Hi Guille,
I have done this with the Kubelwagen, I figured I would start small. I copied the stats from the Jeep to use, numbered it, put the file in Graphics and copied the jeep sound in the efx folder but it still did not show up in Editor or in my games as a playable unit. I was able to get the Jeep as a recon vehicle to purchase, by taking off the nonpurchase and dropping the price to 75. It works and I have been using it in Allied Corps since yesterday with no problems. I even added a different picture for the StugIIIB (a Dunkelgelb one) and made the StugIIIA purchaseable and that worked, but I cannot seem to get the Kubelwagen to be recognized by the game nor any of Bebros Japanese units.
Did I miss a step?
Re: Guille's PzCorps Support Base - Multipurpose Icons and m
Posted: Fri Jan 12, 2018 7:29 pm
by guille1434
Tiger: Mmmm, hard to know what's wrong... May be you want to send me your files to check (equipment and efx)... My mail: williempxhotmail.com (change the x for a @).
Re: Guille's PzCorps Support Base - Multipurpose Icons and m
Posted: Fri Jan 12, 2018 8:11 pm
by TigerTiger007
guille1434 wrote:Tiger: Mmmm, hard to know what's wrong... May be you want to send me your files to check (equipment and efx)... My mail: williempxhotmail.com (change the x for a @).
I figured it out, I had the wrong country code for my Kubelwagen. I went to buy another Jeep as recon since mine got killed and there was a Kubelwagen in there also. One question though, I made the Kubelwagen able to purchase, but on the far right where it shows the stats instead of showing the picture it shows a small white square, am I supposed to add something to show the picture?
Re: Guille's PzCorps Support Base - Multipurpose Icons and m
Posted: Fri Jan 12, 2018 10:00 pm
by guille1434
Ok. I just read your postings in other threads in this forum. And yet, there is another file you need to add: The big unit portrait... This is a 256x256 pixel .png file which should be placed in the UI/Bigunits directory in the game folder... You can have a look of the images stored in that folder to know the style of them. In general I use internet images of scale models or sprites from other games of the subject in question. In this case, I found the image attached, which I think is a suitable one. The image stored in that folder is the one shown in the unit information screen.
Re: Guille's PzCorps Support Base - Multipurpose Icons and m
Posted: Sat Jan 13, 2018 1:21 am
by TigerTiger007
Thank you, that worked perfectly. I have now added three custom units and they all work! I created my forst two scenarios as well, a small naval battle and a small land battle. Pretty soon I will create my own campaign!
Re: Guille's PzCorps Support Base - Multipurpose Icons and m
Posted: Sat Jan 13, 2018 3:49 am
by guille1434
TigerTiger007: I'm glad you could make it all work! Good luck with your modding work... Don't forget t upload your new campaign when you finish it!

Re: Guille's PzCorps Support Base - Multipurpose Icons and m
Posted: Mon Jan 15, 2018 5:07 pm
by guille1434
Improved icon for the Do-17P recon aircraft, this time I also made a "landed" icon for it. I use this one to upgrade the Ju-87 with Hans Rudel hero that is given to the player when starting the GC39 first battle (Poznan). Or, at least, this happens in the GC39 extended version made by Nikivdd...

Re: Guille's PzCorps Support Base - Multipurpose Icons and m
Posted: Mon Jan 15, 2018 5:28 pm
by guille1434
More early war German equipment... To fill up the units roster used in my current game play... A Bf-109E-7 / E-7/B fighter/fighter-bomber (can also be used for the Bf-109E-4 and E-4/B)...
Made with a new base icon (my previous attempt looked really weird in outline for a Bf-109).
Enjoy!!
Re: Guille's PzCorps Support Base - Multipurpose Icons and m
Posted: Thu Jan 18, 2018 2:32 pm
by guille1434
The Sdkfz 222, revisited:
Here is a Sdkfz 222 unit pack, which includes:
Game ready icons (regular grey and SS camo), basic icons and masks for this vehicle, with three switches: Armored Car, Recon, and Air Defense.
Also, when in combat, now you can see (and hear) your Sdkfz 222 firing its gun in automatic mode (no more the 3.7 cm Pak animation and sound for it), because I made a special animation file for this recon unit (you can use the audio file from the 2 cm Flak AA Gun).
Enjoy!!
Re: Guille's PzCorps Support Base - Multipurpose Icons and m
Posted: Thu Jan 18, 2018 2:33 pm
by guille1434
Here is the animation file for the auto-firing Sdkfz 222...
Re: Guille's PzCorps Support Base - Multipurpose Icons and m
Posted: Thu Jan 18, 2018 6:11 pm
by Yrfin
Hi Guille !
Im still like your PzC icons
SdfKz 222 are real good job.
First at all:
- Bf 109 (Fighter/Bomber version). Good enought for me. It will be in my YEFA mod of coz. "Landing" version are excelent for switching !
- What do you think about Ju 88 (T.Bomber/S.Bomber/Recon/HeavyFighter/Landed) Icons Pack ?
Same for Fw 190 (Except S.Bomber of coz).
And I hope you can make Pz II (Recon) icon like Pz 38(t)
PS. One thing. Make your ALL versions icons in "rar/zip" version plz.
Re: Guille's PzCorps Support Base - Multipurpose Icons and m
Posted: Thu Jan 18, 2018 7:19 pm
by guille1434
Thanks Yrfin for your nice opinions... I am glad you liked the new icons...
About your requests:
- Bf-109: Nice you find use for those icons... I still have to upload the complete unit pack, which includes the base icons, a template to add the landing gear and stopped propeller to any 109 variant, and some more ready-to-use icons.
- Ju-88: This will be one of my next projects to undertake, meantime I made a new icon for the He-111... I still have to make its "landed" version, because it can also be made "switchable" between strategic/tactical and torpedo bomber (the He-111H-6 variant). Also those icons are pending to be uploaded here.
- Fw-190: This will be made in the near future, because for now I'm concentrated in updating the icons for hardware used in the 1939-40 timeframe.
- PzII (recon): Presto! I can make it very soon...

Re: Guille's PzCorps Support Base - Multipurpose Icons and m
Posted: Thu Jan 18, 2018 7:34 pm
by guille1434
The recon versions icons for the SS and regular Heer Panzer IIC... Cheers!
Re: Guille's PzCorps Support Base - Multipurpose Icons and m
Posted: Thu Jan 18, 2018 9:05 pm
by Yrfin
guille1434 wrote: meantime I made a new icon for the He-111... I still have to make its "landed" version, because it can also be made "switchable" between strategic/taoictical and torpedo bomber (the He-111H-6 variant). Also those icons are pending to be uploaded here.
Good idea. So I can add switchable He 111 version to my Mod in future. Wow.
guille1434 wrote:
- PzII (recon): Presto! I can make it very soon..

Bingo !
guille1434 wrote:
- Fw-190: This will be made in the near future, because for now I'm concentrated in updating the icons for hardware used in the 1939-40 timeframe.
ok. You can think about Bf 109F series in near future (April 1941).
Re: Guille's PzCorps Support Base - Multipurpose Icons and m
Posted: Fri Jan 19, 2018 2:48 am
by cw58
guille1434 wrote:Here is the animation file for the auto-firing Sdkfz 222...
Sweet! Thanks for the animation file. Been making do with an AAMG_AT file but now I'm moving up in the world

Re: Guille's PzCorps Support Base - Multipurpose Icons and m
Posted: Fri Jan 19, 2018 5:09 am
by captainjack
Thanks so much. I will have to remind myself how to offset animations so I can use them for a few other things with autocannon (Panhard, Italian recon and maybe LRDG and Sahariana).
Re: Guille's PzCorps Support Base - Multipurpose Icons and m
Posted: Fri Jan 19, 2018 1:06 pm
by guille1434
Thanks guys for the positive feedback! In my case, I find it easier, and less time consuming, to make "custom" animations to each icon than to be tinkering with the offsets...