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Re: Erik's campaigns & mods

Posted: Fri Dec 09, 2022 8:00 pm
by Acer6920
Erik2 wrote: Fri Dec 09, 2022 9:25 am Acer6920

If you still have the previous SquadMod version you could try copying the Data/units.csv from the new version to the old one. This is the only change in the mod itself. You should of course also copy the Campaigns folder from the new version.

The save games are from my playtest. Forgot to remove them... :oops:
That is working Erik! :mrgreen:
Damn why didn't I think of that myself? :roll:

Re: Erik's campaigns & mods

Posted: Sat Dec 10, 2022 4:17 am
by Michkov
Erik2 wrote: Fri Dec 09, 2022 10:25 am Michkov

I started the Normandy US campaign and nuked my way to the Falaise scenario.
I deployed the US units and let the scenario run for a couple of turns.
So this scenario works fine for me.
I'm starting to suspect it's my install that is the cause of all my troubles. I'll try a fresh install. Still I've attached the two save files that lead to the error. The End of Turn one loads to the 3D battlefield, while the Campaign save gets stuck in the loading screen. Maybe you can find something.

Re: Erik's campaigns & mods

Posted: Sat Dec 10, 2022 9:53 am
by Erik2
Michkov

I get the same issues trying to load your save files. So it looks like something with your OOB.

Re: Erik's campaigns & mods

Posted: Mon Dec 12, 2022 3:11 pm
by Curt1956
Operation Olympic link says "deleted" ??

Re: Erik's campaigns & mods

Posted: Tue Dec 13, 2022 9:10 am
by Erik2
Curt1956 wrote: Mon Dec 12, 2022 3:11 pm Operation Olympic link says "deleted" ??
My bad, I had forgotten to update to the v1.1 link.
Fixed and thanks for reporting.

Re: Erik's campaigns & mods

Posted: Wed Dec 14, 2022 12:23 am
by Acer6920
Hey Erik,

playing Semper Fidelis 41-42 and on the Mission gavutu striking back after sinking the enemy sub i don't get the air commander. i sunk the sub with the ships or must i attack it with my planes?
Or maybe more than one sub? i found only one sub.
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Re: Erik's campaigns & mods

Posted: Wed Dec 14, 2022 9:15 am
by Erik2
Acer6920

There's was an issue with this objectve. Fixed.
Thanks for reporting.

Looks like the poor sub have some navigation problems as well :roll:
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Re: Erik's campaigns & mods

Posted: Wed Dec 14, 2022 9:40 am
by Acer6920
As i say to my colleagues from time to time: Only once, only one time i would like to work with some professional persons.
:D :D
In german it is a joke when something went wrong and sometimes it make sthe situation a bit more funny :D

Re: Erik's campaigns & mods

Posted: Mon Dec 19, 2022 12:11 am
by Acer6920
Hey Erik,

Semper Fidelis 1943-44 it must Betio 1 air commander is missing and the spec point i think there should be 4 and not only 3 after the mission.
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Re: Erik's campaigns & mods

Posted: Mon Dec 19, 2022 11:24 am
by Erik2
Acer6920

Added to the issue list.
Thanks for reporting.

Re: Erik's campaigns & mods

Posted: Tue Dec 20, 2022 4:14 am
by Michkov
I went ahead and did a full reinstall of OoB and tried various mods on the fresh install. I've tried every mod I could find on the forums. As it stands, Korean War, Test Mod, and Spanish Civil War Mod work; Naval, Micro and Squad dont. Same issue as before, launching the mod leads to a black screen and no main menu appearing.

What strikes me is that it's only Erik's mod that appear to have that problem. Since Korea is working and Micro isn't I suspect sometime in the first half of 22 there is a change to the mod structure that causes this. It appears to me as if the game tries to load something and isn't able to find it. So it hangs there. I do not understand the game well enough to make a better educated guess. I tried getting a debug log, but the game doesn't seem to generate one.

PS: In good news I haven't been able to crash the Korean War mod yet. It used to go a maximum of 10 turns before it froze on me. I've played through the Turkish and the Marine campaign without a hitch. The game hangs occasionally but never more than 30 seconds or so.

Re: Erik's campaigns & mods

Posted: Tue Dec 20, 2022 10:23 am
by Erik2
Michkov

The black screen issue affecting some users trying to load some mods (not neccessarily the same ones) is a mystery.
Maybe the game is unable to load one or more of the modded files for some reason.
As long as the mods are working ok in my playtests it is not possible for me to fix them...

Many users had AI hang issues with the Korea mod, it is actually a bit strange that it plays ok for you.
Enjoy it while it lasts :wink:

Re: Erik's campaigns & mods

Posted: Tue Dec 20, 2022 12:27 pm
by Acer6920
Hey Erik,

Semper Fidelis 43-44
Sapain 1 i killed all Bunkers and get the land commander, after killing all artillery and at guns i don't get a land commander .
Same for Saipan 2 no air commander and no land commander reward after finishing the tasks.

I use the option to migrate my core from semper fi 42-43 could this maybe a reason that i don't get the commanders?
i remember that i had same issues with the US Campaigns when using my core units from campaign to campaign.

if so i need to replay it without the core unit transfer :mrgreen:

Re: Erik's campaigns & mods

Posted: Tue Dec 20, 2022 3:43 pm
by Erik2
Acer6920

I don't know if commanders are migrated or what may happen if the same commanders are rewards in the next campaign.
I would guess it does not break anything since you may import cores in the official trilogy campaigns.
I "never" import cores in my own campaigns, preferring to use the historical units assigned.

Re: Erik's campaigns & mods

Posted: Tue Dec 20, 2022 4:33 pm
by Acer6920
I replay Semper Fi 43-44 without core unit transfer.
was nice because i got all specialisition points from tge beginning but i could not use the planes and aircommanders.
let me replay it and report back what happen.

Re: Erik's campaigns & mods

Posted: Wed Dec 21, 2022 9:17 am
by Erik2
Acer6920

Air issues are probably because I'm transferring air units/commanders from the Marines to the standard US faction.
I decided to do this to have more control over air resource income.

Looks like the 43-44 campaign is missing this update. I'll check & fix.

Re: Erik's campaigns & mods

Posted: Sun Dec 25, 2022 1:53 am
by Acer6920
Hey Erik,

Mission Guam 2 i don't get the reward tank M3A4 105 for not losing a single Tank.
I hope it is the correct Mission the one before the Tinian Mission.

Happy Holidays :)

Re: Erik's campaigns & mods

Posted: Sun Dec 25, 2022 1:11 pm
by Erik2
Acer6920

Noted, thanks.

HH :wink:

Re: Erik's campaigns & mods

Posted: Mon Dec 26, 2022 12:05 am
by WileyKojote
Hello Erik!

I enjoy the Sicily scenario, but wonder if it could be made for 4 players as an alternative? The axis is somewhat lonely to play as :)

Thank you for reading!

Re: Erik's campaigns & mods

Posted: Mon Dec 26, 2022 11:46 am
by Erik2
WileyKojote

Maybe, I'll see what I can do.