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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.46

Posted: Sun Aug 23, 2020 10:29 am
by phcas
nono hard et heavy wrote: Sun Aug 23, 2020 10:01 am
phcas wrote: Sun Aug 23, 2020 7:56 am Help Needed

Hello forum members. As you (hopefully) know are we using in the MOD Grey colors for the Wehrmacht vehicles/tanks until 1.1.1943. After 1.1.1943 the vehicles/tanks will have as much as possible the camouflage skin as you can see on the graphic below.

Camo.png

There are still units we only have a grey graphic from. Is someone prepared and able to convert grey units into the exact camouflage skin you see in the graphic for us?

Thanks
Hello Phcas.
Maybe I can help. I have the DCS program with a lot of skins: those included in the program + those of Kondi, Churchlakecity and mine. Here are 3 examples. If you need them, either I send them to you in a private message or I make them for you. On the other hand, I may not have all the masks so you'll have to see with Guille.
Greetings from France. Bruno
Panzer_IVF-2_german_ambush1 Bruno.png
Panzer_IVF-2_T32 Churchlakecity.png
Panzer_IVF-2_wehrmacht43_land Kondi.png
Hi.

This will be very nice but we need exactly the texture that we used already for the other units. I am not shore I have this texture. I will send you a private message to talk about this issue. Thanks.

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.46

Posted: Sun Aug 23, 2020 1:43 pm
by glaude1955
Hello PHCAS,

Thanks for the crews. It's more enjoyable to play with crews than with naked cannons.

For converting gray units to camo units, it would be best if you make available the camo files that were used initially.
Making a mask is not difficult but finding the same pattern is more difficult

Best regards

Yves

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.46

Posted: Sun Aug 23, 2020 2:51 pm
by uzbek2012
How many Goodies ) And calculations have guns + horse-drawn transport ! on the end of the, and the recognized what the war engines until this was , and after all on horses cargo transported perhaps not less )))
Image
Image
Image
Image
https://zen.yandex.ru/media/kuzbasskiy_ ... 00b318dcf4
https://foto-history.livejournal.com/1763257.html

Image
Comparison of the staff of the red Army rifle division and the Wehrmacht is shown in the table
The table shows that the regular strength of the Wehrmacht division exceeds the strength of even a fully deployed division of the red Army. It is interesting that the German rifle division is superior to the Soviet division in the equipment of vehicles, has almost twice as many cars, which is not surprising, and what is surprising is that the horses in the division of the Wehrmacht are also twice as many! This superiority gave the Wehrmacht's infantry divisions a little more mobility. The staff of the cavalry division, see here
http://fablewar.ru/2011/09/division/
THIS IS NOT STALIN , BUT HITLER WOULD BE MORE OF A HORSEMAN :lol:
The Red Army entered the Great Patriotic war with only 4 cavalry corps and 13 cavalry divisions
http://fablewar.ru/2012/01/commons/

P.s.
Image
Maxim anti-aircraft machine gun on a wheelbarrow

The mass of cargo placed in a wheelbarrow (Tachanka) consisted of:

Three fighters 80×3 = 240 kg;
Machine gun Assembly 66 kg;
Cartridge boxes 10×5 = 50 kg;
Weapons and personal belongings 17×3 = 21 kg;
Forage for four horses for two days 16×4 = 32 kg;
Provisions for fighters for two days 9×2 = 18 kg
Total – 427 kg.

In some cases, the machinegun cart was moving at a speed of 43-54 km / h off-road.


Image
https://zen.yandex.ru/media/worldoftank ... 72b61a28bd

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.46

Posted: Sun Aug 23, 2020 9:41 pm
by phcas
glaude1955 wrote: Sun Aug 23, 2020 1:43 pm Hello PHCAS,

Thanks for the crews. It's more enjoyable to play with crews than with naked cannons.

For converting gray units to camo units, it would be best if you make available the camo files that were used initially.
Making a mask is not difficult but finding the same pattern is more difficult

Best regards

Yves
Hi Yves,

It seems I found the camo skin. I am in contact with Bruno now. We are doing some tests.

Thanks

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.46

Posted: Mon Aug 24, 2020 5:45 am
by glaude1955
Hello Phcas,

Okay, if you need more additional or complementary help, don't hesitate.

Best regards

Yves

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.46

Posted: Mon Aug 24, 2020 7:07 am
by phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.46

Posted: Mon Aug 24, 2020 7:08 am
by phcas
x02629_PBO-1_Hudson.png
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x20620_Hudson_MkIII.png
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Thanks to Wurschtmaxe

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.46

Posted: Mon Aug 24, 2020 5:43 pm
by nono hard et heavy
Hello Phcas & AKRebel.
Phcas gave me Panzer IIIs to camouflage. Here is an overview of the work. Criticism and advice are welcome.
France takes the lead :D .
Greetings from France.
Bruno.
GER_PzKpfw_III_N - Panzerkampfwagen III_KwK 37_Camo Standard 2-DUSTY.png
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.46

Posted: Mon Aug 24, 2020 8:05 pm
by guille1434
Hello Bruno:

I think you should give to the base icon more contrast and a little less brightness... If the base icon is too bright and it has low contrast, the skin file will obliterate the details of the base icon, giving as a result the look of a "flat" and undetailed model.

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.46

Posted: Mon Aug 24, 2020 9:04 pm
by nono hard et heavy
guille1434 wrote: Mon Aug 24, 2020 8:05 pm Hello Bruno:

I think you should give to the base icon more contrast and a little less brightness... If the base icon is too bright and it has low contrast, the skin file will obliterate the details of the base icon, giving as a result the look of a "flat" and undetailed model.
Hello Guille.
As always, you are the best of us for skins. Your advice is right. I haven't thought about it. I applied camouflage on the models Phcas gave me. I had to create the thumbnail myself. What values of contrast and brightness did you use? And we are talking about the model (Panzer III N) before applying the skin.
Greetings from France and muchas gracias amigo.
Bruno

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.46

Posted: Mon Aug 24, 2020 9:14 pm
by nono hard et heavy
Hello Guille.
if you look at what Phcas wants on page 116 of this topic, I think I'm close to his request. Maybe the colours should be a little bit darker.
Bruno

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.46

Posted: Tue Aug 25, 2020 12:45 am
by guille1434
Hola mi amigo Bruno:

I use Paint.Net software for editing graphic archives for PzCorps, the options I mention in my previous posts are the ones you can see in the image attached here. I think that the problem is that If you use the new Pz III variants icons that phcas uploaded here in form of previews (I think were made by AK Rebel), they look Ok in the basic, plain, panzer-grey color scheme, but if you use them as base icon to apply on them any camo skin (specially dark ones), those colors obscure (in my opinion) the base icon details. It´s a question of trying several combinations of different graduations of brightness/darkness and contrats between base icon and skin file.

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.46

Posted: Tue Aug 25, 2020 7:39 am
by phcas
About the colors of German camouflage the problem that in the units we already have in camo most of the time the wheel section is much to dark so all details of the wheels are gone. To improve that and also update the units with the new grey tank graphics from AKRebel as basic graphics, we need a level of brightness that save the wheel details on the graphics.
PZIII.png
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.46

Posted: Tue Aug 25, 2020 7:53 am
by phcas
Help Needed - Command Tanks

Hi everybody. We have more and more graphics of Command (Befehl) tanks but not realy a good role for them in the game. At the moment this units are nopurchase in the game and show up in small numbers in some scenarios. How does the forum look to this units? Do you want them in the purchase screen and what must the role be than? Please tell us.

Example: Command units in the purchase list. Max strength 5. Spotting 2. 50% the cost of the normal panzer. Reconmove.


x00023_BefehlPanzer_III_K_KwK39.png
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.46

Posted: Tue Aug 25, 2020 8:58 am
by phcas
x00020_Panzer_III_SK1N_KwK37.png
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x00020_Panzer_III_SK1N_KwK37x.png
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.46

Posted: Tue Aug 25, 2020 10:58 am
by nono hard et heavy
Hello.
Some explanations for DCS. Let's take an example: Panzer IVF from Guille BaseIconsetMasks. On picture 1, you can see that the tracks are very dark. So, if you apply the skin, the tracks train will not come out and will be even darker. So: adjustment and level ...
2nd picture: the central adjustment is 1.00 as indicated by the red arrow.
3rd picture: I have set the centre to 0.60. Maybe it's too light but the tracks are clearly visible. 0.40 0.45 0.50 are values to try.
Message for Guille: can you give me the download link if you have the latest version of your Icons&Masks database.
Greetings.
Bruno
Image 1.png
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Image 2.png
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Image 3.png
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.46

Posted: Tue Aug 25, 2020 11:48 am
by phcas
nono hard et heavy wrote: Tue Aug 25, 2020 10:58 am Hello.
Some explanations for DCS. Let's take an example: Panzer IVF from Guille BaseIconsetMasks. On picture 1, you can see that the tracks are very dark. So, if you apply the skin, the tracks train will not come out and will be even darker. So: adjustment and level ...
2nd picture: the central adjustment is 1.00 as indicated by the red arrow.
3rd picture: I have set the centre to 0.60. Maybe it's too light but the tracks are clearly visible. 0.40 0.45 0.50 are values to try.
Message for Guille: can you give me the download link if you have the latest version of your Icons&Masks database.
Greetings.
Bruno
In the AKRebel Panzer-III grey serie the tracks/wheels are good visible and will also be that in the camo version.

What I did in the past is to take 2 versions of the graphic, normal and light. Than remake the normal unit by place the light tracks over it.

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.46

Posted: Tue Aug 25, 2020 12:30 pm
by nono hard et heavy
phcas wrote: Tue Aug 25, 2020 11:48 am
nono hard et heavy wrote: Tue Aug 25, 2020 10:58 am Hello.
Some explanations for DCS. Let's take an example: Panzer IVF from Guille BaseIconsetMasks. On picture 1, you can see that the tracks are very dark. So, if you apply the skin, the tracks train will not come out and will be even darker. So: adjustment and level ...
2nd picture: the central adjustment is 1.00 as indicated by the red arrow.
3rd picture: I have set the centre to 0.60. Maybe it's too light but the tracks are clearly visible. 0.40 0.45 0.50 are values to try.
Message for Guille: can you give me the download link if you have the latest version of your Icons&Masks database.
Greetings.
Bruno
In the AKRebel Panzer-III grey serie the tracks/wheels are good visible and will also be that in the camo version.

What I did in the past is to take 2 versions of the graphic, normal and light. Than remake the normal unit by place the light tracks over it.
Yes, I agree.
May be it's too much hard for me :oops:
I'm not pro likes Guille. I tried many solutions, many options to make better skins.

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.46

Posted: Tue Aug 25, 2020 12:47 pm
by phcas
nono hard et heavy wrote: Tue Aug 25, 2020 12:30 pm May be it's too much hard for me :oops:
I'm not pro likes Guille. I tried many solutions, many options to make better skins.
No you are doing fine. We also can go for this solution, it only is more work.
PHCAS.png
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.46

Posted: Tue Aug 25, 2020 12:49 pm
by glaude1955
Hello all,

You can also use DCS just for the track part.
The color pink (255-0-220) is used to modify the brightness.
At the bottom left of DCS, there is a place titled "Use secondary color (Tracks etc)"

Best regards

Yves