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Re: GJS'44 - D-Day - June 11th - Battles raging
Posted: Mon Jan 27, 2014 7:47 pm
by cavehobbit
protectivedaddy wrote:Ditto - still waiting for Pegasus to be picked up.........seems the Germans are running scared when us Allies have nothing to lose

I've asked Mlazar if he's prepared to defend Pegasus, which he is. Please contact Mlazar and ask him when he's ready to play.
Re: GJS'44 - D-Day - June 11th - Battles raging
Posted: Mon Jan 27, 2014 8:01 pm
by morge4
@JCB...
Like your idea of a pool of forces, very interesting. If you do go ahead, it would be good to limit the number of a specific unit (can you imagine 30 Tigers with supporting infantry/artillery

). I'll help out however I can but gotta admit that this is not my strong suit...be glad to Alpha test stuff also.
Re: GJS'44 - D-Day - June 11th - Battles raging
Posted: Tue Jan 28, 2014 2:06 am
by mlazar
Sorry I am late to the game - for some reason the forum stopped sending me e-mails. I have been at a sales kickoff meeting last week. We went from 7am to 10 at night. So while I did play a bit of BA. I did not check the forum. I apologize for holding everyone up.
Re: GJS'44 - D-Day - June 11th - Battles raging
Posted: Tue Jan 28, 2014 2:10 am
by mlazar
For some reason I don't see the Game PD started - should I start one or did someone else pick it up?
Re: GJS'44 - D-Day - June 11th - Battles raging
Posted: Tue Jan 28, 2014 3:16 am
by LandMarine47
Sorry guys, but I ain't playing, I'm doing extra credit for my classes so any free time I had are out the window

Re: GJS'44 - D-Day - June 11th - Battles raging
Posted: Tue Jan 28, 2014 3:57 am
by guardsman
MLazer my mistake I have picked up Paddy's game by mistake will send message to him. Sorry.
Who do I fight the last match with?
Re: GJS'44 - D-Day - June 11th - Battles raging
Posted: Tue Jan 28, 2014 4:07 am
by LandMarine47
guardsman wrote:MLazer my mistake I have picked up Paddy's game by mistake will send message to him. Sorry.
Who do I fight the last match with?
Should he agree, Honour will take my place.
Re: GJS'44 - D-Day - June 11th - Battles raging
Posted: Tue Jan 28, 2014 8:05 am
by guardsman
Ok thank you.
Re: GJS'44 - D-Day - June 11th - Battles raging
Posted: Tue Jan 28, 2014 7:05 pm
by Honour79
Sorry for not responding earlier! I didn't think I had a fight this day. I'll sort it out right away! Bieville where are you....?
Re: GJS'44 - D-Day - June 11th - Battles raging
Posted: Tue Jan 28, 2014 7:09 pm
by Honour79
guardsman wrote:Ok thank you.
Bieville set up! Pw: thailand
Come on Guardsman! Last chance for your revenge!

Re: GJS'44 - D-Day - June 11th - Battles raging
Posted: Tue Jan 28, 2014 11:07 pm
by LandMarine47
just sent my iPad into shop today. Only time shall tell when i get it back
Re: GJS'44 - D-Day - June 11th - Battles raging
Posted: Wed Jan 29, 2014 1:17 am
by jcb989
morge4 wrote:@JCB...
Like your idea of a pool of forces, very interesting. If you do go ahead, it would be good to limit the number of a specific unit (can you imagine 30 Tigers with supporting infantry/artillery

). I'll help out however I can but gotta admit that this is not my strong suit...be glad to Alpha test stuff also.
Thanks Al
Yeah, 30 Tigers would be funny but not very fun, lol..
I guess BA itself solves this with a unit-purchasing price approach, which, possibly, could be exactly replicated for use in my ideas.
Hmm. Would still have to deal with the "sectors" question, I think. Otherwise everyone will max out all their Tigers until they are gone.
Re: GJS'44 - D-Day - June 11th - Battles raging
Posted: Wed Jan 29, 2014 1:21 am
by Navaronegun
When you are ready, let me know and I will send you the scoring script, which incorporates VPs with values into the mix, if you want.
Re: GJS'44 - D-Day - June 11th - Battles raging
Posted: Wed Jan 29, 2014 2:22 am
by LandMarine47
If you want a continuation of GJS 44, have our beloved High Kommand take our tanks. A German without his Panzers is and easier opponent.
Re: GJS'44 - D-Day - June 11th - Battles raging
Posted: Wed Jan 29, 2014 9:14 pm
by protectivedaddy
Quick suggestion on GJS - if it did continue is there any chance of one change -
When multiple units attack instead of having them attack one after another why not have them all attack at once - it would change the dynamics and make it more of a RISK type approach, it would nature that no more maps are 'unwinnable' by the allies as they would simply pour numbers into the map to defeat the superior forces of the axis.
Re: GJS'44 - D-Day - June 11th - Battles raging
Posted: Wed Jan 29, 2014 9:27 pm
by Navaronegun
The BA Engine has a built in limit of 64 Units per Side, per Battle. That is why I built RTT the way I did. It comports with reality, but uses that limit.
In RTT, a Battalion has a maximum of 30 units. Which is pretty much on target for a Motorized BN or a Mechanized BN (the most "unit intensive" Battalion with all the trucks, brens and whatnot). But in RTT a unit represents a Platoon, section or squad, and a square represents 100m (the Maxiumum of the scale range BA represents, which is 50-100m per square). The eight guys in the Infantry unit running around on the map and saying "the Blood" are each 1/8 of a platoon's strength before in is renedered combat ineffective. A Tank is a platoon of tanks. 4 trucks is the wheeled transport to move a Company around, etc.
In RTT, a Battlegroup (or Kampfgruppe, Task Force in American Military-ese, etc.) isn't a Battalion like in GJS but is one to three Battalions, whatever is assigned to that BG Commander. When it's party time each side can defend or attack with up to two Battalions + 4 other units from a third Battalion (if he chooses. 2 units could be a command car and his leader representing him as the BG Commander, but that is up to him). So no choosing forces on screen, you dance with what you have.
GJS didn't really quite spell this out or have any logic for it. For instance, transport is far more valuable for movement in RTT. If you don't have enough trucks, your Motor Infantry Battalion moves like a Foot Battalion. And its big map movement is halved. The move one or two squares logic in GJS never really gave the Allies their due in terms of their advantages: They had a lot of stuff, and could get all their trucks shredded in a battle, and get resupplied in 2 days, and move *operationally faster* on the big map as well as on the battle map. When your chocies are 1 square or two, that doesn't give enough nuance to let those advantages shine through. One of my first practice battles, I thought "How did this German Mech BN get here with 4 88's but not enough trucks to move them. Did they parachute in?"
But also in RTT, the maps are 64x64 Squares, and in scale that is 6.4 x 6.4 Kilometers. Muuuuuuuch bigger than in GJS. and better able to handle 64 units maximum.
Nav
Re: GJS'44 - D-Day - June 11th - Battles raging
Posted: Thu Jan 30, 2014 1:26 am
by jcb989
Navaronegun wrote:When you are ready, let me know and I will send you the scoring script, which incorporates VPs with values into the mix, if you want.
Thanks. I would like to look at even if I only play with the idea off line for now.
Re: GJS'44 - D-Day - June 11th - Battles raging
Posted: Thu Jan 30, 2014 3:05 am
by LandMarine47
Nava mind me asking, but will weather play a bigger role? I'd like to have our trucks break down in the heavy rain of Fall. Also you should consider Sand Storms...
Re: GJS'44 - D-Day - June 11th - Battles raging
Posted: Thu Jan 30, 2014 3:22 am
by Navaronegun
Weather Plays a big factor, more so as time goes on. No sandstorms in Tunisia this time of year. Those are in the Sahara proper. This is not the Western desert. The Rommel versus the Eighth Army stuff happpened a thousand or so miles to the East. We are saving Deutsches Afrika Korps, but we aren't part of them.
Tunisia is like New Mexico, or Sonora, with all the variations in terrain and foliage that you get there, from deserts like the Mojave, to coastal areas that are like Corsica. The Winter in Tunisia brings rain, and then Heavy Rain. And Heavy Rain means mud. "General Mud", Ike called it:
Re: GJS'44 - D-Day - June 11th - Battles raging
Posted: Fri Jan 31, 2014 11:56 am
by mlazar
Battle results for Pegagsus - the German work overload caused them to miss the fact that the allies captured a VP far in their rear. But the Allied recon made them unable to defend their entry spot. The Bridge at Pegagus fell to overwhelm mortar and tank fire. But the allied tanks were gutted. results
13 vp for the Germans 4 vp for the allies.

- pegasus-flags.gif (192.61 KiB) Viewed 3623 times
Bring out your dead!
British dead
1 eng 1 mg 1 flame 1 mortar 1 17lber 2 bren 1 m5 1 sherman 2 firefly 2 crocs
German dead
1 eng 3 SS 1 scout 2 88 3 stummels 1 stg 3 1 panzer Mk ivG

- pegasus-casualties.gif (216.66 KiB) Viewed 3623 times