Page 113 of 193

Re: Battlefield: Europe MOD v1.9

Posted: Wed Oct 10, 2018 6:14 am
by PeteMitchell
McGuba wrote: Wed Oct 10, 2018 1:05 am
PeteMitchell_2 wrote: Sun Oct 07, 2018 9:15 am However, this might only be interesting in theory yet. I mean, with the current force balance of 4:1 (or similar) against it, the AI may not be strong enough to manage offensive operations across multiple front lines on behalf of the Axis. Maybe BE Allied/Soviet Corps is only possible with a stronger AI (unlikely?) or more (ahistoric) Axis forces at its disposal (compared to the Allied/Soviet forces)? Most likely, very comprehensive and detailed scripting might be needed as well to make this work…
In an earlier post I outlined a rough road map - post the new PanzerCorps.exe with more AI zones:
http://slitherine.com/forum/viewtopic.p ... 60#p739975

Currently I am still focusing on finishing the next version, which will still not make use of the extra AI zones. Making the AI able to handle this mod from the Axis perspective definitely requires more than the current 32 AI zones - and of course a lot of thinking and work. In the meantime, I would suggest to play the next version in multiplayer instead - that would offer a great chance to experience the "other side" of this mod - and it will be available in a relatively short time.
Thanks McGuba, I fully agree to your outlined road map and thanks for your clarifications on the Persian corridor. Also, I did not mean to create any confusion or stress with the idea of "testing" an Allied/Soviet Corps version. It's just for fun and I also know it’s purely hypothetical at this stage. I think I will just play it now to also understand the Allied forces/units a bit more, it might be fairly quick… :lol: or maybe not as I might be underestimating the AI? :shock: well, maybe something could still be learnt from it, let's see!

Anyways, if anyone on the forum wants to try/test the new upcoming BE multiplayer version in future as well, just let me know, please… I would also be happy to play either side of course… :D

Re: Battlefield: Europe MOD v1.9

Posted: Wed Oct 10, 2018 10:14 am
by Uhu
The real cause is, that after so many sufferings, you want some easy joy too! :mrgreen:
PeteMitchell_2 wrote: Tue Oct 09, 2018 8:30 pm Although this mod is currently not meant to be played as the Allies in single player, I decided to give Battlefield Europe Allied/Soviet Corps a try as well... so please compare here for the unofficial pre-alpha test: http://www.slitherine.com/forum/viewtop ... 45&t=88098

Besides the fun I just want to see (1) how an unscripted AI will manage offensive operations across multiple front lines, (2) how far the AI can advance and (3) how quickly the AI can be defeated as well as how soon Berlin and the critical Romanian oil field can be reached. :D

In addition, I may highlight any gameplay observations and/or development suggestions I may have as they could serve as possible input to a potential future Battlefield Europe Allied/Soviet Corps version. 8)

Re: Battlefield: Europe MOD v1.9

Posted: Wed Oct 10, 2018 11:51 am
by PeteMitchell
Exactly, especially as I had started to look at the Kursk save as well… :oops: :lol:
Uhu wrote: Wed Oct 10, 2018 10:14 am The real cause is, that after so many sufferings, you want some easy joy too! :mrgreen:
PeteMitchell_2 wrote: Tue Oct 09, 2018 8:30 pm Although this mod is currently not meant to be played as the Allies in single player, I decided to give Battlefield Europe Allied/Soviet Corps a try as well... so please compare here for the unofficial pre-alpha test: viewtopic.php?f=145&t=88098

Besides the fun I just want to see (1) how an unscripted AI will manage offensive operations across multiple front lines, (2) how far the AI can advance and (3) how quickly the AI can be defeated as well as how soon Berlin and the critical Romanian oil field can be reached. :D

In addition, I may highlight any gameplay observations and/or development suggestions I may have as they could serve as possible input to a potential future Battlefield Europe Allied/Soviet Corps version. 8)

Re: Battlefield: Europe MOD v1.9

Posted: Sat Oct 13, 2018 5:20 pm
by sn0wball
I have just finished Battlefield:Europe on medium difficulty level and General level. What a great mod. It was the first mod I have ever installed for PC and it was totally worth it. This is a great map, and a great scenario. Your work on the unit set is astounding. In some cases I was a bit puzzeled why you exchanged the originals. Your tweaking of the stats works great on a game at this scale, especially with regard to airforce and ships. What impressed me the most, who you scripted the AI to give the player a continuing and balanced challenge throughout the game.

I defeated the Soviet Union in turn 93 and destryoed the last Allied unit in Normandy in turn 99 (sic!).

Re: Battlefield: Europe MOD v1.9

Posted: Thu Oct 18, 2018 10:36 pm
by McGuba
Hi snOwball, and thank you for your feedback. It is good to know that it is indeed possible to beat this mod even if played for the first time. Feel free to give it another go if you like, maybe by trying a different strategy, difficulty or starting point. I can guarantee that each replay will bring some surprises and it will never be the same. :D

While each feedback is very important and useful, I am quite sure that a lot of players just play this mod and never write about their experiencies. Which is all right as well, but to make the mod more appealing to the majority it might be good to get some feedback from most current players. So with PeteMitchell_2 we launched a small survey where everyone can give some feedback anonymously and without registration or any fuss:
http://slitherine.com/forum/viewtopic.php?f=147&t=88193

Re: Battlefield: Europe MOD v1.9

Posted: Wed Nov 07, 2018 4:47 am
by Elkarlo
I hate to be that guy, but is there a youtube video on how to DL this and get it running on a PC? I have no idea how to, as I am bad with this kind of thing

Re: Battlefield: Europe MOD v1.9

Posted: Wed Nov 07, 2018 7:09 am
by PeteMitchell
Elkarlo wrote: Wed Nov 07, 2018 4:47 am I hate to be that guy, but is there a youtube video on how to DL this and get it running on a PC? I have no idea how to, as I am bad with this kind of thing
I haven't seen one, unfortunately. However, key steps include:
1. Download McGuba's zip file from the first post of this thread (link at the bottom)
2. Unzip his zip folder (e.g. on desktop)
3. Copy (i.e. duplicate) the entire current Panzer Corps folder (e.g. to find under C:\Program Files\Panzer Corps or similar)
4. Rename this folder copy (e.g. by adding BE to it so it is unique/identifiable)
5. Paste the entire downloaded and unzipped McGuba BE folder into this new "PzC BE" folder and have your PC replace all files (that it asks to replace but don't delete any other original files)
6. Create a shortcut link to the exe as described in the first post (i.e. by adding the nocache parameter to avoid a RAM crash)
7. optional: you can also add other graphics (e.g. new victory hexes, wavy flags or blue icons on the strategic map) but this is not necessary to run the game
8. Have fun... :mrgreen:

There is also the other way with GME viewtopic.php?t=27158 (which changes the above sequence from step 3 onwards) but I prefer the "hard copy" way (as described above), it's a bit cleaner...

I hope this helps.

Re: Battlefield: Europe MOD v1.9

Posted: Wed Nov 07, 2018 5:54 pm
by jeffoot77
with GME, it is more easy !

Re: Battlefield: Europe MOD v1.9

Posted: Wed Nov 07, 2018 6:01 pm
by PeteMitchell
jeffoot77 wrote: Wed Nov 07, 2018 5:54 pm with GME, it is more easy !
Yes, you are right, I guess it's just question of preference...

Would you mind to share the steps/best approach for Elkarlo and others maybe, please? Thanks

Re: Battlefield: Europe MOD v1.9

Posted: Thu Nov 08, 2018 11:03 am
by jeffoot77
when GME has been installed, there is just to copy the mod file in the GME folder and activate the mod by launching GME like
this video show it (with another game) :

https://www.youtube.com/watch?v=RmEaK3E2Acg

Re: Battlefield: Europe MOD v1.9

Posted: Thu Nov 22, 2018 10:21 pm
by catholicryanite
Hi, I installed this mod and I was wondering how do I add more units to my core?

I am making a derivative of the mod, but I need some help on how to get it to work. What am I doing wrong here?

Re: Battlefield: Europe MOD v1.9

Posted: Fri Nov 23, 2018 7:55 am
by glaude1955
catholicryanite wrote: Thu Nov 22, 2018 10:21 pm Hi, I installed this mod and I was wondering how do I add more units to my core?

I am making a derivative of the mod, but I need some help on how to get it to work. What am I doing wrong here?
Hello,

If I remember correctly, there is a maximum number of units for the scenario (about 200)
You will be able to buy new units as soon as the number is less than this maximum.
Do not be in a hurry because it means you are already on the road to defeat.

Regards
Yves

Re: Battlefield: Europe MOD v1.9

Posted: Fri Nov 23, 2018 7:10 pm
by Uhu
The mod is not about buying units, but about how to handle the existing units, that they survive, collect experience and possible some heroes and if possible have an upgrade.
catholicryanite wrote: Thu Nov 22, 2018 10:21 pm Hi, I installed this mod and I was wondering how do I add more units to my core?

I am making a derivative of the mod, but I need some help on how to get it to work. What am I doing wrong here?

Re: Battlefield: Europe MOD v1.9

Posted: Sat Nov 24, 2018 4:36 am
by cw58
catholicryanite wrote: Thu Nov 22, 2018 10:21 pm Hi, I installed this mod and I was wondering how do I add more units to my core?

I am making a derivative of the mod, but I need some help on how to get it to work. What am I doing wrong here?
While the previous 2 answers are correct, it seems that you are trying to modify this mod for your own personal use. So the answer to your question is that there 2 ways to add units to your core:

1. Open the scenario file in the editor. Use the Edit drop-down menu and select "Scenario Params". Select the "Sides" tab and change the value in "Core Slots" on the Axis side.
OR
2. Start the scenario and use the cheat code. Using key-combo Ctrl+Shift+Alt+C opens up a dialogue window. Then type "core n" and press Enter. N = number of units to be added. Do not type the " ". For example, core 5 will add 5 units to the core.

Please remember that this scenario pushes the limits of the Panzer Corps game engine and there may unintended side-effects if you add even more units. Happy hunting!

Re: Battlefield: Europe MOD v1.9

Posted: Thu Dec 13, 2018 3:10 am
by Kiane
Hey Gubs, are you going to be remaking this excellent mod for PC2? Maybe they'll let you have more events!

Re: Battlefield: Europe MOD v1.9

Posted: Mon Dec 17, 2018 9:21 pm
by McGuba
It is way too early to speculate about that. Currently I work on / test the next version which will bring a lot of changes / improvements. PzC1 still has a lot of potential.

Re: Battlefield: Europe MOD v1.9

Posted: Thu Dec 27, 2018 8:16 pm
by Großadmiral
McGuba wrote: Mon Dec 17, 2018 9:21 pm It is way too early to speculate about that. Currently I work on / test the next version which will bring a lot of changes / improvements. PzC1 still has a lot of potential.

Ich hoffe für uns alle, das du schöne Weihnachtsfeiertage hattest und wünsche dir einen feuchtfröhlichen Jahresübergang, damit Lust und Laune für eine Modfortsetzung erhalten bleiben!
Beste Grüße aus old germany. :P

Re: Battlefield: Europe MOD v1.9

Posted: Thu Dec 27, 2018 10:34 pm
by McGuba
Vielen Dank! :)

Re: Battlefield: Europe MOD v1.9

Posted: Sun Dec 30, 2018 5:42 pm
by PeteMitchell
FYI, I started a mini-series of Battlefield Europe pre-Barbarossa scenarios at Manstein level... :mrgreen:

Poland: http://www.slitherine.com/forum/viewtop ... 45&t=89511
Norway: http://www.slitherine.com/forum/viewtop ... 45&t=89568
France: http://www.slitherine.com/forum/viewtop ... 45&t=89605
Mediterranean: http://www.slitherine.com/forum/viewtop ... 45&t=89646

Any comments or suggestions are very welcome! :D

Re: Battlefield: Europe MOD v1.9

Posted: Mon Dec 31, 2018 10:10 pm
by uzbek2012
Happy new year to all ! When will update ? )


removed link