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Re: LOEG Season 9 – Communications and results – Imperial

Posted: Sun Jan 06, 2013 11:21 am
by ScipioAsinus
Div B

ScipioAsinus Dominate Romans 35/46 vs Ironclad Alans 34/32

Thanks for the game

Re: LOEG Season 9 - Communications and results - Dark Ages

Posted: Sun Jan 06, 2013 12:23 pm
by hidde
Div A

hidde(Bedouin Dynasties-Hamdanid of Aleppo) 26/51
Claymore(Nikephorian Byzantine-later) 46/42

Re: LOEG Season 9 – Communications and results – Classical P

Posted: Sun Jan 06, 2013 12:23 pm
by Ironclad
Nice timing I am just about to issue some challenges. The deadline isn't till 9 February so there's no rush except for the eager beavers who got their games finished very early. :)

Re: LOEG Season 9 – Communications and results – Classical P

Posted: Sun Jan 06, 2013 12:26 pm
by Ironclad
Division C

Happy New Year and challenges up for:

Porsenna pw Porsenna
Rom1944 pw Rom1944

Re: LOEG Season 9 – Communications and results – Medieval

Posted: Sun Jan 06, 2013 1:03 pm
by dave_r
Completed a couple more games now:

Dave_R v Supervark. Won. 36/34 30/45
Dave_R v Mike48. Won. 31/30 43/45
Dave_R v Solly. Lost. 34/59 47/45
Dave_R v Rom1944. Won. 40/38 41/45
Dave_R v Voskarp. Lost. 33/40 47/46
Dave_R v Fogman. Lost. 16/48 47/45
Dave_R v Okie. Lost. 14/35 47/45
Dave_R v Epos. Won. 36/33 30/45

My opponents losses first and mine second.

Dave_R v Porsenna. In progress. Think I'm going to win this one :)

It's been enjoyable, currently standing at 4-4 in terms of winning and losing, so the game against Porsenna is the tie breaker. Heading for mid-table mediocrity in division 3 :)

Re: LOEG Season 9 – Communications and results – Medieval

Posted: Sun Jan 06, 2013 1:53 pm
by ericdoman1
Hi Med C players

Could the winners record the results please.

Dave, glad you have enjoyed it. Definitely a big difference to the tt game?

Cheers


Eric

Re: LOEG Season 9 - Communications and results - Dark Ages

Posted: Sun Jan 06, 2013 2:15 pm
by iversonjm
Div A Iversonjm (Khurasanian) 10/40 v. Cavehobbit (Fatamids) 37/36

Re: LOEG Season 9 – Communications and results – Classical P

Posted: Sun Jan 06, 2013 4:01 pm
by ScipioAsinus
Div B

ScipioAsinus MAcedonians (40/47) vs Philoi Persians (43/41)

A Pyrrhic victory

Re: LOEG Season 9 – Communications and results – Medieval

Posted: Sun Jan 06, 2013 4:18 pm
by ericdoman1
Just recorded results from Dave-R's games but please can the winners do that in the future.

Re: LOEG Season 9 – Communications and results – Medieval

Posted: Sun Jan 06, 2013 6:57 pm
by dave_r
ericdoman1 wrote:Just recorded results from Dave-R's games but please can the winners do that in the future.
Sorry - wasn't aware I was meant to do that. Is that also in the instructions that I didn't read? At least that's like the tt game ;)

Re: LOEG Season 9 – Communications and results – Medieval

Posted: Sun Jan 06, 2013 7:02 pm
by dave_r
ericdoman1 wrote:Dave, glad you have enjoyed it. Definitely a big difference to the tt game?
It's massively different to the tt game. Largely because of the shooting I think and the fact you don't need to be in ranks to get the combat bonuses. Superior Pike are miles better in digital than in tt simply because they don't need to be four ranks deep.

Light Horse are utterly rubbish. Numbers are very useful.

It's the same as the tt game in that army choice is critical. Would definitely like to participate again, but would pick a very different army.

I think the points values need looked at.

Re: LOEG Season 9 – Communications and results – Medieval

Posted: Sun Jan 06, 2013 9:11 pm
by klayeckles
Not so accurate Dave,

if you do the math on the costs, you'd note tht the 4th pike rank is inherent in the cost of superior pike. Generally the cost equations are almost spot on to TT. LH are rubbish?? i find them invaluable. Great for those that are patient, and facing quantities of LF.
This is certainly different than the TT version, but that is primarily due to the larger number of units (50 vs 15) and the movement flexibilites that the hex system affords. I find that good TT skills yield good success on the hexes (and familarity with hex games adds to that).

Definitely some getting used to, but when you get comfortable with the movement mechanix, you'll undoubtably find your understanding of the weapons systems gained on TT to help you in the digital veresion....

GOOD HUNTING!

Klay

Yet all the combat mechanisms are identical, troop types and capabilities are all present and unique.

Re: LOEG Season 9 – Communications and results – Classical P

Posted: Sun Jan 06, 2013 9:18 pm
by klayeckles
Div B

klayeckles (pontic) 27/53 VS philio (persian) 42/41
a slow grinding battle of missiles. won on the outer edges while the persian middle camped on a hill

Re: LOEG Season 9 – Communications and results – Classical P

Posted: Sun Jan 06, 2013 10:17 pm
by Morbio
Division A
Morbio (Mid-Republican Roman) 38/39 vs Davouthojo (EAP) 63/63

The Romans thrashed the Persians in a game that was never in doubt. Thanks for a great game Hojo - having lost my previous (only) 6 DAG games against you it is nice to win one! :D

P.S. The 1st sentence above is a lie!

Re: LOEG Season 9 - Communications and results - Dark Ages

Posted: Sun Jan 06, 2013 11:53 pm
by macsen
Div B

macsen (Arab Conquest) 33/45 v batesmotel (Ghaznavid) 42/39

Another very brutal hard fought battle where the terrain certainly didn't suit the Arab spearmen, but still the dice were with Allah.

Cheers

macsen

Re: LOEG Season 9 – Communications and results – Classical P

Posted: Mon Jan 07, 2013 2:43 am
by Turk1964
Division B Result

Turk1964 (Carthaginian in Italy) 43/46 vs ScipioAsinus(Macedonians)43/42

Ahard fought battle which was only decided in the last turn. Thanks for a great game and well played ,it could have gone either way.

cheers Turk

Re: LOEG Season 9 – Communications and results – Medieval

Posted: Mon Jan 07, 2013 2:55 am
by flatsix518
I certainly do not have Dave R's experience with TT. But here are some of my observations:

1) List construction in the digital game is more influential to outcomes than in TT. In the digital game there are very subtle things one can do (example purchase a single LH bg just for the purpose of denying terrain or impeding enemy movement). So there is a lot of nuance to list construction. (The TT game really limits you to a dozen or so units with most lists and each unit requires some specified number of bases-- so it's harder to vary them. You can do some very fine-grained things in the digital game with a one-off purchase.)

2) Dave is right about the shooting. Shooting is more significant in the digital game. Also, since the digital game operates as a more "attritional" game -- it accumulates casualties. (In TT, a single die hit may result in zero impact, in digital it'll almost always kill a few enemy.) Shooting takes its toll over time. I think all the top gamers put a premium on fielding armies with some decent shooting capability.

3) Impact combat is way more important. The digital game basically treats all units as 4-base 2x2 bgs. But no matter about their current engagement status, every impact fights as though the unit is unengaged -- basically as a 4 on 4 (baring losses, cohesion status, etc.).

4) Pikes are treated weird. They fight like they're 2-wide and 4 deep, but only 4 base strength. 'Nuf said.

5) 3d rank LF shooters are free. Always buy them since they cost 0 points.

6) Results can be a little extreme. No, make that a lot extreme. Part of the problem is that no six-base or 8-base units exist. All combats are based upon 1 to 4 dice. The second thing is that the dice rolls are then piped through a random function based upon a range of percentages cross-indexe with unit size (300 bodies):

0 hits : 0.01% to 1%
1 hit : 0.25% to 3%
2 hits : 0.5% to 5%
3 hits : 2% to 9%
4 hits : 5% to 14%

So you can score a 4 hit result, but inflict the same casualties as a 2 hit result. (Same could happen in the TT game, but I think it operates
somewhat more sanely.) This won't make any sense to Dave R -- but it's a lot like how the BCBS poll works for US College NCAA Div I
Football. Except the BCBS formula is more rational -- well maybe, not.

7) It seems to me that contagion morale tests are more extreme in digital -- but maybe that's just me.

8) For sure, rallies are more common in digital. In TT they are hard to achieve since you must get some distance from enemy and attach a general. In digital, rallies can occur at distance from generals -- although proximity to a general helps. I've had some game situations change quite a bit because of rallies. I always try to get fragged units way from the fight and if they hang out long enough, they will often rally.

9) LH is extremely useful in the digital version. But you don't need as much of it in the digital version. In TT, you might want 3 bg's (12 bases) of LH -- 17% of the typical TT army. The same battle plan goals can be achieved with maybe two or three digital bgs -- 7.5% of the typical digital army.

Well, it's late and that's my two cents worth. My opinion is worth what it cost you.

John
aka Flatsix "the Thick"

Re: LOEG Season 9 – Communications and results – Medieval

Posted: Mon Jan 07, 2013 2:56 am
by flatsix518
I certainly do not have Dave R's experience with TT. But here are some of my observations:

1) List construction in the digital game is more influential to outcomes than in TT. In the digital game there are very subtle things one can do (example purchase a single LH bg just for the purpose of denying terrain or impeding enemy movement). So there is a lot of nuance to list construction. (The TT game really limits you to a dozen or so units with most lists and each unit requires some specified number of bases-- so it's harder to vary them. You can do some very fine-grained things in the digital game with a one-off purchase.)

2) Dave is right about the shooting. Shooting is more significant in the digital game. Also, since the digital game operates as a more "attritional" game -- it accumulates casualties. (In TT, a single die hit may result in zero impact, in digital it'll almost always kill a few enemy.) Shooting takes its toll over time. I think all the top gamers put a premium on fielding armies with some decent shooting capability.

3) Impact combat is way more important. The digital game basically treats all units as 4-base 2x2 bgs. But no matter about their current engagement status, every impact fights as though the unit is unengaged -- basically as a 4 on 4 (baring losses, cohesion status, etc.).

4) Pikes are treated weird. They fight like they're 2-wide and 4 deep, but only 4 base strength. 'Nuf said.

5) 3d rank LF shooters are free. Always buy them since they cost 0 points.

6) Results can be a little extreme. No, make that a lot extreme. Part of the problem is that no six-base or 8-base units exist. All combats are based upon 1 to 4 dice. The second thing is that the dice rolls are then piped through a random function based upon a range of percentages cross-indexe with unit size (300 bodies):

0 hits : 0.01% to 1%
1 hit : 0.25% to 3%
2 hits : 0.5% to 5%
3 hits : 2% to 9%
4 hits : 5% to 14%

So you can score a 4 hit result, but inflict the same casualties as a 2 hit result. (Same could happen in the TT game, but I think it operates
somewhat more sanely.) This won't make any sense to Dave R -- but it's a lot like how the BCBS poll works for US College NCAA Div I
Football. Except the BCBS formula is more rational -- well maybe, not.

7) It seems to me that contagion morale tests are more extreme in digital -- but maybe that's just me.

8) For sure, rallies are more common in digital. In TT they are hard to achieve since you must get some distance from enemy and attach a general. In digital, rallies can occur at distance from generals -- although proximity to a general helps. I've had some game situations change quite a bit because of rallies. I always try to get fragged units way from the fight and if they hang out long enough, they will often rally.

9) LH is extremely useful in the digital version. But you don't need as much of it in the digital version. In TT, you might want 3 bg's (12 bases) of LH -- 17% of the typical TT army. The same battle plan goals can be achieved with maybe two or three digital bgs -- 7.5% of the typical digital army.

Well, it's late and that's my two cents worth. My opinion is worth what it cost you.

John
aka Flatsix "the Thick"

Re: LOEG Season 9 – Communications and results – Medieval

Posted: Mon Jan 07, 2013 4:42 am
by zumHeuriger
I have posted my last 2 matches for Low Countries(MAx) for Div B - vs Claymore and Aristides (pw=pikes).

Cheers

Tom

Re: LOEG Season 9 - Communications and results - Dark Ages

Posted: Mon Jan 07, 2013 4:44 am
by zumHeuriger
I have created my final 4 challenges for the Dark Ages B group (Against the Arab Conq (Later)), pw=arabs.

Left to play are batesmotel, Triarius, Turk1964 and Aristides.

I've sent the PM as well

Cheers

Tom