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Re: Erik's campaigns & mods

Posted: Sat May 28, 2022 4:05 pm
by capricorne83
Thank you for your reply. In fact it is the loading of the scenario which poses problem. The scrolling of tips continues to be carried out normally, the game is therefore not blocked. I'm on a PC version.

Re: Erik's campaigns & mods

Posted: Sun May 29, 2022 5:37 am
by capricorne83
Hello Some details on my research: I tried to use the scenario alone (by moving it to the right directory). The result is the same. Launch of the loading then blocking. I also tried, from the scenario editor, to load the "Omaha" scenario. There, the loading does not start at all. The problem seems to concern, in my case, the ".scz" file..

Re: Erik's campaigns & mods

Posted: Sun May 29, 2022 5:50 am
by terminator
Did you install the latest update ?

Re: Erik's campaigns & mods

Posted: Sun May 29, 2022 7:16 am
by capricorne83
Thanks for your answer. I don't know if it is the last version. Here's my Version's files :
US corps Campaign :
File Campaign.cmz
Size 2.46 Ko
last modified : 2022.03.29
Omaha :
File Omaha.scz
Size 5.52 Ko
last modified : 2022.03.29

Re: Erik's campaigns & mods

Posted: Sun May 29, 2022 8:07 am
by Erik2
I meant the version of the game. The development of the Mac version stopped a while back, so its version number is lower than the PC version.
If you do have the PC version of the game, make sure this is updated to the latest.
Also make sure you have the latest campaugn version, zip file is 'US Corps 1944-45_1.6'

Re: Erik's campaigns & mods

Posted: Sun May 29, 2022 10:20 am
by capricorne83
okay you are right. I didn't have the latest version. Everything is ok thanks again

Re: Erik's campaigns & mods

Posted: Mon Jun 06, 2022 7:27 am
by DeletedUser1750956457
I suppose it's only a matter of bookkeeping and I should have noticed it when it was first uploaded, but on the front page the link for "Germany East 1943" says it's v1.3 (1-4-2021).

The downloaded file is named "Germany East 1943_1.9.zip".

Thanks for your continued effort over these years!

MicroMod 4.7

Posted: Fri Jun 10, 2022 4:09 pm
by Erik2
MicroMod 4.7

2v2 Kashira 1.2:
Minor Soviet air unit fixes.

2v2 Kaluga 1941 1.2:
Added more supply to both sides.
Fixed non-core Soviet air units.

2v2 Znamenka 1942 1.2:
Fixed northern German supply.
Reduced Soviet unit experience from 3 to 2 (except guards).
Reduced Soviet tank unit experience from 2 to 1 (except guards).
Reduced Soviet air unit experience from 3 to 2.
Increased German unit experience from 3 to 4.
Set German panzers to full strength at start.

Re: Erik's campaigns & mods

Posted: Wed Jun 15, 2022 1:09 pm
by Brenmusik
Signed up for all three, after a little head scratching.
The text file inside the scenario folder ..
Kashira  1941  1..jpg
Kashira 1941 1..jpg (30.59 KiB) Viewed 1864 times
..needed a 2 added for the game to "see" it.

I hope this makes sense :)

Re: Erik's campaigns & mods

Posted: Wed Jun 15, 2022 11:43 pm
by Acer6920
Hi Erik,

i had less time the past weeks and some other games on duty.
Latest Version of US Corps 43-44 and on the Enfidaville mission the reward for the secondary objectiv was not given after success.
enfidaville.jpg
enfidaville.jpg (90.92 KiB) Viewed 1843 times

Re: Erik's campaigns & mods

Posted: Fri Jun 17, 2022 9:05 am
by Erik2
Thanks for the feedback.

Re: Erik's campaigns & mods

Posted: Thu Jun 23, 2022 10:17 pm
by Acer6920
US Forces 42-43 Mission Mateur don't get the rewards for the secondary Missions.
1 Air and 1 Land Commander
Bild_2022-06-24_001753195.png
Bild_2022-06-24_001753195.png (445.5 KiB) Viewed 1744 times

Re: Erik's campaigns & mods

Posted: Fri Jun 24, 2022 8:25 am
by Erik2
Thanks again, Acer.
I may push the US updates to after the last of the Allied trilogy has been published (new units and specialisations(?)).

Re: Erik's campaigns & mods

Posted: Fri Jun 24, 2022 8:43 am
by Acer6920
Thank you that you still work on your campaigns and mods and the minimum i can do or we all is that we report issues.
so hopefully you will work a long time on it and i'm happy to read that there will be new units and specialisations :D

Re: Erik's campaigns & mods

Posted: Fri Jun 24, 2022 9:25 am
by terminator
Erik2 wrote: Fri Jun 24, 2022 8:25 am Thanks again, Acer.
I may push the US updates to after the last of the Allied trilogy has been published (new units and specialisations(?)).
Yeah, but that’s for when...

Re: Erik's campaigns & mods

Posted: Fri Jun 24, 2022 9:59 pm
by Acer6920
Relaxe buddy.. this mods and campaigns are private work and not real work for money so except that the campaign will be online when the work is done and be thankful for ppl like erik wo spent their spare time to give us new things for games..

Re: Erik's campaigns & mods

Posted: Fri Jun 24, 2022 10:39 pm
by Acer6920
US Corps 43-44 Mission Gela Counter Attack
The Air commander for the recupture objective was not given.
Gela Counter.jpg
Gela Counter.jpg (81.44 KiB) Viewed 1682 times

Agrigento
Even no Air commander after success for the last secondary ojective
Agrigento no air commander.jpg
Agrigento no air commander.jpg (439.4 KiB) Viewed 1682 times
Edit:
Erik could it be that i don't get the commanders when i import the core units from the first campaign? Some of the commanders if i'm correct were assigned in the first campaign.

Re: Erik's campaigns & mods

Posted: Wed Jun 29, 2022 8:06 pm
by Acer6920
When i play the Last Campaign with D-Day i got the british commanders but no british Troops to use them :)
Bild_2022-06-29_220631085.png
Bild_2022-06-29_220631085.png (504.89 KiB) Viewed 1611 times

Re: Erik's campaigns & mods

Posted: Sun Jul 03, 2022 12:58 am
by kverdon
Hi Erik,

I tried your Korean War Campaign part 2. I really think you need to redo the "Right On Top of Us - Hagaru" scenario. It is not only impossible to win, it is impossible to survive after turn 4 or 5. There are simply too many full strength CC units and too few marines to protect the jeeps. The marines get overwhelmed and it is game over. I even game the Marines an extra 1000 RP and it makes no difference. You just can't protect the jeeps. Not sure what you were after in this scenario as it does not remotely follow the actual battle. In the real battle the marines did there "ridge running" to keep the roads clear and they DID succeed. This smacks more of Task Force Faith. I'll try the alternate battle and see if it is better balanced.

Operation Typhoon v0.9 beta-test

Posted: Mon Jul 11, 2022 11:20 am
by Erik2
This is a long about the German struggle to reach Moscow in 1941-42.
It consists of 23 medium-to-large sized scenarios, so probably not suitable for everyone...
There are a few branches where the player may select betwen 2-3 scenarios. The campaign ends with a what-if attack on Moscow itself.
Wehrmacht and Waffen SS core units.

Please report back in this thread. And have fun :wink:
Download link: https://www.dropbox.com/s/54lxoj0az6z0l ... 9.zip?dl=0
scen.jpg
scen.jpg (28.6 KiB) Viewed 1451 times