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Re: Forgotten Units Mod and stuff...
Posted: Tue Feb 12, 2019 11:19 pm
by GabeKnight
terminator wrote: ↑Mon Feb 11, 2019 6:52 pm
If you correct the good
weaponEffect , the Elefant will use his MG:
Thanks, done.
PS: I think you should also report this to the BugDB
Re: Forgotten Units Mod and stuff...
Posted: Wed Feb 13, 2019 4:19 am
by terminator
GabeKnight wrote: ↑Tue Feb 12, 2019 11:19 pm
terminator wrote: ↑Mon Feb 11, 2019 6:52 pm
If you correct the good
weaponEffect , the Elefant will use his MG:
PS: I think you should also report this to the BugDB
Right now, it’s a bit of a complicated period that I hope will work out fairly quickly : there is no more functional beta and no new patch
Do you have to wait a little longer before posting new bugs

Re: Forgotten Units Mod and stuff...
Posted: Wed Feb 13, 2019 4:43 am
by GabeKnight
terminator wrote: ↑Wed Feb 13, 2019 4:19 am
Right now, it’s a bit of a complicated period that I hope will work out fairly quickly : there is no more functional beta and no new patch
Do you have to wait a little longer before posting new bugs
No, please post everything you find in there. It's just taking them forever to release the patches.
While updating my mod, I've been looking through TONS of threads, posts and messages to go through ALL reported issues (even some of the v5.2.x and v.6.1.x "current issues" threads and such) I could find to fix them myself. And as a result I've been quite pleasantly surprised to find most things being done already.
(I said: most

)
The work (with the help of the BugDB)
is being done and the game does get updated and patched. All I had to learn with the Artistocrats was
IRON PATIENCE.

Re: Forgotten Units Mod and stuff...
Posted: Wed Feb 13, 2019 5:07 am
by terminator
GabeKnight wrote: ↑Wed Feb 13, 2019 4:43 am
No, please post everything you find in there. It's just taking them forever to release the patches.
OK if it can help.
GabeKnight wrote: ↑Wed Feb 13, 2019 4:43 am
The work (with the help of the BugDB)
is being done and the game does get updated and patched. All I had to learn with the Artistocrats was
IRON PATIENCE.
Always this lack of communication especially now about the next patch, hoping that the devs are too busy with their work on the patch
Damage that the beta was not prolonged until the patch comes out

Re: Forgotten Units Mod and stuff...
Posted: Wed Feb 13, 2019 5:20 pm
by terminator
The PzKw_E-100 :
The Armament :

- E-100_Armament.JPG (14.48 KiB) Viewed 3386 times
There is a MG :

- e100_bkeaney.jpg (100.53 KiB) Viewed 3386 times
The problem is that the weaponEffect "Maus" has no MG

Re: Forgotten Units Mod and stuff...
Posted: Wed Feb 13, 2019 5:23 pm
by terminator
The PzKw_E-100 :
If you had a MG weapon effect to the effectSequences.txt file like this :

- E-100_Maus.JPG (17.82 KiB) Viewed 3385 times
Then the E-100 will fire with his MG :

- Capture d'écran 26.png (216.95 KiB) Viewed 3385 times
It does not work with the Maus

no MG with the Maus

Re: Forgotten Units Mod and stuff...
Posted: Wed Feb 13, 2019 6:42 pm
by GabeKnight
terminator wrote: ↑Wed Feb 13, 2019 5:23 pm
The PzKw_E-100 :
If you had a MG weapon effect to the effectSequences.txt file like this :
Thanks! Another good find.
Corrected in my mod.
terminator wrote: ↑Wed Feb 13, 2019 5:23 pm
It does not work with the Maus

no MG with the Maus
Yeah, checked the model. Only the E-100 does have a third weapon point.
Re: Forgotten Units Mod and stuff...
Posted: Wed Feb 13, 2019 7:02 pm
by terminator
Panzerkampfwagen VIII Maus :

- MausArmament.JPG (18.34 KiB) Viewed 3372 times

- Pz.Kpfw_VIII_Maus_in_the_Kubinka_Museum_02(MG).jpg (555.8 KiB) Viewed 3372 times
Re: Forgotten Units Mod and stuff...
Posted: Thu Feb 14, 2019 12:37 am
by GabeKnight
terminator wrote: ↑Wed Feb 13, 2019 7:02 pm
Panzerkampfwagen VIII Maus :
"MausArmament"
Then it's another bug probably. But no-one would notice because no player has ever seen either of those units in action (except modders and with the editor).

Re: Forgotten Units Mod and stuff...
Posted: Thu Feb 14, 2019 11:00 am
by terminator
GabeKnight wrote: ↑Wed Feb 13, 2019 6:42 pm
terminator wrote: ↑Wed Feb 13, 2019 5:23 pm
It does not work with the Maus

no MG with the Maus
Yeah, checked the model. Only the E-100 does have a third weapon point.
I didn’t find the Maus turret. There’s no MG on the Maus turret ?
Re: Forgotten Units Mod and stuff...
Posted: Thu Feb 14, 2019 8:41 pm
by terminator
Soviet engineers :
I found a good solution to replace Japanese engineers with their caps

The Polish engineers
Polish engineers have the same color as Soviet soldiers but they wear a helmet
units.csv : Jap_Flamethrower_41 0.14 -0.08, Jap_Engineer_41 -0.14 0.08,

Pol_Flamethrower_39 0.14 -0.08, Pol_Engineer_39 -0.14 0.08,
The result :

- Capture d'écran 33.png (473.3 KiB) Viewed 3333 times
Re: Forgotten Units Mod and stuff...
Posted: Thu Feb 14, 2019 10:37 pm
by GabeKnight
terminator wrote: ↑Thu Feb 14, 2019 11:00 am
I didn’t find the Maus turret. There’s no MG on the Maus turret ?
No.
Re: Forgotten Units Mod and stuff...
Posted: Fri Feb 15, 2019 7:08 pm
by terminator
While waiting for the next patch, I’m working on a new project :
Testing the Drawing functions :

- Capture d’écran (26).jpg (234.5 KiB) Viewed 3290 times
The file
units.csv displayed in the debugger window :

- Capture d’écran (22).jpg (682.61 KiB) Viewed 3290 times
The main window :

- Capture d’écran (29).jpg (224.79 KiB) Viewed 3290 times
Re: Forgotten Units Mod and stuff...
Posted: Fri Feb 15, 2019 8:44 pm
by GabeKnight
An easy-to-use units editor? Cool idea. Didn't know you could do that.
Re: Forgotten Units Mod and stuff...
Posted: Sun Feb 17, 2019 7:17 am
by terminator
Re: Forgotten Units Mod and stuff...
Posted: Sun Feb 17, 2019 7:18 am
by terminator
Re: Forgotten Units Mod and stuff...
Posted: Sun Feb 17, 2019 9:45 am
by kondi754
Terminator,
have a question for you or anyone who knows, is it possible to create a torpedo version of SM.79 based on the existing model of this unit in the game?
If so, in what way?
Will I need to use 3DS Max?
It seems to me that the links in the manual don't work
I need a few models for my historical mod.

Savoia is the most important
Without the alternative model SM.79 (T) there is no chance that the unit would be switchable I suppose...
Re: Forgotten Units Mod and stuff...
Posted: Sun Feb 17, 2019 10:55 am
by terminator
kondi754 wrote: ↑Sun Feb 17, 2019 9:45 am
Terminator,
have a question for you or anyone who knows, is it possible to create a torpedo version of SM.79 based on the existing model of this unit in the game?
If so, in what way?
Will I need to use 3DS Max?
It seems to me that the links in the manual don't work
I need a few models for my historical mod.

Savoia is the most important
Without the alternative model SM.79 (T) there is no chance that the unit would be switchable I suppose...
Torpedo version of SM.79 based on the existing model -> Not need for the 3DS Max
Look at the example of the Ju87C(B) & (T).
For the SM.79(T), you need to create a new unit with id=6000 for example (copy and paste in a new line the original SM79 and change the id and the name(SM79_T for example) and then make changes with the switching possibility...) :

- Sm79.JPG (19.1 KiB) Viewed 3225 times
After that, you will need a new name in langage_mod.txt and a new small picture to finish but not necessarily.
Re: Forgotten Units Mod and stuff...
Posted: Sun Feb 17, 2019 12:33 pm
by kondi754
Thanks a lot, it's excellent hint
Besides Savoia I have to change Marder's models, because they are wrong (Marder II in North Africa should look like Marder III, and vice versa

)
Re: Forgotten Units Mod and stuff...
Posted: Sun Feb 17, 2019 12:58 pm
by terminator
kondi754 wrote: ↑Sun Feb 17, 2019 12:33 pm
Thanks a lot, it's excellent hint
Everything is ok ? Can you show a picture of the SM79 Torpedo model in your post ?
kondi754 wrote: ↑Sun Feb 17, 2019 12:33 pm
Besides Savoia I have to change Marder's models, because they are wrong (Marder II in North Africa should look like Marder III, and vice versa

)
Known bug should be fixed in the next patch...