Page 12 of 17
Re: Erik's Campaigns
Posted: Fri May 12, 2017 7:54 pm
by Aminius
Erik wrote:Aminius wrote:I have a problem with the sealion campaign 2. scenario.
i have to shoot down 20 fighters, ive shot down 12 so 8 to go but there are no more fighters on the map. i even checked with console command.
also i doubt that this scenario is even possible without any money for repairs... 27 per turn is nothing for the amouth of planes you have.
Make sure you have the latest version.
There was a number of changes recently, ie adding an extra number of resources at the staret of each scenario.
https://dl.dropboxusercontent.com/u/168 ... on_2.7.zip
ok then, i had version 2.0 downloaded it from the custom campaign list. maybe you could edit this one?
i will give it another try.
Re: Erik's Campaigns
Posted: Sat May 13, 2017 9:44 am
by Erik2
The Campaign thread should always have a link to the latest version.
Whenever you want to play any of my custom scenarios/campaigns, please check the correct thread first.
Re: Erik's Campaigns
Posted: Sun May 14, 2017 2:21 pm
by Palidan
Hi, does anybody have the same problem?
After finishing the 2nd scenario u get to choose between Gibraltar, Brighten and Dover.
I had choosen Gibraltar, that worked fine.
But after Gibraltar, Lyme Regis as well as Brighten and dover(i saved on the campain map due to the choices), after deployment and hitting the end deployment button.
It wont continue.
Nothing happens, nether switching to my turn or the enemys.
I played the version 2.7
Re: Erik's Campaigns
Posted: Sun May 14, 2017 3:15 pm
by Erik2
There is/was a general issue with adding/removing factions in the editor.
It may have been fixed in the public 3.3.9 beta.
Check this thread:
http://www.slitherine.com/forum/viewtop ... 72&t=77392
Re: Erik's Campaigns
Posted: Sun May 14, 2017 5:08 pm
by Horst
I won't use the BETA as it means double work for me to compare files and modify my gameplay mod, but I'm very curious if Lyme+ works now that we can play on there.
Re: Erik's Campaigns
Posted: Tue May 16, 2017 7:45 pm
by Assaulted_Peanut
Hi everyone,
this may be a stupid question, but I really don't know what to with the downloaded folder... Where do I have to extract the files to?
I'm really not much into modding, but your "PC campaigns" sound awesome!
Greetings,
Peanut
Re: Erik's Campaigns
Posted: Tue May 16, 2017 11:14 pm
by Cataphract88
Assaulted_Peanut wrote:Hi everyone,
this may be a stupid question, but I really don't know what to with the downloaded folder... Where do I have to extract the files to?
I'm really not much into modding, but your "PC campaigns" sound awesome!
Greetings,
Peanut
After extracting the campaign file from the zip or Win/rar, put it in the
Campaign's folder for 'Order of Battle', which can be found in
My Games in
Documents.
Hope this helps.

Re: Erik's Campaigns
Posted: Wed May 17, 2017 11:30 am
by Horst
Erik, if you got the time then fix these infinite VP-triggers with rewards in the Philippine campaign. In one scenario I captured up to 5 M3 tanks by capturing whatever VP afterwards. Similar but less noticeable are the little +10 RP rewards. Cloning the reward-triggers and changing them accordingly shouldn’t be too much work.
Sea Lion updated to 2.8
Posted: Wed May 17, 2017 12:34 pm
by Erik2
've taken the British experience down a notch in the earlier scenarios (until London).
Dover/Brighton: Some of the German panzers and heavy infantry reinforcements are now core units.
The 2nd and 3rd waves now arrive on specific turns instead of being triggered by German capture of (difficult) port objectives.
Re: Erik's Campaigns
Posted: Wed May 17, 2017 12:57 pm
by Erik2
Horst wrote:Erik, if you got the time then fix these infinite VP-triggers with rewards in the Philippine campaign. In one scenario I captured up to 5 M3 tanks by capturing whatever VP afterwards. Similar but less noticeable are the little +10 RP rewards. Cloning the reward-triggers and changing them accordingly shouldn’t be too much work.
All those infinite triggers with rewards are secondary objectives so I just change them to one-shot triggers.
Thanks for reporting.
Re: Erik's Campaigns
Posted: Sun May 21, 2017 3:27 pm
by jthemenway
love the Blitzkrieg 39 campaign but can not see beyone 1939 on the specialization screen. Is there a way to get he to scroll down ?
Re: Erik's Campaigns
Posted: Sun May 21, 2017 3:55 pm
by Horst
To see more of the tree with proper lines and such, modify the campaign's data.cmp file with an text-editor:
[ALLIANCE]
date = 1/9/1939
end = 1/1/1946
Re: Erik's Campaigns
Posted: Sun May 21, 2017 10:03 pm
by jthemenway
worked perfect thanks !
Re: Erik's Campaigns
Posted: Mon May 22, 2017 3:51 pm
by jthemenway
Having trouble with Norway selectable scenarios. Anyone I try, load shows extreme zoom out and will not progress (app locks up) from there. All scenarios thru Denmark earlier in campaign work fine. Tried lowering res, 2d map, less effects etc . Also task manager shows machine is not gassed for resources (disk, memory, cpu) not quite sure what is going on ? Running V 4.3 of capaign
Re: Erik's Campaigns
Posted: Mon May 22, 2017 4:25 pm
by Horst
Change data.cmp again to skip Norway if no scenario is working there for you:
[Denmark]
result = -2,-2,12,12,12
Re: Erik's Campaigns
Posted: Mon May 22, 2017 8:21 pm
by Erik2
The Norway scenarios will tax your PC. Narvik, Trondheim and Bergen plays OK on my PC, but my Oslo scenario crashes even the devs PC.
I hope they fix the game to easier be able to load large scenarios. After all, a 120x120 map should be playable.
Re: Erik's Campaigns
Posted: Tue May 23, 2017 12:38 pm
by Horst
120x120 maps should indeed be playable, but not on everyone's computer. As long as you stick to the manageable sizes of the original campaigns, no one will complain.
Here an example of a still unfinished, small Oslo map using the same real-map template like you, Erik:
https://picload.org/image/ridiiala/oslo.png
Re: Erik's Campaigns
Posted: Tue May 23, 2017 5:44 pm
by Erik2
adherbal said he would use my Oslo map as a 'tool' to fix loading large maps.
So I'll wait a while.
But is was a nice map.
Re: Erik's Campaigns
Posted: Tue May 23, 2017 6:02 pm
by Horst
Oh yes, no doubt the details are awesome on such huge maps. If you like to create for example there the island area of Oscarsborg accurately, there is no other way to zoom in. The only problem left is: what to do with all the many other uninteresting hexes that units most likely never visit. A waste of game performance.
Re: Erik's Campaigns
Posted: Tue May 23, 2017 6:13 pm
by Horst
Oh, the transparency gets ruined if you download the unit-graphic there. Better keep the pics zipped!