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Re: Naval Academy Mod

Posted: Sat Jun 01, 2013 1:06 am
by LandMarine47
Look like our little Pacific War is about to get even bigger! Can't wait :) hopefully there will be a good SP mode

Re: Naval Academy Mod

Posted: Sat Jun 01, 2013 7:51 am
by Amaris
Wonderful! :P
I'll test it this weekend: probably not do everything, but at least see if the number of fighters/ bombers 'survive' to MP replay. :mrgreen:

Re: Naval Academy Mod

Posted: Thu Jun 06, 2013 4:29 pm
by Amaris
Well I was kidnapped by wife this week end, gardening and other joyousness :roll:

Finally I found a couple of hours for finally test the new command.

And IT'S WORKS!!! :D :D :D

My turn:
Image

Image

Opponent turn (replay):
Image

As you can see in the debug windows, the number of fighters/bombers are memorized.

So a big hurrah to Pip! :P (You win a free copy of AmacII [when it'll be finished] :mrgreen:)

edit: better screens

Re: Naval Academy Mod

Posted: Thu Jun 06, 2013 4:41 pm
by LandMarine47
Great Amaris! How much more do you need? Sounds like its nearly finished

Re: Naval Academy Mod

Posted: Thu Jun 06, 2013 5:04 pm
by Amaris
LandMarine47 wrote:Great Amaris! How much more do you need? Sounds like its nearly finished
Well, well...
:arrow: I need to rewrite the script of the air attack to take account of the number of planes now it works.
:arrow: Add also the evenly dca of target. And I must be careful to write my scripts with the MP replay constraints.
:arrow: Then I must add the script to load multiple units in the same transport ship. Like that transport will be very precious. And we have less need of them. And therefore more combat units on the maps.
:arrow: And submarines.

Lot of works. :mrgreen:
Without talking airfields...
Well may be BA2 will be release first! :mrgreen: (and I should probably start over :mrgreen: :mrgreen: :mrgreen:)

Re: Naval Academy Mod

Posted: Thu Jun 06, 2013 7:59 pm
by pipfromslitherine
Just as a reminder, the AddCustomOrder functionality won't be generally available until the release of the next update.

Cheers

Pip

Re: Naval Academy Mod

Posted: Thu Jun 06, 2013 8:08 pm
by GottaLove88s
pipfromslitherine wrote:Just as a reminder, the AddCustomOrder functionality won't be generally available until the release of the next update.

Cheers

Pip
Thanks Pip, Amaris raises an interesting question...
Will campaigns/scenarios designed for BA1 remain forwards compatible with BA2?
Is there a (even very approximate) ETA for BA2 yet? Like Christmas 2013, Summer 2014, for example?
I'm keen to develop some Pacific scenarios, mixing stuff from NAM, Dieppe, and Richcat's new naval models...
But am cautious of developing something that might not be compatible with BA2 when it comes out...
Thanks!! :mrgreen:

Re: Naval Academy Mod

Posted: Thu Jun 06, 2013 8:13 pm
by LandMarine47
That would be cool if we could transfer files from BA1 to BA2. Saving time and effort.

Re: Naval Academy Mod

Posted: Fri Jun 07, 2013 3:35 pm
by pipfromslitherine
We are aiming to make BA2 as backward compatible as possible, so any required changes should be quick and easy.

That said, it won't be anytime soon, so don't hold off modding efforts on that account! :)

Cheers

Pip

Re: Naval Academy Mod

Posted: Thu Jun 13, 2013 9:15 am
by leci
Hi - I have placed this Mod/Scenario on the Playable Mods & Scenario directory Sticky at viewtopic.php?f=87&t=43167

Gilles

Re: Naval Academy Mod

Posted: Thu Jun 13, 2013 10:23 am
by Amaris
New computer crash! Not even an entire year without crash! I'm cursed!
The good new is the my backup is safe.
The bad new is that I'll have not computer during the SAV process :-(

Re: Naval Academy Mod

Posted: Thu Jun 13, 2013 10:23 am
by Amaris
leci wrote:Hi - I have placed this Mod/Scenario on the Playable Mods & Scenario directory Sticky at viewtopic.php?f=87&t=43167

Gilles
Great! Thanks. :P

Re: Naval Academy Mod

Posted: Tue Jun 25, 2013 9:23 pm
by GottaLove88s
Amaris wrote:New computer crash! Not even an entire year without crash! I'm cursed!
The good new is the my backup is safe.
The bad new is that I'll have not computer during the SAV process :-(
Salut Amaris! Hope you've recovered from your new computer crash...
If it 'aint the users, it's the microelectronic demons themselves...
Shame you can't threaten to flamethrower them, to scare 'em into submission! (the computers, not the users... Although... now you come to mention it?! ;-))

Re: Naval Academy Mod

Posted: Tue Jun 25, 2013 9:23 pm
by GottaLove88s
Does your new computer mean NAM v4 may be coming soon...?
:mrgreen:

Re: Naval Academy Mod

Posted: Thu Jun 27, 2013 7:15 am
by Amaris
Well coming soon? Not exactly. :mrgreen:
Not for a computer problem: it was a minor bug in fact. I could fix it. 8)

First, remember that:
pipfromslitherine wrote:Just as a reminder, the AddCustomOrder functionality won't be generally available until the release of the next update.
And I'm in the final sprint for my $#%^*&@ work. Before six week of holidays.
I need a little break to recover. :mrgreen:
Before resuming work on my Naval mod.

So do not expect a release until mid July! And I say mid-July if all goes well ; usually when I say this a server crash.

Re: Naval Academy Mod

Posted: Wed Jul 10, 2013 4:58 pm
by Amaris
If you don't go to the forum modders, you may have missed this:







The Naval Acamdey Mod version4 will be in 3D. :mrgreen:

Re: Naval Academy Mod

Posted: Sun Jul 14, 2013 10:35 am
by iandavidsmith
WOW !!!

Re: Naval Academy Mod

Posted: Sun Jul 14, 2013 10:57 am
by GottaLove88s
Wow definitely covers it, IDS.

Amaris has delivered amazing warship adaptations. :mrgreen: :mrgreen:
Check here for the full 3d Pacific Fleet coming your way soon!
viewtopic.php?f=104&t=43500

We think you'll like
;-)
iandavidsmith wrote:WOW !!!

Re: Naval Academy Mod

Posted: Mon Jul 15, 2013 9:02 am
by Amaris
A preview of the fleets:

Image

Re: Naval Academy Mod

Posted: Mon Jul 15, 2013 10:55 am
by GottaLove88s
Merci Amaris!! Nice work... I see a great future for you as a Naval Archictect! ;-)

I've just PM'ed you two more 3d models (hopefully our last)

1x USN Avenger torpedo bomber
1x Japanese fishing boat (for scouting, or carrying scouts, around the multitude of little Pacific islands)

When you get a chance (absolutely low priority) please could you shrink the minesweeper model and lower it further into the water (to show less red from the lower hull, and to keep its mast height shorter than the destroyer model that's next to it; alternatively, might need to grow the destroyer slightly?)... If you place one of the current minesweepers (the smallest ship) next to the carrier (largest ship), it will be more obvious what I mean about relative sizes.

PS. Please can we have the surfaced and submerged submarine too? :D