Re: GJS'44 - D-Day "manyplayer" Campaign begins...
Posted: Sat Nov 10, 2012 12:42 pm
As promised,GottaLove88s wrote: 5. Mortars are as critical to success as they actually were on D-Day itself. These little monsters are murderous and can fire every turn. Bring them into play as soon as you can and keep raining pain on your enemy. Use hidden infantry to spot for your mortars, so you can employ them at maximum range. Use armour to take surrenders once your enemy is suppressed. You'd be surprised how accurate this effect is (more later).
"The Germans had made themselves masters in the handling of mortars. Their mortar 'stonks', landing without warning in the middle of Allied positions, inaudible in transit because of their slow flight, grated the nerves of every British and American unit in Normandy, and were responsible for an extraordinarily high proportion of casualties... 75% for much of the campaign... Every German infantry division possessed some sixty 81mm and up to twenty 120mm mortars, which could throw a 35lb bomb 6,000 yards... The Allies also, of course, possessed mortars, but never mastered the art of concentrating them with the devastating effect that the Germans achieved."
Overlord: D-Day and the Battle for Normandy, 1944 - Max Hastings
Use GJS'44's wide deployment zones to setup a couple of mortar teams just back from a cliff, in forest, or simply dug into tank traps on a beach, with hidden infantry/scouts further forwards spotting where your enemies are... You'll quickly realise that your mortars are powerful killing and suppressing units from your very first turn... Because if yours aren't, his soon will be...
