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Re: To Tame a Land Redux!
Posted: Sun May 27, 2012 5:51 am
by phlewis
Aristides,
I tried the password you provided on all four of the challenges you have up and it didn't work for any of them.
Pw provided was: aristides
Re: To Tame a Land Redux!
Posted: Mon May 28, 2012 11:56 am
by keyth
While we are waiting for the final results for Spring, I'll give you some advance warning for Summer. You will be choosing two opponents to fight, and may optionally use a 'foreign mercenary army' for one of the battles - these armies will be from SAS. You must declare in your challenge if you are using foreign mercenaries, but you are not required to say which list. FM armies may not have ICs. Just to reiterate, use of an SAS list for one of your challenges is entirely optional.
Re: To Tame a Land Redux!
Posted: Mon May 28, 2012 12:00 pm
by iandavidsmith
keyth wrote:While we are waiting for the final results for Spring, I'll give you some advance warning for Summer. You will be choosing two opponents to fight, and may optionally use a 'foreign mercenary army' for one of the battles - these armies will be from SAS. You must declare in your challenge if you are using foreign mercenaries, but you are not required to say which list. FM armies may not have ICs. Just to reiterate, use of an SAS list for one of your challenges is entirely optional.
Nice touch.

Re: To Tame a Land Redux!
Posted: Mon May 28, 2012 12:25 pm
by batesmotel
keyth wrote:While we are waiting for the final results for Spring, I'll give you some advance warning for Summer. You will be choosing two opponents to fight, and may optionally use a 'foreign mercenary army' for one of the battles - these armies will be from SAS. You must declare in your challenge if you are using foreign mercenaries, but you are not required to say which list. FM armies may not have ICs. Just to reiterate, use of an SAS list for one of your challenges is entirely optional.
It seems there should be some cost for using a mercenary army however. Perhaps the size of the army should be slightly smaller than normal, e.g. 450 instead of 500 points, or possibly there should be a modifier in the results formula for using foreign mercenaries to reflect the overhead of subsidizing the mercenaries, e.g. maybe use a 200 point base instead of 250 points for the first term in the formula. (50 points may be too much or too little in either case as a modifier but ther should be some cost incurred compared to using a native army.)
Chris
Re: To Tame a Land Redux!
Posted: Mon May 28, 2012 2:46 pm
by Tiavals
Excellent. I do need points, and the easiest way to do so is a surprise attack with an army the enemy doesn't know I have. It will be a glorious victory. But who shall be my target?
Re: To Tame a Land Redux!
Posted: Mon May 28, 2012 4:18 pm
by macsen
Tiavals wrote:Excellent. I do need points, and the easiest way to do so is a surprise attack with an army the enemy doesn't know I have. It will be a glorious victory. But who shall be my target?
Maybe you should stay home and slaughter your own mercenaries, thus saving yourself the journey!

Re: To Tame a Land Redux!
Posted: Mon May 28, 2012 4:53 pm
by keyth
batesmotel wrote:
It seems there should be some cost for using a mercenary army however. Perhaps the size of the army should be slightly smaller than normal, e.g. 450 instead of 500 points, or possibly there should be a modifier in the results formula for using foreign mercenaries to reflect the overhead of subsidizing the mercenaries, e.g. maybe use a 200 point base instead of 250 points for the first term in the formula. (50 points may be too much or too little in either case as a modifier but ther should be some cost incurred compared to using a native army.)
Chris
This is a valid point that Chris raises and I did give it some thought, but have erred on the side of simplicity!
The prime reason for this departure from the norm is to inject a bit of 'difference' into a season, so don't want to do anything that actively discourages use of a mercenary army. How about a 10% renown tax? So if you win, you only score 90% of the normal base total, and if you lose, you score 110% of the base total. Camps and commanders would be scored as per usual. Or possibly a flat 'fee' for using them, effectively spending some renown?
Re: To Tame a Land Redux!
Posted: Mon May 28, 2012 5:22 pm
by macsen
keyth wrote:batesmotel wrote:
It seems there should be some cost for using a mercenary army however. Perhaps the size of the army should be slightly smaller than normal, e.g. 450 instead of 500 points, or possibly there should be a modifier in the results formula for using foreign mercenaries to reflect the overhead of subsidizing the mercenaries, e.g. maybe use a 200 point base instead of 250 points for the first term in the formula. (50 points may be too much or too little in either case as a modifier but ther should be some cost incurred compared to using a native army.)
Chris
This is a valid point that Chris raises and I did give it some thought, but have erred on the side of simplicity!
The prime reason for this departure from the norm is to inject a bit of 'difference' into a season, so don't want to do anything that actively discourages use of a mercenary army. How about a 10% renown tax? So if you win, you only score 90% of the normal base total, and if you lose, you score 110% of the base total. Camps and commanders would be scored as per usual. Or possibly a flat 'fee' for using them, effectively spending some renown?
Ten % renown tax would be fairest, a flat fee would be hardest on those with the lowest renown and hence not fair. I'm all for new armies as I'm sick of seeing Dailami.
Gareth
Re: To Tame a Land Redux!
Posted: Mon May 28, 2012 6:18 pm
by Aristides
phlewis wrote:Aristides,
I tried the password you provided on all four of the challenges you have up and it didn't work for any of them.
Pw provided was: aristides
Weird, it's still there - new one up, game with only DAF - pw: tahirids
Re: To Tame a Land Redux!
Posted: Wed Jun 06, 2012 2:11 am
by phlewis
I haven't gotten a turn from Aristides since Thursday. Since this has been a long season do you want to close it out and start the next campaign season?
Pat Lewis
Re: To Tame a Land Redux!
Posted: Wed Jun 06, 2012 11:20 am
by Aristides
I'm on it!
Re: To Tame a Land Redux!
Posted: Wed Jun 06, 2012 9:01 pm
by Turk1964
We are waiting for you again........
Re: To Tame a Land Redux!
Posted: Wed Jun 06, 2012 9:25 pm
by Aristides
Turk1964 wrote:We are waiting for you again........
Fret not, impatient one, victory is in my grasp as we speak...
Re: To Tame a Land Redux!
Posted: Thu Jun 07, 2012 10:11 am
by Aristides
I (Ghaz) 18/40 beat Phlewis (Dailami) 31/30
I was present on the field of battle. Phlewis was not. I didn't lose any commanders - I don't think my worthy opponent did either.
No camps were looted
Re: To Tame a Land Redux!
Posted: Fri Jun 08, 2012 3:46 am
by phlewis
Nope, I didn't lose any commanders either.
Re: To Tame a Land Redux!
Posted: Mon Jun 11, 2012 11:55 am
by keyth
Sorry for the interruption in service, I was away last week. I'll be updating the spreadsheet later and we can roll on into the next season... Stay tuned!
Re: To Tame a Land Redux!
Posted: Wed Jun 20, 2012 9:46 pm
by phlewis
So, what is the status of the next campaign season?
Pat
Re: To Tame a Land Redux!
Posted: Fri Jun 22, 2012 6:22 pm
by Tiavals
Hope we continue soon. Would be a shame if this one dried out.
Re: To Tame a Land Redux!
Posted: Fri Jun 22, 2012 6:33 pm
by macsen
I look forward to continuing as well. Do you need help running it Keyth?
Re: To Tame a Land Redux!
Posted: Sun Jun 24, 2012 2:06 pm
by Aristides
Yes, we could all pitch in...