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Re: Equipment\FX\Campaign Editor - New version 0.9.0

Posted: Sun Oct 27, 2019 8:21 am
by maajac
Hi to all,
I can´t find the DownloadLink. Where I can find it?

Maajac

Re: Equipment\FX\Campaign Editor - New version 0.9.0

Posted: Sun Oct 27, 2019 8:26 am
by maajac
Got It.

Maajac

Re: Equipment\FX\Campaign Editor - New version 0.9.0

Posted: Thu Oct 31, 2019 1:40 pm
by mgarnett
Arvidus wrote: Sat Oct 26, 2019 11:41 am I've been trying to use the editor to insert some new bigunit-images. However, no changes I make to the units are ever saved, neither using "save changes to current unit" or "save changes to current equipment file". Is there anything I'm missing?
Yep, I see what you mean.

There is no specific reference to the BIGUNITS graphics file in the equipment database that I can see, and I can't see it referenced in another file, so I assume that PzC just looks for a file named the same as the unit icon file in the BIGUNITS folder and if it finds one, then that is what it loads and displays to the user when you play the game. If this isn't correct, please let me know. If this is correct, then I think there's a couple of options, let me know what you prefer:

a) You are able to select a new BIGUNITS file as per usual stored anywhere on your computer, and then when you click save or add, the editor automatically copies the file you have chosen to the BIGUNITS folder and automatically overwrites whatever old file you might have had there; or

b) The same as above, but it will warn you that you are going to overwrite a file if one by the same name exists (this might get tedious which is why it would be good to let me know what you prefer).

In either case, the editor will make sure the file is named the same as the unit icon file so that it loads properly in the game.

Let me know.

Cheers

Mark

Re: Equipment\FX\Campaign Editor - New version 0.9.0

Posted: Sat Nov 02, 2019 10:16 am
by Arvidus
I think B) would be best. But if I choose a completely new file with a new name, it doesn't overwrite the old file with a different name, right?

Re: Equipment\FX\Campaign Editor - New version 0.9.0

Posted: Wed Nov 13, 2019 6:27 pm
by mgarnett
Correct, I'll implement option B, cheers.

Mark

Re: Equipment\FX\Campaign Editor - New version 0.9.0

Posted: Fri Nov 15, 2019 11:23 pm
by MjrOu812
mgarnett wrote: Wed Nov 13, 2019 6:27 pm Correct, I'll implement option B, cheers.

Mark
Just like to say thanks for the fixes you have made, however on my labtop my resolution is maxed and I have a hard time using the bottom buttons, they are barely visable, could you when you have time shrink it long ways a bit :D

Re: Equipment\FX\Campaign Editor - New version 0.9.0

Posted: Sat Nov 16, 2019 8:21 am
by glaude1955
Hello Mark,

I still use a 1024x768 screen.
Do you think it would be possible to position the buttons of choice at the top of the screen rather than at the bottom?

You could also delete the first line "Unit List General Unit Statistic Unit Images" to get the place of the buttons and this would not hurt the understanding of the following.

Best regards
Yves

Re: Equipment\FX\Campaign Editor - New version 0.9.0

Posted: Sat Nov 16, 2019 2:07 pm
by MjrOu812
glaude1955 wrote: Sat Nov 16, 2019 8:21 am Hello Mark,

I still use a 1024x768 screen.
Do you think it would be possible to position the buttons of choice at the top of the screen rather than at the bottom?

You could also delete the first line "Unit List General Unit Statistic Unit Images" to get the place of the buttons and this would not hurt the understanding of the following.

Best regards
Yves
Yea im running 1366 X 768 and can hardly press the buttons on the bottom, and have to hide the task bar, I do like your idea of the buttons on top :)

Re: Equipment\FX\Campaign Editor - New version 0.9.0

Posted: Tue Jun 02, 2020 3:28 pm
by glaude1955
Hello Mark,
How to use the editor with certain mods.
The editor does not seem to take into account the new nations created.
For example, I can't edit Japan separately
I can see Japanese units only by selecting ALL but I have all countries!
Is there any manipulation to do?
Best regards
Yves

NB : I used the old Editor without Bigunits because my screen is too little!

Re: Equipment\FX\Campaign Editor - New version 0.9.0

Posted: Sat Jul 18, 2020 9:31 am
by glaude1955
Hello Mark
I manage to use your new editor by removing the Windows taskbar.
Could you for the Units only display an icon instead of the 4 or 6 of the image.
A single icon would better distinguish the details of the unit

Did you find a solution for the 0.85 editor to display Japan individually?

Best regards
Yves
Unit Editor 0.85.png
Unit Editor 0.85.png (7.8 KiB) Viewed 3468 times
Unit new Editor.png
Unit new Editor.png (9.09 KiB) Viewed 3468 times

Re: Equipment\FX\Campaign Editor - New version 0.9.0

Posted: Wed Mar 30, 2022 2:19 pm
by Der_Kuenstler
Is there a basic tutorial somewhere for this Editor? I downloaded it but don't understand how to use it. Thanks!

Re: Equipment\FX\Campaign Editor - New version 0.9.0

Posted: Fri Mar 31, 2023 8:46 am
by jugasa77
Hello, is it possible to add some traits to traits list?
I have them in version 0.85 of the editor and I wonder if we can add them to the list.

backfire Used to flip the unit icon when firing (for the portee guns, but dibs on using it for some switchable AA units like Sdkfz 7 models 8)
camo Unit can only be spotted when an enemy unit gets adjacent to it (like with a minefield)
captureflag Inverts predefined class ability to capture flags. Infantry/tank/recon/AT lose it, other classes gain it
kamikaze Unit dies after attack
missile Air unit does not refuel on friendly airfields
primary Used for switchable units to indicate the main unit that is used for purchasing, upgrading, deploying, etc.
carpb 'carpet bombing', no effect, used for level (strategic) bombers, possibly what became the 'Strategic Bombing' class bonus for level bombers to reduce prestige/turn flags neutral

Re: Equipment\FX\Campaign Editor - New version 0.9.0

Posted: Sat Apr 01, 2023 7:37 am
by rubyjuno
Der_Kuenstler wrote: Wed Mar 30, 2022 2:19 pm Is there a basic tutorial somewhere for this Editor? I downloaded it but don't understand how to use it. Thanks!
I'm not aware of a tutorial. All I can suggest is to go through this forum as there are quite a few tips and answers here. It's a bit of a slog, but unless someone else posts an answer it's the only place to find out.

Here's a place to start:

https://www.slitherine.com/forum/viewto ... 65#p301365

Re: Equipment\FX\Campaign Editor - New version 0.9.0

Posted: Sat Apr 01, 2023 4:29 pm
by faos333
CAMOUFLAGED UNITS

You need to open the equipment file using Excel and go to AA column
In column AA: Add Traits
Find the unit usually a PAK gun
and for camo trait is easy you add "fixedt camo primary"
which means fixed turret, camo, primary weapon

ps saving the XL file needs caution

Re: Equipment\FX\Campaign Editor - New version 0.9.0

Posted: Sat Apr 01, 2023 6:40 pm
by bondjamesbond
Image
https://waralbum.ru/369062/


Image
German Mirus battery in the British Channel Islands
https://dzen.ru/a/YrHPcsTAAz5j-PAu


Image
https://pulse.mail.ru/article/krugovoro ... 770856504/

Image
A Wehrmacht soldier inspects a pillbox camouflaged under an agricultural building of the captured fortified area of the Red Army, summer 1941.. This pillbox of the "Stalin line" was part of the fortified area on the old state border.