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Re: Campaign Collection for PAK-Mod

Posted: Mon Sep 08, 2025 1:21 am
by bondjamesbond
Tobi72 wrote: Sun Sep 07, 2025 10:28 pm Here's a little hint: In the 3rd mission "Counterattack on the Memel", after the liberation of the 170th Rifle Division, no friendly units are allowed to stand or fly on the west side of the Memel.gko.png
I lost for some reason maybe I managed to take out only two units out of 170 ) But it's not easy to get through to them as there are a lot of fascists ) Also if you are not near Memel how can you get your men out of the encirclement ? )


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Re: Campaign Collection for PAK-Mod

Posted: Mon Sep 08, 2025 7:45 am
by Tobi72
Here's a replay of my mission "Counterattack at the Memel." It's important not to move the encircled troops toward the Memel River too early, but to wait until the core troops have fought their way through a corridor to them.
Gegenangriff-an-der-Memel_-Runde-22.rar
(246.09 KiB) Downloaded 21 times

Re: Campaign Collection for PAK-Mod

Posted: Mon Sep 08, 2025 7:55 am
by Tobi72
Update!

Sorry, I forgot to add the bunkers to the campaign. Open the folder and add the bunkers to the campaign under

C:\Users\name\Documents\My Games\Panzer Corps\mods\Horizont in Flammen\Graphics\Units
Bunkers.rar
(89.33 KiB) Downloaded 26 times

I have these bunkers permanently installed in my original Pak-Mod folder, so I forgot to include them in the campaign. Thanks, Usbek, for the tip!

Re: Campaign Collection for PAK-Mod

Posted: Mon Sep 08, 2025 2:36 pm
by Tobi72
My tactics are a bit different from yours. In defensive missions, I usually let the enemy bleed to death on my lines.
LTV.png
LTV.png (518.47 KiB) Viewed 1121 times

Kampf um Grodno, Runde 20.zip
(344.52 KiB) Downloaded 21 times

Re: Campaign Collection for PAK-Mod

Posted: Mon Sep 08, 2025 2:50 pm
by bondjamesbond
Tobi72 wrote: Mon Sep 08, 2025 2:36 pm My tactics are a bit different from yours. In defensive missions, I usually let the enemy bleed to death on my lines.

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Kampf um Grodno, Runde 20.zip
All the zotes are displayed ) This time I saved more units from 170 regiment but still lost ) And so many Germans are advancing on the defence of 170 regiment )))) I'll watch your replay now and maybe realise where my tactics are wrong )

Re: Campaign Collection for PAK-Mod

Posted: Mon Sep 08, 2025 2:59 pm
by Tobi72
Try to keep the encircled troops close together. Simply repel the attacks and use your core troops to create a gap across the river into the German lines, and only then allow the 170th's units to escape through the bottleneck. Then slowly withdraw. You'll need a few tanks. I like to use the BT-7 with an artillery switch in the early stages; a fighter plane for defense is sufficient for prestige, etc.

I specifically included a KV-1 tank as a heavy hammer, so to speak. Release it first and then use it as an anvil at the end.

Re: Campaign Collection for PAK-Mod

Posted: Mon Sep 08, 2025 6:55 pm
by bondjamesbond
Tobi72 wrote: Mon Sep 08, 2025 2:59 pm Try to keep the encircled troops close together. Simply repel the attacks and use your core troops to create a gap across the river into the German lines, and only then allow the 170th's units to escape through the bottleneck. Then slowly withdraw. You'll need a few tanks. I like to use the BT-7 with an artillery switch in the early stages; a fighter plane for defense is sufficient for prestige, etc.

I specifically included a KV-1 tank as a heavy hammer, so to speak. Release it first and then use it as an anvil at the end.

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I don't quite understand that it's better not to capture the city by the river as the enemies start to move in mass from all sides ? )

Re: Campaign Collection for PAK-Mod

Posted: Mon Sep 08, 2025 7:45 pm
by Tobi72
It's okay to conquer the city of Lunna first so you have a solid base during the German counter-offensive. But once the liberated units are safe, you should move all your units (including aircraft) back east across the Memel. If that answers your question, the message is meant to make it clear to the player that things might get a bit tight on the western side of the Memel from now on, nothing more.
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Here's the victory condition again: 8 units of the encircled 170th Division must be brought to the star marker in the east, and at the end of the mission, not a single Soviet unit, including aircraft, may be on the western side of the Neman River. Should I post the victory conditions for the other missions here again, like I did for the Irun campaign? At least the ones that are a bit difficult to understand :?:

Re: Campaign Collection for PAK-Mod

Posted: Mon Sep 08, 2025 10:21 pm
by bondjamesbond
Tobi72 wrote: Mon Sep 08, 2025 7:45 pm It's okay to conquer the city of Lunna first so you have a solid base during the German counter-offensive. But once the liberated units are safe, you should move all your units (including aircraft) back east across the Memel. If that answers your question, the message is meant to make it clear to the player that things might get a bit tight on the western side of the Memel from now on, nothing more.
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Here's the victory condition again: 8 units of the encircled 170th Division must be brought to the star marker in the east, and at the end of the mission, not a single Soviet unit, including aircraft, may be on the western side of the Neman River. Should I post the victory conditions for the other missions here again, like I did for the Irun campaign? At least the ones that are a bit difficult to understand :?:
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At the end and I passed this bloody 3 map ))))) 8 units from 170 regiment were saved the rest of them went behind the river ) More details in the replay and on screenshots )))))

Re: Campaign Collection for PAK-Mod

Posted: Tue Sep 09, 2025 9:08 pm
by bondjamesbond
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Oh another battle to the death ended in my favour ) As always more details on screenshots and in the replay )

Re: Campaign Collection for PAK-Mod

Posted: Tue Sep 09, 2025 9:48 pm
by Tobi72
When I see your unit list, I immediately think of Genghis Khan and his cavalry hordes. I'll check out your replay later.

Re: Campaign Collection for PAK-Mod

Posted: Tue Sep 09, 2025 10:34 pm
by Tobi72
What a battle :!: :!: :!: I enjoyed watching the replay. A tenacious and dogged defense from you; at some point I lost count of how many times that bridge changed hands. And not only that, but there was something like a partisan raid in the rear area in which you recaptured lost towns. I watched with enthusiasm; a battle to my liking.
tun.png
tun.png (807.79 KiB) Viewed 757 times

Re: Campaign Collection for PAK-Mod

Posted: Wed Sep 10, 2025 12:52 am
by bondjamesbond
Tobi72 wrote: Tue Sep 09, 2025 9:48 pm When I see your unit list, I immediately think of Genghis Khan and his cavalry hordes. I'll check out your replay later.
:lol: :lol: :lol:
No wonder, I love horse hordes, as I myself am an ancestor of Genghis Khan )) Well, and secondly, in the mod pack it is a great mobile infantry, especially not surprisingly, but in reality, mounted units during the Second World War that the Germans - that the Soviet only increased, although it is generally believed that it was a war of engines )))
Tobi72 wrote: Tue Sep 09, 2025 10:34 pm What a battle :!: :!: :!: I enjoyed watching the replay. A tenacious and dogged defense from you; at some point I lost count of how many times that bridge changed hands. And not only that, but there was something like a partisan raid in the rear area in which you recaptured lost towns. I watched with enthusiasm; a battle to my liking.tun.png
I will always use ingenuity if the modmaker himself has left room for ingenuity and opportunity ))))


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The strange thing is that I killed all of them but lost because the church was destroyed.) And so for the future the loss of any church is not important to the communists, but should have interrupted the mission with the inscription of defeat )))) And so we will have to replay ......

Re: Campaign Collection for PAK-Mod

Posted: Wed Sep 10, 2025 9:11 am
by Tobi72
It's the town hall, not the church, I hope I'm not mistaken. I was looking for a city landmark and therefore chose it as the victory condition. While simply capturing the objective spaces is an important part of the mission, it's not enough. The town hall also symbolizes the moral victory in this mission. Therefore, it must be held and protected at all costs to fully complete the mission. A church and/or cathedral will come into play as an objective in later missions.
RTH.png
RTH.png (232.41 KiB) Viewed 699 times
https://mapcarta.com/de/Mahiljou

Re: Campaign Collection for PAK-Mod

Posted: Wed Sep 10, 2025 11:06 am
by Tobi72
Okay, it's a mistake here to simply announce the mission failure instead of ending it immediately after losing the town hall. This way, the player continues playing a mission they actually lost. I'll keep this in mind for future campaigns.
Thanks for the tip.
Screenshot 2025-09-10 130431.png
Screenshot 2025-09-10 130431.png (533.26 KiB) Viewed 683 times

Re: Campaign Collection for PAK-Mod

Posted: Wed Sep 10, 2025 8:04 pm
by bondjamesbond
Tobi72 wrote: Wed Sep 10, 2025 11:06 am Okay, it's a mistake here to simply announce the mission failure instead of ending it immediately after losing the town hall. This way, the player continues playing a mission they actually lost. I'll keep this in mind for future campaigns.
Thanks for the tip.Screenshot 2025-09-10 130431.png
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All the Town Hall is not damaged all the attackers are defeated ) Red Army is stronger ))))) To be continued ......

Re: Campaign Collection for PAK-Mod

Posted: Fri Sep 12, 2025 9:36 am
by bondjamesbond
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Another map completed ) It's unclear why the SS troops didn't attack us )))

Re: Campaign Collection for PAK-Mod

Posted: Fri Sep 12, 2025 11:02 am
by Tobi72
I never had that much luck during testing; in fact, I had trouble fending them off. The trigger is triggered when a certain number of friendly units are in a particular zone. I suspect that number was never exceeded due to your cavalry's high movement points. So, there weren't enough of your units in the zone at the same time to trigger the trigger. You were lucky.

Re: Campaign Collection for PAK-Mod

Posted: Sat Sep 13, 2025 8:24 pm
by bondjamesbond
Tobi72 wrote: Fri Sep 12, 2025 11:02 am I never had that much luck during testing; in fact, I had trouble fending them off. The trigger is triggered when a certain number of friendly units are in a particular zone. I suspect that number was never exceeded due to your cavalry's high movement points. So, there weren't enough of your units in the zone at the same time to trigger the trigger. You were lucky.
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And so we continue to fight with the enemies for the Motherland further ))))

Re: Campaign Collection for PAK-Mod

Posted: Sun Sep 14, 2025 2:05 am
by bondjamesbond
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I took back Yelnya but for some reason I lost the next map where parachutists, saboteurs and partisans have to destroy trains and railway stations )))) I have to translate it, I must have broken some of the conditions ))) Yes and my aviation is terribly weak ))))

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This time my saboteurs were successful and we even managed to finish the mission early although we could have destroyed the headquarters if we were interrupted so negligently ) More details in screenshots and replay )

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Chet not how can not understand I won or I was fired although I killed all the advancing fascists which was very much ))))