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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45
Posted: Mon Jul 06, 2020 8:06 am
by Colleague_Boyd_From_The_CIA
phcas wrote: ↑Mon Jul 06, 2020 4:52 am
Colleague_Boyd_From_The_CIA wrote: ↑Sun Jul 05, 2020 4:44 pm
First and foremost I love this mod and the incredible fast phase it gets updated.
With that being said I would like to know if there is any way to prevent the AI from spamming recon aircraft, as they tend to overdo it quite a bit.
Secondly I noticed that after 1943 you can no longer buy nor upgrade most Italian units, so I was left wondering whether this was done intentionally to reflect the historical date on which Italy dropped out of the war and if so then the new Italian units in the update 0.45 need to have their dates changed from 1946 to 1943.
Ether way I will be looking forward to what future updates have in-store, so thank you and have a good one!
Hi,
A problem with the AI is that it sometimes purchases the cheapest unit of a kind in great numbers. If the showup of many enemy recon aircraft is a problem we have to make them more expensive so the AI will buy other units. But in which scenario you see this? In the big Poland scenario there are many Polish recon aircraft already in the game. This are all historical squadrons.
I do not know if we are so happy with Italian core units. In the mod the Axis Italians end to exist in 1943. Allied Italians and RSI Italians take over then but this units have a different country number. We didn't look at it to much by now. It will have our attention.
Thanks for your compliments
Picture related is Operation Sonnenblume 1943, but I have noticed that this almost always happens where the AI can buy more units.

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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45
Posted: Mon Jul 06, 2020 11:29 am
by phcas
Colleague_Boyd_From_The_CIA wrote: ↑Mon Jul 06, 2020 8:06 am
Picture related is Operation Sonnenblume 1943, but I have noticed that this almost always happens where the AI can buy more units.
Yes I know. I saw this before in Polish scenarios. The AI purchased only Ft-17 tanks in great numbers. It seems the AI is always purchasing (te same) cheap units.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45
Posted: Mon Jul 06, 2020 1:51 pm
by Ursulet
Better that than half a dozen kv1-C or IS2....
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45
Posted: Mon Jul 06, 2020 3:36 pm
by uzbek2012
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45
Posted: Mon Jul 06, 2020 6:42 pm
by 1ang
The Raid on Alexandria was carried out on 19 December 1941 by Italian Navy divers of the Decima Flottiglia MAS
MEMENTO AUDERE SEMPER (REMEMBER TO ALWAYS DARE)
https://en.wikipedia.org/wiki/Raid_on_Alexandria_(1941)
https://en.wikipedia.org/wiki/Decima_Flottiglia_MAS
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45
Posted: Tue Jul 07, 2020 8:34 am
by guuzidi
phcas wrote: ↑Mon Jul 06, 2020 11:29 am
Colleague_Boyd_From_The_CIA wrote: ↑Mon Jul 06, 2020 8:06 am
Picture related is Operation Sonnenblume 1943, but I have noticed that this almost always happens where the AI can buy more units.
Yes I know. I saw this before in Polish scenarios. The AI purchased only Ft-17 tanks in great numbers. It seems the AI is always purchasing (te same) cheap units.
Any way or idea how to fix this? I also saw the AI's "spamming process" of Renault FT-17 (and moreover some of Polish recon plane types).
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45
Posted: Tue Jul 07, 2020 9:56 am
by jeffoot77
why not just set the prestige of IA to zero? the IA doesn't need to get prestige
and thx Uzbek for your superbs photos. where do u find them ?
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45
Posted: Tue Jul 07, 2020 12:48 pm
by Radoye
jeffoot77 wrote: ↑Tue Jul 07, 2020 9:56 am
why not just set the prestige of IA to zero? the IA doesn't need to get prestige
Better solution is to reduce the number of AI core unit slots. Currently is set at 18, with 13 core units placed on the map (big Poland scenario). This means the AI can buy (providing there's enough prestige) 5 units on turn 1 and then replace any further destroyed core unit as the scenario progresses.
It would be a better solution to instead place a few more Allied units on the map at the start of the scenario and reduce the number of total Allied core slots to something like 3-5 or so. This way AI will have prestige to do replacements and reinforcements but won't be able to buy new units until it loses many core units (until the number drops below 5 or whatever it was set).
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45
Posted: Tue Jul 07, 2020 4:20 pm
by Yrfin
jeffoot77 wrote: ↑Tue Jul 07, 2020 9:56 am
why not just set the prestige of IA to zero? the IA doesn't need to get prestige
You can do it on Start (Adv Diff settings).
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45
Posted: Tue Jul 07, 2020 7:59 pm
by uzbek2012
jeffoot77 wrote: ↑Tue Jul 07, 2020 9:56 am
why not just set the prestige of IA to zero? the IA doesn't need to get prestige
and thx Uzbek for your superbs photos. where do u find them ?

I have long been interested in military history and conflicts ! So I give you the information , and it's up to you to decide whether you need it or not ) I hope I'm not bored but I'm happy to help you somehow make your favorite game even better and more real
Yes in Poland minefields are not stable during their destruction can be thrown into the system ! And if the Poles under the control of AI can buy something then let them buy a tank ACE Roman Orlik

Polish acrobats tankers

Just not armored troops, but a circus
https://s30116489994.mirtesen.ru/blog/4 ... oy-Mirovoy
And you can play on the turnover for example, the player defends Poland , and the AI comes ( at least in a single scenario)?
https://warspot.ru/17612-letayuschie-ba ... -gan-basov

Moto armor wagon
https://zen.yandex.ru/media/cyrilsh/tak ... 24e8000054
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45
Posted: Wed Jul 08, 2020 6:16 am
by phcas
Radoye wrote: ↑Tue Jul 07, 2020 12:48 pm
jeffoot77 wrote: ↑Tue Jul 07, 2020 9:56 am
why not just set the prestige of IA to zero? the IA doesn't need to get prestige
Better solution is to reduce the number of AI core unit slots. Currently is set at 18, with 13 core units placed on the map (big Poland scenario). This means the AI can buy (providing there's enough prestige) 5 units on turn 1 and then replace any further destroyed core unit as the scenario progresses.
It would be a better solution to instead place a few more Allied units on the map at the start of the scenario and reduce the number of total Allied core slots to something like 3-5 or so. This way AI will have prestige to do replacements and reinforcements but won't be able to buy new units until it loses many core units (until the number drops below 5 or whatever it was set).
OK I will reduce The number of Polish core units in the Big Poland scenario (availeble coreunits for the scenario)
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45
Posted: Wed Jul 08, 2020 6:22 am
by phcas
phcas wrote: ↑Wed Jul 08, 2020 6:16 am
Radoye wrote: ↑Tue Jul 07, 2020 12:48 pm
jeffoot77 wrote: ↑Tue Jul 07, 2020 9:56 am
why not just set the prestige of IA to zero? the IA doesn't need to get prestige
Better solution is to reduce the number of AI core unit slots. Currently is set at 18, with 13 core units placed on the map (big Poland scenario). This means the AI can buy (providing there's enough prestige) 5 units on turn 1 and then replace any further destroyed core unit as the scenario progresses.
It would be a better solution to instead place a few more Allied units on the map at the start of the scenario and reduce the number of total Allied core slots to something like 3-5 or so. This way AI will have prestige to do replacements and reinforcements but won't be able to buy new units until it loses many core units (until the number drops below 5 or whatever it was set).
OK I have reduced the number of Polish core slots in the Big Poland scenario. So Poland still have prestige points to repair its units.
I did some tests in a testscenario with Polish minefields and German pioneers. There was no problem. So I didn't find out what went wrong. In the Big Poland scenario I replaced the 2 problem minefields by obstacles. I replaced the minefields near Warsaw and placed them again. If there are still problems with the minefields (in the next update) I please want to hear that.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45
Posted: Wed Jul 08, 2020 6:25 am
by phcas

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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45
Posted: Wed Jul 08, 2020 6:26 am
by phcas

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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45
Posted: Wed Jul 08, 2020 6:27 am
by phcas

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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45
Posted: Wed Jul 08, 2020 9:13 am
by phcas

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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45
Posted: Wed Jul 08, 2020 6:49 pm
by phcas
Final victory conditions Pearl Harbor scenario

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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45
Posted: Thu Jul 09, 2020 4:06 pm
by phcas

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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45
Posted: Thu Jul 09, 2020 4:10 pm
by phcas

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Pearl Harbor scenario is almost finished. Next update will come to you in a few days inclusive Pearl Harbor.

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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45
Posted: Thu Jul 09, 2020 4:50 pm
by glaude1955
I think a lot of people are looking forward to the release of the new version with the start of the Pacific campaign
Bravo et merci
Yves