Uhu wrote: ↑Wed Jul 04, 2018 3:37 pm
But no: the lack of additional zones prevent also this.

Maybe we should make a petition for the developers to implement this tiny extra as a patch? On the other hand, I would so much see an improved supply, reinforcement system, that for that a new game engine would be needed...
Perhaps there is a correlation between the number of AI zones and the time of the AI turn, but this is only an assumption.
McGuba wrote: ↑Wed Jul 04, 2018 11:29 pm
By now I have realized that the AI mostly needs spotting range and not shooting range. If it can see a good opportunity, it will move in to attack with whatever it has in the area. In the original equipment file it is quite the opposite: for whatever reason capital ships have good shooting range but low spotting. But when the AI moves its naval units it always moves the capital ships first which run forward blind, followed by the destroyers which have better spotting range, but 0 shooting range. But after the destroyers are moved the capital ships does not get another chance to shoot, even if the destroyers could spot some targets for them. It does not make any sense and that's why the AI is so dumb with the original equipment file in naval battles.
If stick to the strategy Detection - Main Strike - Finishing Strike.
It would be good for AI to go first with light reconnaissance ships.
Then heavy capital ships.
And then ships like destroyers.
This can be tried by adding small ships to the recon class.
Or in the class of capital ships, but I guess that in one class ships with a smaller ID number move first.
If some units are placed with a smaller ID, then they will walk first than with a high ID, just an idea
McGuba wrote: ↑Wed Jul 04, 2018 11:29 pm
Actually, I like this idea. Currently the Allies have 4 oil fields for 100 prestige each. If their value goes down to 50 there should be 8 to keep the current prestige system. The following source gives these figures for oil production by country in 1940 in million tons:
USSR 29.700 Mt
https://history.stackexchange.com/quest ... ach-nation
According to this data Iraq (Baghdad) could have 1 oil field and Iran (which is not on the map, but if the player takes Basra and reaches the Arab Gulf it is assumed that the nearby Iranian oilfields are taken as well) could have 2. Then the USSR could get 5, with 4 at Baku and a 1 at Tbilisi.
Some data on oil production in the USSR by years:
40 - 31.1 Mt
41 - 33 Mt (23.5Mt Baku)
42 - 21.9 Mt (15.7Mt Baku)
43 - 17.9 Mt (12.7Mt Baku)
44 - 18.2 Mt (11.8Mt Baku)
45 - 19.4 Mt=(11.5Mt Baku) + 3Mt Baku-2 (Volga-Ural) + 2Mt Caucasus (Grozny + Maykop + Dagestan) + 3Mt (Middle Asia, Kazakhstan, Far East).
We see that after the Battle for the Caucasus the total amount of oil production declined and did not recover until the end of the war.
Although Baku was not captured, production in Baku fell by almost 2 times.
But in fact USSR was equal to the pre-war level only in 1949.
The share of Baku oil was about 2/3 of all oil produced.
This may mean that the seizure of southern oil fields would not bring additional fuel to the Germans,
since the entire infrastructure would have been destroyed. And its full restoration would take several years.
But it would also deprive the Soviet side of this oil.
This would be more of a negative option for the Soviets than a positive one for Germany.
Although in the event of the loss of southern oil fields the Soviets would intensify the commissioning of new oil fields in Kazakhstan, the Volga-Urals region (Baku-2) and Central Asia.
LL supplies could also increase.
But it is not known how much it would compensate for the losses.
Interesting fact. The Soviets had almost no high-octane gasoline for aviation.
Considering the supplies for LL their importance for high-octane gasoline for aviation was approaching 50% of all USSR used aviation fuel.
The share of shipments of petroleum products by LL increased to 20% of all supplies by 44 years.
It is seen that in addition to Baku, there were oil fields in the Volga-Urals region, the so-called Baku-2.
Also in addition to Baku in the Caucasus were the Groznensky oil area and Maikop (but more small).
Therefore, it is probably better to leave oil hex in the area of Grozny instead of Tbilisi.
McGuba wrote: ↑Wed Jul 04, 2018 11:29 pm
Uhu wrote: ↑Wed Jul 04, 2018 11:29 pm
This oil crisis of the Axis is so hidden for everybody, while it made such a big impact, that I think, it would be great to implement it in the game.
It is implemented to some extent, but no doubt that this effect could be increased.
Probably the system of strategic bombing of Germany in a single version is not subject to such a feature.
But in the case of the multiplayer version, when the Allies seize the cities of Germany available for strategic bombardment
is it possible to bomb them further and get a penalty on the prestige for the Axis?
Can add 4 pcs. or more unit - a Plant for the production of synthetic fuels for Germany.
At the destruction of which, the German side, could receive some penalty for units to fuel. (Track each unit-plant by name in scripts.)
Moreover, individual penalty values for each class of units for each destroyed plant, just an idea.