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Re: PHCAS Final MOD (v010)

Posted: Sat Jul 09, 2016 9:27 pm
by phcas
Andreh wrote:right now we "only" can play the GC39 as a full reworked campaign right? (only used there is far from an understatement of this huge work, looks amazing!)
Hello Andreh,

Indeed GC39 is the only Campaign that is reworked in the way everything has to be. Allied campaign "Desert rats" first scenario's are reworked a bit and Allied Campaign 1944 D-Day scenario is reworked.

I will rework AC Cobra and Market Garden now.

It's Huge indeed and so much to do. Problem with making scenario's is that all unic units has to be made first. So now I am reworking the databases. This must be done but shows not so much progress to you all. Beside that I have to search for color or colorized photo's and put them in the frames. I have hunderds of them ready waiting but they need a good selection. The photo's has to be of the right timeline, theater and equipment. I really hate wrong timelines like ww2 movies with Tigertanks in "Poland 1939". This will not happen in the PHCAS MOD. By the way, making the GIF little movies is the same story.

Slowly things will get better and more and more units and scenario's will show up for you all (and me). So far a little word from me.

Greetings PHCAS

Re: PHCAS Final MOD (v010)

Posted: Sun Jul 10, 2016 12:10 am
by Skylar27
PHCAS ...

In Grand Campaign 39 when the Polish AA guns go into AT mode and then I dive bomb them they are instantly AA again that quick

Re: PHCAS Final MOD (v010)

Posted: Sun Jul 10, 2016 4:03 am
by hotilongstrike
Played the first mission of the 39 campaign. I will say that this is how the game should be. Thank you very much.

Re: PHCAS Final MOD (v010)

Posted: Sun Jul 10, 2016 8:39 am
by Buczkowski
For some reason I'm not getting a commander unit in the first Poland scenario, and losing immediately. I've tried redownloading and no luck. Not sure what I'm missing.

Re: PHCAS Final MOD (v010)

Posted: Sun Jul 10, 2016 11:03 am
by Skylar27
Buczkowski wrote:For some reason I'm not getting a commander unit in the first Poland scenario, and losing immediately. I've tried redownloading and no luck. Not sure what I'm missing.

Make sure ya have him in the field

Re: PHCAS Final MOD (v010)

Posted: Sun Jul 10, 2016 11:22 am
by Buczkowski
53rdVaInf wrote:
Buczkowski wrote:For some reason I'm not getting a commander unit in the first Poland scenario, and losing immediately. I've tried redownloading and no luck. Not sure what I'm missing.

Make sure ya have him in the field
I don't even seem to have such a unit.
How would I deploy it?

Re: PHCAS Final MOD (v010)

Posted: Sun Jul 10, 2016 11:48 am
by Skylar27
Do you not have a single man standing icon within your Corp

Re: PHCAS Final MOD (v010)

Posted: Sun Jul 10, 2016 12:09 pm
by Skylar27
Never mind I miss understood you're original question ... DOH !

Take a look inside your BIG UNITS folder and see if you have a you file icon ( this is your Kommander )

Re: PHCAS Final MOD (v010)

Posted: Sun Jul 10, 2016 9:13 pm
by danijocker90
Is not a question of picture, even without icon a unit can be in the inventory and core.

If he dont get the unit to deploy i can only think in one option: you have another mod that edit the equipment.

Re: PHCAS Final MOD (v010)

Posted: Sun Jul 10, 2016 9:22 pm
by Skylar27
danijocker90 wrote:Is not a question of picture, even without icon a unit can be in the inventory and core.

If he dont get the unit to deploy i can only think in one option: you have another mod that edit the equipment.

I'm well aware of that :roll: I was trying to narrow down the problem that if he didn't have the Big Unit icon then he missed a D/L or if he did then it was or might be a conflict with another mod that he may be using

Re: PHCAS Final MOD (v010)

Posted: Mon Jul 11, 2016 12:36 am
by hotilongstrike
ok just some comments,

+Adding color to the small strategic map(and symbols) makes it much easier to find things, particularly airports.
+fuel depots add a unique ability to a unit, extra fuel . very clever idea
+game play seems well balanced even with extra units added
+the music is varied and so far very good
+the movie shorts are extremely good. some I have never seen
+the information pages are very good and add greatly to the game.

these comments are based on the first two missions of GC 39

there are many other things that I think are very good as well
I hope that you can continue your mad pace with this.
And again thank you very much

Re: PHCAS Final MOD (v010)

Posted: Mon Jul 11, 2016 2:48 am
by Buczkowski
53rdVaInf wrote:Never mind I miss understood you're original question ... DOH !

Take a look inside your BIG UNITS folder and see if you have a you file icon ( this is your Kommander )
I'm not using any other mods, and I don't know where this big units folder is.
EDIT: I found the folder. No I don't have that unit in my corps.

EDIT: A fresh install and it's working. I guess I may have had an old config file I'd forgotten about.

Re: PHCAS Final MOD (v010)

Posted: Mon Jul 11, 2016 11:36 am
by Skylar27
Buczkowski wrote:
53rdVaInf wrote:Never mind I miss understood you're original question ... DOH !

Take a look inside your BIG UNITS folder and see if you have a you file icon ( this is your Kommander )
I'm not using any other mods, and I don't know where this big units folder is.
EDIT: I found the folder. No I don't have that unit in my corps.

EDIT: A fresh install and it's working. I guess I may have had an old config file I'd forgotten about.

Good deal , glad ya got'er workin'... now go enjoy this fine mod

Re: PHCAS Final MOD (v010)

Posted: Tue Jul 12, 2016 8:46 pm
by phcas
In the next update 501-510 Schwere Panzer Abt will reach the battlefield

Re: PHCAS Final MOD (v010)

Posted: Tue Jul 12, 2016 8:50 pm
by Skylar27
WOOOOOOOOOOOOOOOO HOOOOOOOOOOOOOOOOOOOOO

Good stuff cometh ... keep on keepin' on PHCAS ~

Re: PHCAS Final MOD (v010)

Posted: Wed Jul 13, 2016 11:00 pm
by hotilongstrike
do the new model's go to GC 40 campaign?

And again thanks for the work.

Re: PHCAS Final MOD (v010)

Posted: Thu Jul 14, 2016 5:18 am
by phcas
hotilongstrike wrote:do the new model's go to GC 40 campaign?

And again thanks for the work.
Hello hotilongstrike. We have a timeline to deal with in WWII. The first Tiger prototypes show up somewere at the end of 1942. So sorry, no Tigers in 1940.

If you mean if the units of the reworked GC 39 Campaign will go on as core units to the GC 40, yes they will in the future. The Norway scenario's must be reworked first. It's in my mind.

Greetings PHCAS

Re: PHCAS Final MOD (v010)

Posted: Thu Jul 14, 2016 1:50 pm
by Skylar27
phcas wrote: The Norway scenario's must be reworked first. It's in my mind.

Greetings PHCAS

Just got through the Warsaw campaign ... waiting anxiously for the Norway up-grade :wink:

Re: PHCAS Final MOD (v010)

Posted: Sun Jul 17, 2016 7:23 pm
by RobertCL
Hi,

PS: I used all mods in sequential order from 00 to the last one (when they were available on the very 1st page on this thread).

Excellent mod. The videos with messages during the scenarios are well exploited and I love the icons you are using. It was fun to see Hitler in Warsaw... I loved your modification to the Stuka (specific attack mode).

Some remarks:
1. Perhaps my general should not be a "standing man" icon but maybe a Kubelwagen.
2. In North Warsaw scenario, the AI units on the East have an Italian flag instead of a Polish flag. It should be corrected. In the same scenario am I supposed to bring my commander close to Hitler's car at the specific location (1,24) ?
3. "Do Svidaniya" is written at the end of the skirmish scenario with the Russians. Shouldn't it be "Das Svidanya" ? I am not an expert, I do not know. In this scenario it seems that Soviet units have not been "changed" by your mod as it was the case for German units.
4. Norway: the T35 tank image is not there in the "new equipment" window.

I do hope the DLC 40 will be reworked/improved too.

I also hope you will use another map for the two Stalingrad scenarios in DLC 42 because the official maps and those two scenarios used by Slitherine were very dissapointing, it was on of the rare cases when I was dissapointed by an original DLC.

I hope you will finish DLC 39 soon (skirmish scenario with Soviets + Norway). Keep up this excellent work!

BTW: Casablanca path in US campaign, scenario nr 2: in 1942 I am facing a Me 109G (and in scenario nr 1 French units had a Romanian flag)... Maybe it is best all campaigns are reworked or I only play scenarios changed by yourself based on reports I see here in this forum. I do not criticize, your txt files are quite clear, we know what has been reworked and what not yet. Due to the quality of your mod I can't even play anymore the standard game, I hope you will finish your project, please do not give up even if the task is huge!

D-Day scenario in Allied Corps: when playing the scenario (both in standalone version or within 1944 campaign) there is no image for the 4 messages given at the start of the scenario. Furthermore I do not see why you have three different icons for the same plane (B17 G Flying Fortress), this being said I love the icons you used. I have not enough land units in this scenario (only airborne units + a few tanks), anyway the game crashed after 1st turn.

Re: PHCAS Final MOD (v010)

Posted: Mon Jul 18, 2016 8:22 am
by RobertCL
PS : This time I used the single mod 00 to 10 for D-Day.

Videos are working fine and ground units are well in small ships.
But paratroopers and unit from gliders do not show up on map when deployed on the ground.
Then Panzer Corps stopped working after I clicked on next turn. Same issue when I used all mods sequentially from 00 to 09-10