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1v1 Merrill's Marauders updatet to v7.0

Posted: Fri Feb 19, 2016 5:53 pm
by Erik2
Replaced substitutes with proper Chinese units.
Reduced number of Chinese units, they battalions were really company sized etc.
To balance the lesser number of units on the Allied side, their income pr turn is doubled.
Fixed a couple of non-core British units.
Added a Construction Unit to the US, the Allied air superiority should be even better during the game.
Cleaned up victory conditions.
Most Japanese support units now have horse transport instead of trucks.
Removed a 'share victory check mark (not needed with only two factions), maybe this will allow the scenario to be more stable in PBEM.

1v1 Merrill's Marauders updatet to v7.1

Posted: Sat Feb 20, 2016 5:48 pm
by Erik2
Fixed Japanese and British supply.

1v1 Merrill's Marauders updated to v7.2

Posted: Mon Feb 22, 2016 4:22 pm
by Erik2
Hopefully fixed the 'automatic' victory on turn-4.

1v1 Saipan 1944 updated to v6.5

Posted: Sat Feb 27, 2016 10:27 am
by Erik2
Fixed a couple of minor bugs in the victory objectives.

Re: Erik's Multiplayer Scenarios

Posted: Sat Feb 27, 2016 6:50 pm
by bruce1944
Any way four player game can be converted into 2 player games also? :wink:

Re: Erik's Multiplayer Scenarios

Posted: Sat Feb 27, 2016 9:52 pm
by Erik2
skyrider wrote:Any way four player game can be converted into 2 player games also? :wink:
Should not be too hard. Let me have a look.

Re: Erik's Multiplayer Scenarios

Posted: Sat Feb 27, 2016 10:47 pm
by bruce1944
Sometimes the time between turns can be daunting. :(

1v1 War in the Pacific

Posted: Sun Feb 28, 2016 10:37 am
by Erik2
Conversion of the 2v2 scenario.
The regular victory condition is met if one player controls 3 primary objectives at the end of the scenario.
I have added an automatic victory if either player controls all 4 objectives at any point during the game.

I have posted two challenges if anyone wants to test.
Come on skyrider...

Download:
https://dl.dropboxusercontent.com/u/168 ... acific.zip

2v2 War In The Pacific updated to v2.1

Posted: Sun Feb 28, 2016 10:56 am
by Erik2
Fixed wrong income effects from NZ to Australia.

Re: Erik's Multiplayer Scenarios

Posted: Sun Feb 28, 2016 5:46 pm
by bruce1944
Just exactly what does control mean? Not trying to be funny , but sometimes these objectives you set , get modified by the game some how!!!! As in control of all the primary OBJs and a draw results.

Re: Erik's Multiplayer Scenarios

Posted: Mon Feb 29, 2016 9:32 am
by Erik2
Sorry, it simply means that you have captured (and are still holding) the hex location.

1v1 Midway updated to v6.8

Posted: Mon Feb 29, 2016 9:34 am
by Erik2
The Japanese transports should be more difficult to locate for the US player.

War In The Pacific 1v1 & 2v2 updated

Posted: Wed Mar 02, 2016 7:26 pm
by Erik2
Exchanged a few Kamikaze fighters with the normal air units.

1v1 Burma 1942-45 updated to v4.0

Posted: Thu Mar 03, 2016 10:14 am
by Erik2
Biweekly turns, the scenario now lasts for 83 turns instead of the original 166...
Changes to victory objectives and Allied units.

I have posted a couple of challenges in case anyone wants to test-drive.

1v1 Burma 1942-45 updated to v4.1

Posted: Mon Mar 07, 2016 12:44 pm
by Erik2
Added more income to Indian/Burmese faction.

1v1 Merrill's Marauders updated to v7.3

Posted: Mon Mar 07, 2016 8:19 pm
by Erik2
Added 'scenario end' triggers to all Allied primary objectives.
This shouldn't be needed since they are the attacker, but I still get an automatic Allied victory in some games. Even though they have not captured only 1 out 5 objectives.
Puzzling...

Re: Erik's Multiplayer Scenarios

Posted: Tue Mar 08, 2016 12:33 pm
by Brenmusik
Re. Empress Augusta Bay.

Is it correct that the Japanese do not recieve resource points?

Re: Erik's Multiplayer Scenarios

Posted: Tue Mar 08, 2016 3:18 pm
by Erik2
Brenmusik wrote:Re. Empress Augusta Bay.

Is it correct that the Japanese do not recieve resource points?
Nooooo......

Re: Erik's Multiplayer Scenarios

Posted: Tue Mar 08, 2016 4:50 pm
by Brenmusik
Well I've sent my second turn and my account is zero. The info screen at the beginning of the turn says +0 :shock:

Re: Erik's Multiplayer Scenarios

Posted: Tue Mar 08, 2016 6:12 pm
by Erik2
I see that I've given the other Japanese faction the RPs...
Fixed and uploaded a new version.
Thanks for reporting.